freettrpg/scripts/createStats.gd

39 lines
884 B
GDScript3
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2024-06-14 09:44:34 +02:00
extends Node
var save_path = "user://player_data.json"
func saveJSON():
var data := {
"name": "test",
}
var json_string = JSON.stringify(data)
var file_access = FileAccess.open(save_path, FileAccess.WRITE)
if not file_access:
print("An error happened while saving data: ", FileAccess.get_open_error())
return
file_access.store_line(json_string)
file_access.close()
func loadJSON():
if not FileAccess.file_exists(save_path):
return
var file_access = FileAccess.open(save_path, FileAccess.READ)
var json_string = file_access.get_line()
file_access.close()
var json = JSON.new()
var error = json.parse(json_string)
if error:
print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
return
var data:Dictionary = json.data
var test = data.get("name")
func _on_pressed():
saveJSON()
loadJSON()