forked from interstellar_development/freeftf
M6 B1
Lots of bug fixes that were reported by game testers and me.
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9 changed files with 163 additions and 68 deletions
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@ -12,7 +12,6 @@ extends Node
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var settings = {"save_version" = 2, "fps_counter" = 1}
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var computers = 0
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var players = 0
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var is_creating = false
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var map_name = "mansion"
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func _ready():
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@ -24,6 +23,8 @@ func _ready():
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settings = temp
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else:
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Save.saveJSON("user://settings.json", settings)
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if OS.is_debug_build():
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settings["fps_counter"] = 1
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func _process(delta):
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pass
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