forked from interstellar_development/freeftf
Milestone 2: Beast
This update to the code adds a fully working beast, which is randomly selected and can capture any of the other players.
This commit is contained in:
parent
dfe714044d
commit
812821b510
7 changed files with 242 additions and 14 deletions
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@ -203,3 +203,108 @@ unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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rm -rf \"{temp_dir}\""
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rm -rf \"{temp_dir}\""
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[preset.4]
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name="macOS"
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platform="macOS"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../Desktop/Exports/mac/mac.zip"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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[preset.4.options]
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export/distribution_type=1
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binary_format/architecture="universal"
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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application/icon=""
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application/icon_interpolation=4
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application/bundle_identifier="com.freeftf"
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application/signature=""
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application/app_category="Games"
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application/short_version=""
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application/version=""
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application/copyright=""
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application/copyright_localized={}
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application/min_macos_version="10.13"
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application/export_angle=0
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display/high_res=true
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xcode/platform_build="14C18"
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xcode/sdk_version="13.1"
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xcode/sdk_build="22C55"
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xcode/sdk_name="macosx13.1"
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xcode/xcode_version="1420"
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xcode/xcode_build="14C18"
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codesign/codesign=1
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codesign/installer_identity=""
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codesign/apple_team_id=""
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codesign/identity=""
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codesign/entitlements/custom_file=""
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codesign/entitlements/allow_jit_code_execution=false
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codesign/entitlements/allow_unsigned_executable_memory=false
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codesign/entitlements/allow_dyld_environment_variables=false
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codesign/entitlements/disable_library_validation=false
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codesign/entitlements/audio_input=false
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codesign/entitlements/camera=false
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codesign/entitlements/location=false
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codesign/entitlements/address_book=false
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codesign/entitlements/calendars=false
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codesign/entitlements/photos_library=false
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codesign/entitlements/apple_events=false
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codesign/entitlements/debugging=false
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codesign/entitlements/app_sandbox/enabled=true
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codesign/entitlements/app_sandbox/network_server=false
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codesign/entitlements/app_sandbox/network_client=false
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codesign/entitlements/app_sandbox/device_usb=false
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codesign/entitlements/app_sandbox/device_bluetooth=false
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codesign/entitlements/app_sandbox/files_downloads=0
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codesign/entitlements/app_sandbox/files_pictures=0
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codesign/entitlements/app_sandbox/files_music=0
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codesign/entitlements/app_sandbox/files_movies=0
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codesign/entitlements/app_sandbox/files_user_selected=0
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codesign/entitlements/app_sandbox/helper_executables=[]
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codesign/custom_options=PackedStringArray()
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notarization/notarization=0
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privacy/microphone_usage_description=""
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privacy/microphone_usage_description_localized={}
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privacy/camera_usage_description=""
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privacy/camera_usage_description_localized={}
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privacy/location_usage_description=""
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privacy/location_usage_description_localized={}
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privacy/address_book_usage_description=""
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privacy/address_book_usage_description_localized={}
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privacy/calendar_usage_description=""
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privacy/calendar_usage_description_localized={}
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privacy/photos_library_usage_description=""
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privacy/photos_library_usage_description_localized={}
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privacy/desktop_folder_usage_description=""
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privacy/desktop_folder_usage_description_localized={}
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privacy/documents_folder_usage_description=""
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privacy/documents_folder_usage_description_localized={}
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privacy/downloads_folder_usage_description=""
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privacy/downloads_folder_usage_description_localized={}
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privacy/network_volumes_usage_description=""
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privacy/network_volumes_usage_description_localized={}
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privacy/removable_volumes_usage_description=""
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privacy/removable_volumes_usage_description_localized={}
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="#!/usr/bin/env bash
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unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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open \"{temp_dir}/{exe_name}.app\" --args {cmd_args}"
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ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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kill $(pgrep -x -f \"{temp_dir}/{exe_name}.app/Contents/MacOS/{exe_name} {cmd_args}\")
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rm -rf \"{temp_dir}\""
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@ -24,3 +24,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 1, 3)
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[node name="computers2" parent="." instance=ExtResource("2_28qhl")]
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[node name="computers2" parent="." instance=ExtResource("2_28qhl")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 3)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 3)
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.984808, 0.173648, 0, -0.173648, 0.984808, 0, 5, 29)
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@ -59,7 +59,7 @@ grow_vertical = 0
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[node name="Label" type="Label" parent="ver_string"]
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[node name="Label" type="Label" parent="ver_string"]
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layout_mode = 2
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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theme_override_font_sizes/font_size = 32
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text = "Milestone 1"
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text = "Milestone 2"
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[connection signal="pressed" from="main_content/create" to="." method="_on_create_pressed"]
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[connection signal="pressed" from="main_content/create" to="." method="_on_create_pressed"]
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[connection signal="pressed" from="main_content/join" to="." method="_on_join_pressed"]
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[connection signal="pressed" from="main_content/join" to="." method="_on_join_pressed"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://b440i2oidk5sp"]
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[gd_scene load_steps=5 format=3 uid="uid://b440i2oidk5sp"]
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[ext_resource type="Script" path="res://scripts/movement.gd" id="1_uru11"]
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[ext_resource type="Script" path="res://scripts/movement.gd" id="1_uru11"]
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@ -6,9 +6,23 @@
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_fhldf"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_fhldf"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_e4age"]
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size = Vector3(0.5, 1, 0.75)
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[node name="player" type="CharacterBody3D"]
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[node name="player" type="CharacterBody3D"]
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collision_layer = 2
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collision_mask = 3
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script = ExtResource("1_uru11")
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script = ExtResource("1_uru11")
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[node name="in_bag" type="ColorRect" parent="."]
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visible = false
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 1)
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[node name="collision" type="CollisionShape3D" parent="."]
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[node name="collision" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_2l8cp")
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shape = SubResource("CapsuleShape3D_2l8cp")
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@ -20,3 +34,37 @@ transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107,
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[node name="Camera3D" type="Camera3D" parent="cam_y"]
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[node name="Camera3D" type="Camera3D" parent="cam_y"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 8)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 8)
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[node name="detect_hit" type="Area3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.25, -1.5)
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collision_layer = 2
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collision_mask = 7
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[node name="CollisionShape3D" type="CollisionShape3D" parent="detect_hit"]
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shape = SubResource("BoxShape3D_e4age")
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disabled = true
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[node name="hammer_bag" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.25, -0.75)
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visible = false
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size = Vector3(0.25, 0.25, 1)
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[node name="CSGBox3D" type="CSGBox3D" parent="hammer_bag"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75)
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size = Vector3(0.5, 1, 0.75)
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[node name="CSGCylinder3D" type="CSGCylinder3D" parent="hammer_bag"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -0.25, 1.75)
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height = 1.0
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[node name="CSGSphere3D" type="CSGSphere3D" parent="hammer_bag/CSGCylinder3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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visible = false
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radius = 0.375
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[node name="time_in_bag" type="Timer" parent="."]
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wait_time = 10.0
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one_shot = true
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[connection signal="body_entered" from="detect_hit" to="." method="_on_detect_hit_body_entered"]
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[connection signal="timeout" from="time_in_bag" to="." method="_on_time_in_bag_timeout"]
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@ -62,6 +62,12 @@ zoom_out={
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]
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]
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}
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}
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[layer_names]
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3d_physics/layer_1="world"
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3d_physics/layer_2="players"
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3d_physics/layer_3="movables"
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[rendering]
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[rendering]
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textures/vram_compression/import_etc2_astc=true
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textures/vram_compression/import_etc2_astc=true
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@ -13,7 +13,12 @@ const SPEED = 5.0
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const JUMP_VELOCITY = 4.5
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const JUMP_VELOCITY = 4.5
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var zoom = 0
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var zoom = 0
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var player_no
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var player_no
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var npc = false
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var enabled = false
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var enabled = false
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var caught = false
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var captured_by
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var position_pre
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var got_person = false
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var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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@ -21,12 +26,11 @@ var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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func _ready():
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func _ready():
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player_no = Game.players
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player_no = Game.players
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Game.players += 1
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Game.players += 1
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print(Server.players)
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print(Server.players_numbered[player_no])
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print(multiplayer.get_unique_id())
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if Server.players_numbered[player_no] == multiplayer.get_unique_id():
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if Server.players_numbered[player_no] == multiplayer.get_unique_id():
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enabled = true
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enabled = true
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$cam_y/Camera3D.current = true
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$cam_y/Camera3D.current = true
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else:
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npc = true
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func _physics_process(delta):
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func _physics_process(delta):
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if enabled:
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if enabled:
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move_and_slide()
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move_and_slide()
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Server.sync_player.rpc(name, position, rotation)
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Server.sync_player.rpc(name, position, rotation)
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if caught and !npc:
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Server.sync_player.rpc(name, position, rotation)
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func _input(event):
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func _input(event):
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if enabled:
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if !npc:
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if event is InputEventMouseMotion and (Input.is_action_pressed("cam_look") or $cam_y/Camera3D.position.z == 0):
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if event is InputEventMouseMotion and (Input.is_action_pressed("cam_look") or $cam_y/Camera3D.position.z == 0):
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var camera_rotation = event.relative * 0.01
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var camera_rotation = event.relative * 0.01
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rotate(Vector3.DOWN, camera_rotation.x)
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rotate(Vector3.DOWN, camera_rotation.x)
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func _unhandled_input(event):
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func _unhandled_input(event):
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if enabled:
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if !npc:
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if event.is_action_pressed("zoom_in") && $cam_y/Camera3D.position.z > 0:
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if event.is_action_pressed("zoom_in") && $cam_y/Camera3D.position.z > 0:
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zoom = -1
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zoom = -1
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$cam_y/Camera3D.position.z += zoom
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$cam_y/Camera3D.position.z += zoom
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$cam_y/Camera3D.position.z += zoom
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$cam_y/Camera3D.position.z += zoom
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else:
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else:
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zoom = 0
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zoom = 0
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func beast_init():
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position.y += 10
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$detect_hit.monitoring = true
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$detect_hit.monitorable = true
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$detect_hit/CollisionShape3D.disabled = false
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$hammer_bag.visible = true
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func _on_detect_hit_body_entered(body):
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if enabled and body is CharacterBody3D and !got_person:
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Server.player_hit.rpc(body.name, name)
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func captured(beast):
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if !npc:
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$in_bag.visible = true
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print(beast)
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$time_in_bag.start()
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visible = false
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enabled = false
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caught = true
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captured_by = beast
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position_pre = position
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position = Vector3(10000, 10000, 10000)
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func got_one(target):
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got_person = true
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$hammer_bag/CSGCylinder3D/CSGSphere3D.visible = true
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func lost_one():
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got_person = false
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$hammer_bag/CSGCylinder3D/CSGSphere3D.visible = false
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func _on_time_in_bag_timeout():
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visible = true
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if !npc:
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enabled = true
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caught = false
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captured_by.lost_one()
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position = position_pre
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$in_bag.visible = false
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@ -22,7 +22,6 @@ func join_game(ip):
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var peer = ENetMultiplayerPeer.new()
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var peer = ENetMultiplayerPeer.new()
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var error = peer.create_client(ip, PORT)
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var error = peer.create_client(ip, PORT)
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if error:
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if error:
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print("error")
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return error
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return error
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multiplayer.multiplayer_peer = peer
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multiplayer.multiplayer_peer = peer
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@ -31,10 +30,8 @@ func create_game():
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var peer = ENetMultiplayerPeer.new()
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var peer = ENetMultiplayerPeer.new()
|
||||||
var error = peer.create_server(PORT, MAX_CONNECTIONS)
|
var error = peer.create_server(PORT, MAX_CONNECTIONS)
|
||||||
if error:
|
if error:
|
||||||
print("error")
|
|
||||||
return error
|
return error
|
||||||
multiplayer.multiplayer_peer = peer
|
multiplayer.multiplayer_peer = peer
|
||||||
print("done")
|
|
||||||
|
|
||||||
@rpc("any_peer", "call_remote", "reliable")
|
@rpc("any_peer", "call_remote", "reliable")
|
||||||
func send_playerinfo(name, id):
|
func send_playerinfo(name, id):
|
||||||
|
@ -43,6 +40,7 @@ func send_playerinfo(name, id):
|
||||||
players[id] = name
|
players[id] = name
|
||||||
label = get_tree().root.get_node("create/player_list/list")
|
label = get_tree().root.get_node("create/player_list/list")
|
||||||
label.text = ""
|
label.text = ""
|
||||||
|
print(players)
|
||||||
for w in players:
|
for w in players:
|
||||||
if done == 1:
|
if done == 1:
|
||||||
label.text = str(label.text +"\n" + players[w])
|
label.text = str(label.text +"\n" + players[w])
|
||||||
|
@ -62,8 +60,11 @@ func start_game(server_players):
|
||||||
var player = character.instantiate()
|
var player = character.instantiate()
|
||||||
player.name = "player" + str(i)
|
player.name = "player" + str(i)
|
||||||
i += 1
|
i += 1
|
||||||
player.position.z = -i*1.5
|
player.position.z = -i*2.5
|
||||||
map.add_child(player)
|
map.add_child(player)
|
||||||
|
if multiplayer.is_server():
|
||||||
|
var random = randi() % Server.players.size()
|
||||||
|
sync_beast.rpc(random)
|
||||||
|
|
||||||
@rpc("any_peer", "call_remote", "unreliable")
|
@rpc("any_peer", "call_remote", "unreliable")
|
||||||
func sync_player(node_name, position, rotation):
|
func sync_player(node_name, position, rotation):
|
||||||
|
@ -71,8 +72,24 @@ func sync_player(node_name, position, rotation):
|
||||||
current_character.position = position
|
current_character.position = position
|
||||||
current_character.rotation = rotation
|
current_character.rotation = rotation
|
||||||
|
|
||||||
@rpc("authority", "call_local", "reliable")
|
@rpc("authority", "call_remote", "reliable")
|
||||||
func sync_computers(node_name, current):
|
func sync_computers(node_name, current):
|
||||||
var current_character = get_tree().root.get_node("./map/"+node_name)
|
var current_character = get_tree().root.get_node("./map/"+node_name)
|
||||||
print(current_character)
|
|
||||||
current_character.current = current
|
current_character.current = current
|
||||||
|
|
||||||
|
@rpc("authority", "call_local", "reliable")
|
||||||
|
func sync_beast(player):
|
||||||
|
var current_character = get_tree().root.get_node("./"+"player"+str(player))
|
||||||
|
current_character.beast_init()
|
||||||
|
|
||||||
|
@rpc("any_peer", "call_local", "reliable")
|
||||||
|
func player_hit(target, beast):
|
||||||
|
target = get_tree().root.get_node("./"+target)
|
||||||
|
beast = get_tree().root.get_node("./"+beast)
|
||||||
|
map = get_tree().root.get_node(".")
|
||||||
|
print(target)
|
||||||
|
print(beast)
|
||||||
|
print(map)
|
||||||
|
target.captured(beast)
|
||||||
|
beast.got_one(target)
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue