## freeftf ## Copyright (C) 2024 Patrick_Pluto ## ## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. ## ## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. ## ## You should have received a copy of the GNU General Public License along with this program. If not, see . extends Node var settings = {"save_version" = 2, "fps_counter" = 1} var computers = 0 var players = 0 var map_name = "mansion" func _ready(): if FileAccess.file_exists("user://settings.json"): var temp = Load.loadJSON("user://settings.json") if !(temp is Dictionary) or settings["save_version"] != temp["save_version"]: Save.saveJSON("user://settings.json", settings) else: settings = temp else: Save.saveJSON("user://settings.json", settings) if OS.is_debug_build(): settings["fps_counter"] = 1 func _process(delta): pass func reset(): computers = 0 players = 0 func save_setting(setting_name, value): settings[setting_name] = value Save.saveJSON("user://settings.json", settings) func apply_settings(): pass