forked from interstellar_development/freeftf
M7 B2
Bug fixes and other fixes. Migration to Godot 4.3 (RC3)
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50 changed files with 578 additions and 478 deletions
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@ -9,7 +9,7 @@
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extends Node
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var settings = {"save_version" = 2, "fps_counter" = 1, "port" = 35000, "ip" = "127.0.0.1"}
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var settings = {"save_version" = 3, "fps_counter" = 1, "port" = 35000, "ip" = "127.0.0.1"}
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var computers = 0
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var players = 0
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var map_name = "mansion"
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@ -21,8 +21,6 @@ var player_escaped = false
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var is_beast = false
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var character = preload("res://objects/player.tscn")
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# Server Variables
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var port = 35000
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var ip = "127.0.0.1"
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var player_name
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var room_name
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var is_server = false
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