freettrpg/scripts/createStats.gd

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GDScript3
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extends Node
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# Reference to the inputOutput.tscn scene
var field = preload("res://scenes/menu/inputOutput.tscn")
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# Variable to store loaded JSON data
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var data
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# Called when the node is added to the scene
func _ready():
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# Load JSON data from stats.json
data = Load.loadJSON("res://content/stats.json")
# Instantiate input fields based on 'amount' from data
for i in range(int(data.get("amount"))):
var fieldInstance = field.instance()
$"ScrollContainer/VBoxContainer".add_child(fieldInstance)
# Set position, placeholder text, and minimum size for each field
$"ScrollContainer/VBoxContainer".get_child(i).position = Vector2(16, (16 + i * 88))
$"ScrollContainer/VBoxContainer".get_child(i).placeholder_text = data.get(str(i))
$"ScrollContainer/VBoxContainer".get_child(i).custom_minimum_size.y = 40
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# Handler for when a button is pressed
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func _on_button_pressed():
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# Construct save path based on user input
var savePath = "user://player_data" + $"ScrollContainer/VBoxContainer".get_child(0).text + ".json"
# Prepare data to save
var saveData = {}
for i in range(int(data.get("amount"))):
if i > 0:
saveData[data.get(str(i))] = $"ScrollContainer/VBoxContainer".get_child(i).text
# Save data to JSON file
Save.saveJSON(savePath, saveData)
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# Process function called every frame
func _process(delta):
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# Check if the Escape key is pressed to change scene to main.tscn
if Input.is_action_pressed("escape"):
get_tree().change_scene_to_file("res://scenes/menu/main.tscn")