## freeftf ## Copyright (C) 2024 Patrick_Pluto ## ## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. ## ## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ## ## You should have received a copy of the GNU General Public License along with this program. If not, see . extends StaticBody3D const TARGET = 100 var current = 0 var pc_occupied = [0, 0, 0] var pc_body = [0, 0, 0] func _ready(): Game.computers += 1 func _on_computer_tick_timeout(): if Game.is_server: current += (pc_occupied[0] + pc_occupied[1] + pc_occupied[2]) for id in Game.player_list: Client.rpc_id(id,"sync_computers",name, current) if current >= TARGET: current = "Complete" $computer_tick.stop() Game.computers -= 1 $pc_1/Label3D.text = str(current) $pc_2/Label3D.text = str(current) $pc_3/Label3D.text = str(current) func _on_pc_1_area_body_entered(body): if pc_occupied[0] == 0 and body is CharacterBody3D and !body.beast: pc_occupied[0] = 1 pc_body[0] = body func _on_pc_2_area_body_entered(body): if pc_occupied[1] == 0 and body is CharacterBody3D and !body.beast: pc_occupied[1] = 1 pc_body[1] = body func _on_pc_3_area_body_entered(body): if pc_occupied[2] == 0 and body is CharacterBody3D and !body.beast: pc_occupied[2] = 1 pc_body[2] = body func _on_pc_1_area_body_exited(body): if pc_occupied[0] == 1 and body is CharacterBody3D and body == pc_body[0]: pc_occupied[0] = 0 pc_body[0] = 0 func _on_pc_2_area_body_exited(body): if pc_occupied[1] == 1 and body is CharacterBody3D and body == pc_body[1]: pc_occupied[1] = 0 pc_body[1] = 0 func _on_pc_3_area_body_exited(body): if pc_occupied[2] == 1 and body is CharacterBody3D and body == pc_body[2]: pc_occupied[2] = 0 pc_body[2] = 0