forked from interstellar_development/freeftf
Milestone 6 Beta 2
Reworked multiplayer, like a lot.
This commit is contained in:
parent
17ece77b7c
commit
9de67986dd
17 changed files with 309 additions and 89 deletions
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@ -22,6 +22,38 @@ var is_server = false
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var first_joined = true
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var game_master = "debug"
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var map_name = "mansion"
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var offline
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func _ready():
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offline = multiplayer.multiplayer_peer
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multiplayer.peer_disconnected.connect(_on_player_disconnected)
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multiplayer.server_disconnected.connect(_on_server_disconnected)
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func _on_player_disconnected(id):
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players.erase(id)
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if (players.is_empty() or id == game_master) and multiplayer.is_server():
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get_tree().quit()
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var x = 0
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if !multiplayer.is_server():
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for i in players_numbered:
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if i == id:
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var current_character = get_tree().root.get_node("./"+map_name+"/player"+str(x))
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if current_character.hp == 0:
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Game.dead -= 1
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elif current_character.is_frozen:
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Game.frozen -= 1
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elif current_character.beast:
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Game.player_escaped = true
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Game.players = 0
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else:
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Game.players -= 1
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current_character.free()
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x += 1
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func _on_server_disconnected():
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Server.reset()
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Game.reset()
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get_tree().change_scene_to_file("res://menus/main_menu.tscn")
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func reset():
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players = {}
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@ -29,11 +61,11 @@ func reset():
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label = null
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map = null
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is_server = false
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first_joined = false
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first_joined = true
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game_master = "debug"
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character = preload("res://objects/player.tscn")
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if multiplayer != null:
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multiplayer.multiplayer_peer = null
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multiplayer.multiplayer_peer = offline
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func join_game(ip):
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var peer = ENetMultiplayerPeer.new()
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@ -51,9 +83,10 @@ func create_game():
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multiplayer.multiplayer_peer = peer
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func _process(delta):
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if multiplayer != null:
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if multiplayer.is_server():
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make_host.rpc(game_master)
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if multiplayer.is_server():
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make_host.rpc(game_master)
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@rpc("authority","call_remote","reliable")
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func make_host(id):
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@ -84,6 +117,7 @@ func send_playerinfo(player_name, id):
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label.text = players[w]
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done = 1
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else:
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players[id] = player_name
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if first_joined:
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first_joined = false
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game_master = id
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@ -118,6 +152,12 @@ func sync_player(node_name, position, rotation):
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var current_character = get_tree().root.get_node("./"+map_name+"/"+node_name)
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current_character.position = position
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current_character.rotation = rotation
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@rpc("any_peer", "call_remote", "unreliable")
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func sync_hammer(node_name, rotation):
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if !multiplayer.is_server():
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var current_character = get_tree().root.get_node("./"+map_name+"/"+node_name+"/hammer")
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current_character.rotation = rotation
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@rpc("any_peer", "call_local", "reliable")
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func sync_computers(node_name, current):
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@ -141,4 +181,5 @@ func player_hit(target, beast):
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if !target.is_frozen:
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target.captured(beast)
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beast.got_one(target)
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