Bug fixes and other fixes. Migration to Godot 4.3 (RC3)
This commit is contained in:
patrick_pluto 2024-08-11 19:43:03 +02:00
commit f3350a462a
50 changed files with 578 additions and 478 deletions

View file

@ -9,7 +9,7 @@
extends Node
var settings = {"save_version" = 2, "fps_counter" = 1, "port" = 35000, "ip" = "127.0.0.1"}
var settings = {"save_version" = 3, "fps_counter" = 1, "port" = 35000, "ip" = "127.0.0.1"}
var computers = 0
var players = 0
var map_name = "mansion"
@ -21,8 +21,6 @@ var player_escaped = false
var is_beast = false
var character = preload("res://objects/player.tscn")
# Server Variables
var port = 35000
var ip = "127.0.0.1"
var player_name
var room_name
var is_server = false