freeftf/scripts/computer.gd
patrick_pluto a92202b536 Milestone 3: Freezer
The freezer is now implemented, just as it worked in the original. There are also a few fixes here and there in preparation for Milestonr 4.
2024-08-04 13:41:19 +02:00

67 lines
1.8 KiB
GDScript

## Copyright (C) 2024 Patrick_Pluto
##
## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 3.
##
## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
extends StaticBody3D
const TARGET = 100
var current = 0
var pc_occupied = [0, 0, 0]
var pc_body = [0, 0, 0]
func _ready():
Game.computers += 1
func _on_computer_tick_timeout():
if Server.is_server:
current += (pc_occupied[0] + pc_occupied[1] + pc_occupied[2])
Server.sync_computers.rpc(name, current)
if current >= TARGET:
current = "Complete"
$computer_tick.stop()
Game.computers -= 1
$pc_1/Label3D.text = str(current)
$pc_2/Label3D.text = str(current)
$pc_3/Label3D.text = str(current)
func _on_pc_1_area_body_entered(body):
if pc_occupied[0] == 0 and !body.beast:
pc_occupied[0] = 1
pc_body[0] = body
func _on_pc_2_area_body_entered(body):
if pc_occupied[1] == 0 and !body.beast:
pc_occupied[1] = 1
pc_body[1] = body
func _on_pc_3_area_body_entered(body):
if pc_occupied[2] == 0 and !body.beast:
pc_occupied[2] = 1
pc_body[2] = body
func _on_pc_1_area_body_exited(body):
if pc_occupied[0] == 1 and body == pc_body[0]:
pc_occupied[0] = 0
pc_body[0] = 0
func _on_pc_2_area_body_exited(body):
if pc_occupied[1] == 1 and body == pc_body[1]:
pc_occupied[1] = 0
pc_body[1] = 0
func _on_pc_3_area_body_exited(body):
if pc_occupied[2] == 1 and body == pc_body[2]:
pc_occupied[2] = 0
pc_body[2] = 0