Milestone 2: Beast

This update to the code adds a fully working beast, which is randomly selected and can capture any of the other players.
This commit is contained in:
patrick_pluto 2024-08-03 16:10:14 +02:00
parent dfe714044d
commit 812821b510
7 changed files with 242 additions and 14 deletions

View file

@ -203,3 +203,108 @@ unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\") kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\"" rm -rf \"{temp_dir}\""
[preset.4]
name="macOS"
platform="macOS"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../Desktop/Exports/mac/mac.zip"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.4.options]
export/distribution_type=1
binary_format/architecture="universal"
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
application/icon=""
application/icon_interpolation=4
application/bundle_identifier="com.freeftf"
application/signature=""
application/app_category="Games"
application/short_version=""
application/version=""
application/copyright=""
application/copyright_localized={}
application/min_macos_version="10.13"
application/export_angle=0
display/high_res=true
xcode/platform_build="14C18"
xcode/sdk_version="13.1"
xcode/sdk_build="22C55"
xcode/sdk_name="macosx13.1"
xcode/xcode_version="1420"
xcode/xcode_build="14C18"
codesign/codesign=1
codesign/installer_identity=""
codesign/apple_team_id=""
codesign/identity=""
codesign/entitlements/custom_file=""
codesign/entitlements/allow_jit_code_execution=false
codesign/entitlements/allow_unsigned_executable_memory=false
codesign/entitlements/allow_dyld_environment_variables=false
codesign/entitlements/disable_library_validation=false
codesign/entitlements/audio_input=false
codesign/entitlements/camera=false
codesign/entitlements/location=false
codesign/entitlements/address_book=false
codesign/entitlements/calendars=false
codesign/entitlements/photos_library=false
codesign/entitlements/apple_events=false
codesign/entitlements/debugging=false
codesign/entitlements/app_sandbox/enabled=true
codesign/entitlements/app_sandbox/network_server=false
codesign/entitlements/app_sandbox/network_client=false
codesign/entitlements/app_sandbox/device_usb=false
codesign/entitlements/app_sandbox/device_bluetooth=false
codesign/entitlements/app_sandbox/files_downloads=0
codesign/entitlements/app_sandbox/files_pictures=0
codesign/entitlements/app_sandbox/files_music=0
codesign/entitlements/app_sandbox/files_movies=0
codesign/entitlements/app_sandbox/files_user_selected=0
codesign/entitlements/app_sandbox/helper_executables=[]
codesign/custom_options=PackedStringArray()
notarization/notarization=0
privacy/microphone_usage_description=""
privacy/microphone_usage_description_localized={}
privacy/camera_usage_description=""
privacy/camera_usage_description_localized={}
privacy/location_usage_description=""
privacy/location_usage_description_localized={}
privacy/address_book_usage_description=""
privacy/address_book_usage_description_localized={}
privacy/calendar_usage_description=""
privacy/calendar_usage_description_localized={}
privacy/photos_library_usage_description=""
privacy/photos_library_usage_description_localized={}
privacy/desktop_folder_usage_description=""
privacy/desktop_folder_usage_description_localized={}
privacy/documents_folder_usage_description=""
privacy/documents_folder_usage_description_localized={}
privacy/downloads_folder_usage_description=""
privacy/downloads_folder_usage_description_localized={}
privacy/network_volumes_usage_description=""
privacy/network_volumes_usage_description_localized={}
privacy/removable_volumes_usage_description=""
privacy/removable_volumes_usage_description_localized={}
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
open \"{temp_dir}/{exe_name}.app\" --args {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name}.app/Contents/MacOS/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""

View file

@ -24,3 +24,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7, 1, 3)
[node name="computers2" parent="." instance=ExtResource("2_28qhl")] [node name="computers2" parent="." instance=ExtResource("2_28qhl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 3) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 3)
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.984808, 0.173648, 0, -0.173648, 0.984808, 0, 5, 29)

View file

@ -59,7 +59,7 @@ grow_vertical = 0
[node name="Label" type="Label" parent="ver_string"] [node name="Label" type="Label" parent="ver_string"]
layout_mode = 2 layout_mode = 2
theme_override_font_sizes/font_size = 32 theme_override_font_sizes/font_size = 32
text = "Milestone 1" text = "Milestone 2"
[connection signal="pressed" from="main_content/create" to="." method="_on_create_pressed"] [connection signal="pressed" from="main_content/create" to="." method="_on_create_pressed"]
[connection signal="pressed" from="main_content/join" to="." method="_on_join_pressed"] [connection signal="pressed" from="main_content/join" to="." method="_on_join_pressed"]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://b440i2oidk5sp"] [gd_scene load_steps=5 format=3 uid="uid://b440i2oidk5sp"]
[ext_resource type="Script" path="res://scripts/movement.gd" id="1_uru11"] [ext_resource type="Script" path="res://scripts/movement.gd" id="1_uru11"]
@ -6,9 +6,23 @@
[sub_resource type="CapsuleMesh" id="CapsuleMesh_fhldf"] [sub_resource type="CapsuleMesh" id="CapsuleMesh_fhldf"]
[sub_resource type="BoxShape3D" id="BoxShape3D_e4age"]
size = Vector3(0.5, 1, 0.75)
[node name="player" type="CharacterBody3D"] [node name="player" type="CharacterBody3D"]
collision_layer = 2
collision_mask = 3
script = ExtResource("1_uru11") script = ExtResource("1_uru11")
[node name="in_bag" type="ColorRect" parent="."]
visible = false
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
[node name="collision" type="CollisionShape3D" parent="."] [node name="collision" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_2l8cp") shape = SubResource("CapsuleShape3D_2l8cp")
@ -20,3 +34,37 @@ transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107,
[node name="Camera3D" type="Camera3D" parent="cam_y"] [node name="Camera3D" type="Camera3D" parent="cam_y"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 8) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 8)
[node name="detect_hit" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.25, -1.5)
collision_layer = 2
collision_mask = 7
[node name="CollisionShape3D" type="CollisionShape3D" parent="detect_hit"]
shape = SubResource("BoxShape3D_e4age")
disabled = true
[node name="hammer_bag" type="CSGBox3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.25, -0.75)
visible = false
size = Vector3(0.25, 0.25, 1)
[node name="CSGBox3D" type="CSGBox3D" parent="hammer_bag"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75)
size = Vector3(0.5, 1, 0.75)
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="hammer_bag"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.5, -0.25, 1.75)
height = 1.0
[node name="CSGSphere3D" type="CSGSphere3D" parent="hammer_bag/CSGCylinder3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
visible = false
radius = 0.375
[node name="time_in_bag" type="Timer" parent="."]
wait_time = 10.0
one_shot = true
[connection signal="body_entered" from="detect_hit" to="." method="_on_detect_hit_body_entered"]
[connection signal="timeout" from="time_in_bag" to="." method="_on_time_in_bag_timeout"]

View file

@ -62,6 +62,12 @@ zoom_out={
] ]
} }
[layer_names]
3d_physics/layer_1="world"
3d_physics/layer_2="players"
3d_physics/layer_3="movables"
[rendering] [rendering]
textures/vram_compression/import_etc2_astc=true textures/vram_compression/import_etc2_astc=true

View file

@ -13,7 +13,12 @@ const SPEED = 5.0
const JUMP_VELOCITY = 4.5 const JUMP_VELOCITY = 4.5
var zoom = 0 var zoom = 0
var player_no var player_no
var npc = false
var enabled = false var enabled = false
var caught = false
var captured_by
var position_pre
var got_person = false
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
@ -21,12 +26,11 @@ var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
func _ready(): func _ready():
player_no = Game.players player_no = Game.players
Game.players += 1 Game.players += 1
print(Server.players)
print(Server.players_numbered[player_no])
print(multiplayer.get_unique_id())
if Server.players_numbered[player_no] == multiplayer.get_unique_id(): if Server.players_numbered[player_no] == multiplayer.get_unique_id():
enabled = true enabled = true
$cam_y/Camera3D.current = true $cam_y/Camera3D.current = true
else:
npc = true
func _physics_process(delta): func _physics_process(delta):
if enabled: if enabled:
@ -50,8 +54,12 @@ func _physics_process(delta):
move_and_slide() move_and_slide()
Server.sync_player.rpc(name, position, rotation) Server.sync_player.rpc(name, position, rotation)
if caught and !npc:
Server.sync_player.rpc(name, position, rotation)
func _input(event): func _input(event):
if enabled: if !npc:
if event is InputEventMouseMotion and (Input.is_action_pressed("cam_look") or $cam_y/Camera3D.position.z == 0): if event is InputEventMouseMotion and (Input.is_action_pressed("cam_look") or $cam_y/Camera3D.position.z == 0):
var camera_rotation = event.relative * 0.01 var camera_rotation = event.relative * 0.01
@ -66,8 +74,7 @@ func _input(event):
rotate(Vector3.DOWN, camera_rotation.x) rotate(Vector3.DOWN, camera_rotation.x)
func _unhandled_input(event): func _unhandled_input(event):
if enabled: if !npc:
if event.is_action_pressed("zoom_in") && $cam_y/Camera3D.position.z > 0: if event.is_action_pressed("zoom_in") && $cam_y/Camera3D.position.z > 0:
zoom = -1 zoom = -1
$cam_y/Camera3D.position.z += zoom $cam_y/Camera3D.position.z += zoom
@ -76,3 +83,45 @@ func _unhandled_input(event):
$cam_y/Camera3D.position.z += zoom $cam_y/Camera3D.position.z += zoom
else: else:
zoom = 0 zoom = 0
func beast_init():
position.y += 10
$detect_hit.monitoring = true
$detect_hit.monitorable = true
$detect_hit/CollisionShape3D.disabled = false
$hammer_bag.visible = true
func _on_detect_hit_body_entered(body):
if enabled and body is CharacterBody3D and !got_person:
Server.player_hit.rpc(body.name, name)
func captured(beast):
if !npc:
$in_bag.visible = true
print(beast)
$time_in_bag.start()
visible = false
enabled = false
caught = true
captured_by = beast
position_pre = position
position = Vector3(10000, 10000, 10000)
func got_one(target):
got_person = true
$hammer_bag/CSGCylinder3D/CSGSphere3D.visible = true
func lost_one():
got_person = false
$hammer_bag/CSGCylinder3D/CSGSphere3D.visible = false
func _on_time_in_bag_timeout():
visible = true
if !npc:
enabled = true
caught = false
captured_by.lost_one()
position = position_pre
$in_bag.visible = false

View file

@ -22,7 +22,6 @@ func join_game(ip):
var peer = ENetMultiplayerPeer.new() var peer = ENetMultiplayerPeer.new()
var error = peer.create_client(ip, PORT) var error = peer.create_client(ip, PORT)
if error: if error:
print("error")
return error return error
multiplayer.multiplayer_peer = peer multiplayer.multiplayer_peer = peer
@ -31,10 +30,8 @@ func create_game():
var peer = ENetMultiplayerPeer.new() var peer = ENetMultiplayerPeer.new()
var error = peer.create_server(PORT, MAX_CONNECTIONS) var error = peer.create_server(PORT, MAX_CONNECTIONS)
if error: if error:
print("error")
return error return error
multiplayer.multiplayer_peer = peer multiplayer.multiplayer_peer = peer
print("done")
@rpc("any_peer", "call_remote", "reliable") @rpc("any_peer", "call_remote", "reliable")
func send_playerinfo(name, id): func send_playerinfo(name, id):
@ -43,6 +40,7 @@ func send_playerinfo(name, id):
players[id] = name players[id] = name
label = get_tree().root.get_node("create/player_list/list") label = get_tree().root.get_node("create/player_list/list")
label.text = "" label.text = ""
print(players)
for w in players: for w in players:
if done == 1: if done == 1:
label.text = str(label.text +"\n" + players[w]) label.text = str(label.text +"\n" + players[w])
@ -62,8 +60,11 @@ func start_game(server_players):
var player = character.instantiate() var player = character.instantiate()
player.name = "player" + str(i) player.name = "player" + str(i)
i += 1 i += 1
player.position.z = -i*1.5 player.position.z = -i*2.5
map.add_child(player) map.add_child(player)
if multiplayer.is_server():
var random = randi() % Server.players.size()
sync_beast.rpc(random)
@rpc("any_peer", "call_remote", "unreliable") @rpc("any_peer", "call_remote", "unreliable")
func sync_player(node_name, position, rotation): func sync_player(node_name, position, rotation):
@ -71,8 +72,24 @@ func sync_player(node_name, position, rotation):
current_character.position = position current_character.position = position
current_character.rotation = rotation current_character.rotation = rotation
@rpc("authority", "call_local", "reliable") @rpc("authority", "call_remote", "reliable")
func sync_computers(node_name, current): func sync_computers(node_name, current):
var current_character = get_tree().root.get_node("./map/"+node_name) var current_character = get_tree().root.get_node("./map/"+node_name)
print(current_character)
current_character.current = current current_character.current = current
@rpc("authority", "call_local", "reliable")
func sync_beast(player):
var current_character = get_tree().root.get_node("./"+"player"+str(player))
current_character.beast_init()
@rpc("any_peer", "call_local", "reliable")
func player_hit(target, beast):
target = get_tree().root.get_node("./"+target)
beast = get_tree().root.get_node("./"+beast)
map = get_tree().root.get_node(".")
print(target)
print(beast)
print(map)
target.captured(beast)
beast.got_one(target)