forked from interstellar_development/freeftf
Milestone 9 Development
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5dc3f6f5c7
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83 changed files with 1089 additions and 4525 deletions
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@ -1,11 +1,18 @@
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## freeftf
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## Copyright (C) 2024 Patrick_Pluto
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## FreeFTF
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## Copyright (C) 2024 Interstellar Development
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##
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## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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## This program is free software: you can redistribute it and/or modify
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## it under the terms of the GNU General Public License as published by
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## the Free Software Foundation, either version 3 of the License, or
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## (at your option) any later version.
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##
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## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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## This program is distributed in the hope that it will be useful,
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## but WITHOUT ANY WARRANTY; without even the implied warranty of
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## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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## GNU General Public License for more details.
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##
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## You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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## You should have received a copy of the GNU General Public License
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## along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends CharacterBody3D
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@ -90,7 +97,7 @@ func _physics_process(delta):
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if !npc:
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for id in Game.player_list:
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Client.rpc_id(id,"sync_player",get_path(), position, rotation)
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Client.rpc_id(id,"sync_player",get_path(), position, rotation, $collision.rotation)
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if mouse_locked and !has_node("./game_menu"):
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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else:
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@ -103,15 +110,12 @@ func _physics_process(delta):
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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var instance = menu.instantiate()
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add_child(instance)
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if Input.is_action_just_pressed("mouse_lock"):
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mouse_locked = !mouse_locked
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func _input(event):
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if !npc:
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if event is InputEventMouseMotion and (Input.is_action_pressed("cam_look") or $cam_y/Camera3D.position.z == 0) and !has_node("./game_menu"):
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var camera_rotation = event.relative * 0.01
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if event is InputEventMouseMotion and !has_node("./game_menu"):
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var camera_rotation = event.relative * 0.01 * Game.settings["sensitivity"]
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if $cam_y.rotation.x <= 1.6 && camera_rotation.y <= 0:
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$cam_y.rotate(Vector3.RIGHT, -camera_rotation.y)
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elif $cam_y.rotation.x >= -1.6 && camera_rotation.y >= 0:
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@ -128,7 +132,7 @@ func beast_init():
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Game.is_beast = true
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beast = true
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speed += 2
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position.y += 10
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position = get_parent().find_child("beast_spawns").find_child("0").position
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$hammer/CSGBox3D/detect_hit.monitoring = true
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$hammer/CSGBox3D/detect_hit.monitorable = true
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$hammer/CSGBox3D/detect_hit/CollisionShape3D.disabled = false
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