extends Control func _on_join_pressed(): if $player_customization/name.text != "" or $player_customization/ip.text != "": Server.join_game($player_customization/ip.text) $player_customization/join.hide() $player_customization/join.disabled = true $player_customization/Timer.start() func _on_timer_timeout(): Server.send_playerinfo.rpc($player_customization/name.text, multiplayer.get_unique_id())