forked from interstellar_development/freettrpg
uncomented .tscn
This commit is contained in:
parent
b803229d32
commit
39f6b1e247
1 changed files with 13 additions and 22 deletions
|
@ -1,41 +1,32 @@
|
|||
[gd_scene load_steps=4 format=3 uid="uid://dv67vdgb4h44q"]
|
||||
|
||||
# External resource for the player texture
|
||||
[ext_resource type="Texture2D" uid="uid://dheqglouhkis6" path="res://testing/testAssets/player.png" id="1_cujcj"]
|
||||
|
||||
# External resource for the player script
|
||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1_oik63"]
|
||||
|
||||
# Sub-resource for the collision shape of the player
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kf6qt"]
|
||||
size = Vector2(20, 18) # Setting the size of the RectangleShape2D
|
||||
size = Vector2(20, 18)
|
||||
|
||||
# Root node of the scene, a CharacterBody2D named "player"
|
||||
[node name="player" type="CharacterBody2D"]
|
||||
script = ExtResource("1_oik63") # Assigning the external script to the player node
|
||||
script = ExtResource("1_oik63")
|
||||
|
||||
# Child node of the player, a Sprite2D named "sprite"
|
||||
[node name="sprite" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("1_cujcj") # Assigning the external texture to the sprite node
|
||||
texture = ExtResource("1_cujcj")
|
||||
|
||||
# Child node of the player, a CollisionShape2D named "CollisionShape2D"
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("RectangleShape2D_kf6qt") # Assigning the rectangle shape as the collision shape
|
||||
shape = SubResource("RectangleShape2D_kf6qt")
|
||||
|
||||
# Child node of the player, a Camera2D named "camera"
|
||||
[node name="camera" type="Camera2D" parent="."]
|
||||
enabled = false # Camera is initially disabled
|
||||
enabled = false
|
||||
|
||||
# Child node of the player, a Button named "stats"
|
||||
[node name="stats" type="Button" parent="."]
|
||||
visible = false # Button is initially invisible
|
||||
offset_left = 112.0 # Left offset of the button
|
||||
offset_top = 152.0 # Top offset of the button
|
||||
offset_right = 238.0 # Right offset of the button
|
||||
offset_bottom = 187.0 # Bottom offset of the button
|
||||
scale = Vector2(2, 2) # Scaling the button by a factor of 2
|
||||
disabled = true # Button is initially disabled
|
||||
text = "Stats" # Text displayed on the button
|
||||
visible = false
|
||||
offset_left = 112.0
|
||||
offset_top = 152.0
|
||||
offset_right = 238.0
|
||||
offset_bottom = 187.0
|
||||
scale = Vector2(2, 2)
|
||||
disabled = true
|
||||
text = "Stats"
|
||||
|
||||
# Connecting the "pressed" signal of the "stats" button to the "_on_stats_pressed" method in the current node
|
||||
[connection signal="pressed" from="stats" to="." method="_on_stats_pressed"]
|
||||
|
|
Loading…
Reference in a new issue