forked from interstellar_development/freeftf
a92202b536
The freezer is now implemented, just as it worked in the original. There are also a few fixes here and there in preparation for Milestonr 4.
43 lines
1.7 KiB
GDScript
43 lines
1.7 KiB
GDScript
## Copyright (C) 2024 Patrick_Pluto
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##
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## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 3.
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##
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## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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##
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## You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Control
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func _ready():
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if Server.is_server:
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$player_customization/ip.hide()
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$player_customization/ip.text = "localhost"
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$player_customization/ip.editable = false
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$start/start.show()
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$start/start.disabled = false
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$player_list/list.text = " "
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func _process(delta):
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if Server.is_server:
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Server.sync_playerlist.rpc($player_list/list.text)
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func _on_start_pressed():
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Server.start_game.rpc(Server.players)
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func _input(event):
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if Input.is_action_just_pressed("escape"):
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get_tree().change_scene_to_file("res://menus/main_menu.tscn")
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func _on_join_pressed():
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if $player_customization/name.text != "" and $player_customization/ip.text != "":
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if !Server.is_server:
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Server.join_game($player_customization/ip.text)
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$player_customization/join.hide()
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$player_customization/join.disabled = true
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$player_customization/name.editable = false
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$player_customization/ip.editable = false
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while $player_list/list.text == "":
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await get_tree().create_timer(0.001).timeout
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Server.send_playerinfo.rpc($player_customization/name.text, multiplayer.get_unique_id())
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