extends Node2D

var playerAmount=2
var playerIndex=0
var objectName

func _ready():
	$"../characterViewer".hideGet()
	next()

func next():
	if playerIndex >= playerAmount:
		playerIndex = 0
	objectName= "player%d" % playerIndex
	print(objectName)
	get_node(objectName).start()
	playerIndex += 1

func stats():
	visible = false
	$"../characterViewer".visible = true
	get_node(objectName).stop()
	$"../back".disabled = false
	$"../back".visible = true
	$"../characterViewer/ScrollContainer/VBoxContainer".get_child(1).text = str(playerIndex-1)
	$"../characterViewer/ScrollContainer/VBoxContainer".get_child(1).editable = false
	$"../characterViewer"._on_button_pressed()

func restart():
	visible = true
	$"../characterViewer".visible = false
	get_node(objectName).start()
	$"../back".disabled = true
	$"../back".visible = false

func _on_back_pressed():
	restart()