Lots of bug fixes that were reported by game testers and me.
This commit is contained in:
patrick_pluto 2024-08-06 11:13:52 +02:00
commit eba1c28eb9
9 changed files with 163 additions and 68 deletions

View file

@ -21,7 +21,6 @@ var character = preload("res://objects/player.tscn")
var is_server = false
var first_joined = true
var game_master = "debug"
var host_announced = false
var map_name = "mansion"
func reset():
@ -30,6 +29,8 @@ func reset():
label = null
map = null
is_server = false
first_joined = false
game_master = "debug"
character = preload("res://objects/player.tscn")
if multiplayer != null:
multiplayer.multiplayer_peer = null
@ -50,8 +51,9 @@ func create_game():
multiplayer.multiplayer_peer = peer
func _process(delta):
if multiplayer.is_server():
make_host.rpc(game_master)
if multiplayer != null:
if multiplayer.is_server():
make_host.rpc(game_master)
@rpc("authority","call_remote","reliable")
func make_host(id):