Milestone 2: Beast

This update to the code adds a fully working beast, which is randomly selected and can capture any of the other players.
This commit is contained in:
patrick_pluto 2024-08-03 16:10:14 +02:00
commit 812821b510
7 changed files with 242 additions and 14 deletions

View file

@ -22,7 +22,6 @@ func join_game(ip):
var peer = ENetMultiplayerPeer.new()
var error = peer.create_client(ip, PORT)
if error:
print("error")
return error
multiplayer.multiplayer_peer = peer
@ -31,10 +30,8 @@ func create_game():
var peer = ENetMultiplayerPeer.new()
var error = peer.create_server(PORT, MAX_CONNECTIONS)
if error:
print("error")
return error
multiplayer.multiplayer_peer = peer
print("done")
@rpc("any_peer", "call_remote", "reliable")
func send_playerinfo(name, id):
@ -43,6 +40,7 @@ func send_playerinfo(name, id):
players[id] = name
label = get_tree().root.get_node("create/player_list/list")
label.text = ""
print(players)
for w in players:
if done == 1:
label.text = str(label.text +"\n" + players[w])
@ -62,8 +60,11 @@ func start_game(server_players):
var player = character.instantiate()
player.name = "player" + str(i)
i += 1
player.position.z = -i*1.5
player.position.z = -i*2.5
map.add_child(player)
if multiplayer.is_server():
var random = randi() % Server.players.size()
sync_beast.rpc(random)
@rpc("any_peer", "call_remote", "unreliable")
func sync_player(node_name, position, rotation):
@ -71,8 +72,24 @@ func sync_player(node_name, position, rotation):
current_character.position = position
current_character.rotation = rotation
@rpc("authority", "call_local", "reliable")
@rpc("authority", "call_remote", "reliable")
func sync_computers(node_name, current):
var current_character = get_tree().root.get_node("./map/"+node_name)
print(current_character)
current_character.current = current
@rpc("authority", "call_local", "reliable")
func sync_beast(player):
var current_character = get_tree().root.get_node("./"+"player"+str(player))
current_character.beast_init()
@rpc("any_peer", "call_local", "reliable")
func player_hit(target, beast):
target = get_tree().root.get_node("./"+target)
beast = get_tree().root.get_node("./"+beast)
map = get_tree().root.get_node(".")
print(target)
print(beast)
print(map)
target.captured(beast)
beast.got_one(target)