extends Node var field = preload("res://scenes/menu/inputOutput.tscn") var data:Dictionary var amount func loadJSON(savePath): if not FileAccess.file_exists(savePath): return false var fileAccess = FileAccess.open(savePath, FileAccess.READ) var json_string = fileAccess.get_line() fileAccess.close() var json = JSON.new() var error = json.parse(json_string) if error: print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line()) return false data = json.data return true func _ready(): if loadJSON("res://content/stats.json"): for i in range(int(data.get("amount"))): var fieldInstance = field.instantiate() $"ScrollContainer/VBoxContainer".add_child(fieldInstance) $"ScrollContainer/VBoxContainer".get_child(i).placeholder_text = data.get(str(i)) $"ScrollContainer/VBoxContainer".get_child(i).custom_minimum_size.y = 40 if i > 0: $"ScrollContainer/VBoxContainer".get_child(i).editable = false amount = data.get("amount") func _on_button_pressed(): var savePath = str("user://player_data"+$"ScrollContainer/VBoxContainer".get_child(0).text+".json") if loadJSON(savePath): for i in range(int(amount)-1): $"ScrollContainer/VBoxContainer".get_child(i+1).text = data.get(str($"ScrollContainer/VBoxContainer".get_child(i+1).placeholder_text)) func _process(_delta): if Input.is_action_pressed("escape"): get_tree().change_scene_to_file("res://scenes/menu/main.tscn") func hideGet(): $button.visible = false $button.disabled = true