forked from interstellar_development/freeftf
Milestone 8 preparations 1
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parent
8b97a6ee7e
commit
c9211b444e
26 changed files with 101 additions and 104 deletions
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@ -9,7 +9,7 @@
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extends Node
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var settings = {"save_version" = 3, "fps_counter" = 1, "port" = 35000, "ip" = "127.0.0.1"}
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var settings = {"save_version" = 4, "fps_counter" = 1, "port" = 35000, "ip" = "127.0.0.1", "username" = "DefaultName"}
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var computers = 0
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var players = 0
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var map_name = "mansion"
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@ -79,6 +79,7 @@ func reset():
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func save_setting(setting_name, value):
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settings[setting_name] = value
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Save.saveJSON("user://settings.json", settings)
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print("saved")
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func apply_settings():
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players = player_list.size() - 1
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@ -111,9 +112,10 @@ func player_hit(target, beast):
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beast.got_one(target)
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func sync_player(node_name, position, rotation):
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var current_character = get_tree().root.get_node("./"+map_name+"/"+node_name)
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current_character.position = position
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current_character.rotation = rotation
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if get_tree().root.has_node("./"+map_name+"/"+node_name):
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var current_character = get_tree().root.get_node("./"+map_name+"/"+node_name)
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current_character.position = position
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current_character.rotation = rotation
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func sync_hammer(node_name, rotation):
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var current_character = get_tree().root.get_node("./"+map_name+"/"+node_name+"/hammer")
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