[gd_scene load_steps=4 format=3 uid="uid://dv67vdgb4h44q"] # External resource for the player texture [ext_resource type="Texture2D" uid="uid://dheqglouhkis6" path="res://testing/testAssets/player.png" id="1_cujcj"] # External resource for the player script [ext_resource type="Script" path="res://scripts/player.gd" id="1_oik63"] # Sub-resource for the collision shape of the player [sub_resource type="RectangleShape2D" id="RectangleShape2D_kf6qt"] size = Vector2(20, 18) # Setting the size of the RectangleShape2D # Root node of the scene, a CharacterBody2D named "player" [node name="player" type="CharacterBody2D"] script = ExtResource("1_oik63") # Assigning the external script to the player node # Child node of the player, a Sprite2D named "sprite" [node name="sprite" type="Sprite2D" parent="."] texture = ExtResource("1_cujcj") # Assigning the external texture to the sprite node # Child node of the player, a CollisionShape2D named "CollisionShape2D" [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_kf6qt") # Assigning the rectangle shape as the collision shape # Child node of the player, a Camera2D named "camera" [node name="camera" type="Camera2D" parent="."] enabled = false # Camera is initially disabled # Child node of the player, a Button named "stats" [node name="stats" type="Button" parent="."] visible = false # Button is initially invisible offset_left = 112.0 # Left offset of the button offset_top = 152.0 # Top offset of the button offset_right = 238.0 # Right offset of the button offset_bottom = 187.0 # Bottom offset of the button scale = Vector2(2, 2) # Scaling the button by a factor of 2 disabled = true # Button is initially disabled text = "Stats" # Text displayed on the button # Connecting the "pressed" signal of the "stats" button to the "_on_stats_pressed" method in the current node [connection signal="pressed" from="stats" to="." method="_on_stats_pressed"]