forked from interstellar_development/freeftf
Milestone 3: Freezer
The freezer is now implemented, just as it worked in the original. There are also a few fixes here and there in preparation for Milestonr 4.
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parent
d40c3ce1ab
commit
a92202b536
14 changed files with 199 additions and 114 deletions
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@ -17,12 +17,14 @@ var players_numbered = []
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var label
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var map
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var character = preload("res://objects/player.tscn")
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var is_server = false
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func reset():
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players = {}
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players_numbered = []
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label = null
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map = null
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is_server = false
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character = preload("res://objects/player.tscn")
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if multiplayer != null:
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multiplayer.multiplayer_peer = null
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@ -41,10 +43,14 @@ func create_game():
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if error:
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return error
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multiplayer.multiplayer_peer = peer
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@rpc("authority", "call_remote", "reliable")
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func sync_playerlist(text):
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get_tree().root.get_node("create/player_list/list").text = text
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@rpc("any_peer", "call_remote", "reliable")
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@rpc("any_peer", "call_local", "reliable")
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func send_playerinfo(name, id):
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if multiplayer.is_server():
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if Server.is_server:
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var done = 0
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players[id] = name
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label = get_tree().root.get_node("create/player_list/list")
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@ -72,7 +78,7 @@ func start_game(server_players):
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i += 1
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player.position.z = -i*2.5
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map.add_child(player)
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if multiplayer.is_server():
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if Server.is_server:
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var random = randi() % Server.players.size()
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sync_beast.rpc(random)
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@ -89,6 +95,8 @@ func sync_computers(node_name, current):
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@rpc("authority", "call_local", "reliable")
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func sync_beast(player):
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while !get_tree().root.has_node("./map/player"+str(player)):
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await get_tree().create_timer(0.001).timeout
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var current_character = get_tree().root.get_node("./map/player"+str(player))
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current_character.beast_init()
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@ -96,6 +104,7 @@ func sync_beast(player):
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func player_hit(target, beast):
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target = get_tree().root.get_node("./map/"+target)
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beast = get_tree().root.get_node("./map/"+beast)
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target.captured(beast)
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beast.got_one(target)
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if !target.is_frozen:
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target.captured(beast)
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beast.got_one(target)
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