forked from interstellar_development/freettrpg
Movement Implemented + Map
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12 changed files with 227 additions and 0 deletions
BIN
assets/test/grass.png
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assets/test/grass.png
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assets/test/grass.png.import
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assets/test/grass.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bgdgd23qgi52x"
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path="res://.godot/imported/grass.png-bb6d7e2a4e3a4ad0eb76f57232766d96.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/test/grass.png"
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dest_files=["res://.godot/imported/grass.png-bb6d7e2a4e3a4ad0eb76f57232766d96.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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assets/test/player.png
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assets/test/player.png
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assets/test/player.png.import
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assets/test/player.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dheqglouhkis6"
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path="res://.godot/imported/player.png-40bc1da34d1da22b834e701c7257e718.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/test/player.png"
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dest_files=["res://.godot/imported/player.png-40bc1da34d1da22b834e701c7257e718.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/test/water.png
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assets/test/water.png
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assets/test/water.png.import
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assets/test/water.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://chgkgpiiy1yui"
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path="res://.godot/imported/water.png-294f741d71b412e0a6039d5110937f78.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/test/water.png"
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dest_files=["res://.godot/imported/water.png-294f741d71b412e0a6039d5110937f78.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -11,10 +11,42 @@ config_version=5
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[application]
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config/name="openDND"
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run/main_scene="res://scenes/menu/main.tscn"
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config/features=PackedStringArray("4.2", "GL Compatibility")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=800
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window/size/viewport_height=500
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[input]
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left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
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]
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}
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up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
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]
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}
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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23
scenes/menu/main.tscn
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scenes/menu/main.tscn
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[gd_scene load_steps=2 format=3 uid="uid://0eb22uw5jthn"]
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[ext_resource type="Script" path="res://scripts/menu.gd" id="1_xc6y7"]
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[node name="Control" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Button" type="Button" parent="."]
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layout_mode = 0
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offset_left = 3.05176e-05
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offset_top = 1.52588e-05
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offset_right = 90.0
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offset_bottom = 32.0
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scale = Vector2(5, 5)
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text = "Test"
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script = ExtResource("1_xc6y7")
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[connection signal="pressed" from="Button" to="Button" method="_on_pressed"]
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37
scenes/test/map.tscn
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scenes/test/map.tscn
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scenes/test/player.tscn
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scenes/test/player.tscn
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[gd_scene load_steps=4 format=3 uid="uid://dv67vdgb4h44q"]
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[ext_resource type="Texture2D" uid="uid://dheqglouhkis6" path="res://assets/test/player.png" id="1_cujcj"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="1_oik63"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_kf6qt"]
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size = Vector2(20, 18)
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[node name="CharacterBody2D" type="CharacterBody2D"]
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script = ExtResource("1_oik63")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_cujcj")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_kf6qt")
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[node name="Camera2D" type="Camera2D" parent="."]
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4
scripts/menu.gd
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scripts/menu.gd
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extends Node
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func _on_pressed():
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get_tree().change_scene_to_file("res://scenes/test/map.tscn")
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scripts/player.gd
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scripts/player.gd
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extends CharacterBody2D
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@export var speed = 200
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func get_input():
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var input_direction = Input.get_vector("left", "right", "up", "down")
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velocity = input_direction * speed
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func _physics_process(delta):
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get_input()
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move_and_slide()
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