freeftf/scripts/freezer.gd
2024-08-31 14:58:41 +02:00

53 lines
1.6 KiB
GDScript

## FreeFTF
## Copyright (C) 2024 Interstellar Development
##
## This program is free software: you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License
## along with this program. If not, see <https://www.gnu.org/licenses/>.
extends StaticBody3D
var trapped_body
var occupied = false
var living = true
func _process(_delta):
if occupied and trapped_body.hp == 0 and living:
Game.died()
living = false
$dead.show()
$Sprite3D.hide()
elif occupied:
trapped_body.position = global_position
$Sprite3D.show()
else:
$Sprite3D.hide()
func _on_area_3d_body_entered(body):
if body is CharacterBody3D:
if body.beast and body.got_person and !occupied:
trapped_body = body.caught_body
occupied = true
living = true
body.lost_one()
trapped_body.frozen()
Game.freeze()
elif !body.beast and occupied and living and body != trapped_body:
trapped_body.unfreeze()
Game.unfreeze()
occupied = false
trapped_body.position = $spawn.global_position
trapped_body = null
func _on_timer_timeout():
if occupied and living:
trapped_body.hp -= 1