Milestone 9 Development

This commit is contained in:
patrick_pluto 2024-08-31 14:58:41 +02:00
commit 785bbd8f05
83 changed files with 1089 additions and 4525 deletions

View file

@ -1,18 +1,25 @@
## freeftf
## Copyright (C) 2024 Patrick_Pluto
## FreeFTF
## Copyright (C) 2024 Interstellar Development
##
## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
## This program is free software: you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## the Free Software Foundation, either version 3 of the License, or
## (at your option) any later version.
##
## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
## GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
## You should have received a copy of the GNU General Public License
## along with this program. If not, see <https://www.gnu.org/licenses/>.
extends Node
var settings = {"save_version" = 4, "fps_counter" = 1, "port" = 35000, "ip" = "127.0.0.1", "username" = "DefaultName"}
var settings = {"save_version" = 5, "fps_counter" = 1, "port" = 35000, "ip" = "interstellardevelopment.org", "username" = "DefaultName", "sensitivity" = 0.5}
var computers = 0
var players = 0
var map_name = "mansion"
var map_name = "test"
var is_running = false
var frozen = 0
var dead = 0
@ -20,6 +27,9 @@ var escaped = 0
var result = "You Lose"
var player_escaped = false
var is_beast = false
var prison = preload("res://objects/freezer.tscn")
var objective = preload("res://objects/computer.tscn")
var character = preload("res://objects/player.tscn")
# Server Variables
var player_name
@ -79,6 +89,7 @@ func reset():
player_list = {}
room_name = null
is_server = false
map_name = "test"
multiplayer.multiplayer_peer = Client.offline
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
@ -95,13 +106,20 @@ func start_game():
while !get_tree().root.has_node("./"+map_name+"/"):
await get_tree().create_timer(0.001).timeout
var map = get_tree().root.get_node("./"+map_name+"/")
for i in range(player_list.size()):
var obj = objective.instantiate()
obj.position = get_tree().root.get_node("./"+map_name+"/objective_spawns/"+str(i)).position
map.add_child(obj)
for i in range(player_list.size()):
var obj = prison.instantiate()
obj.position = get_tree().root.get_node("./"+map_name+"/prison_spawns/"+str(i)).position
map.add_child(obj)
var i = 0
for w in player_list:
var player = character.instantiate()
player.name = "player" + str(i)
player.position = get_tree().root.get_node("./"+map_name+"/player_spawns/"+str(i)).position
i += 1
player.position.z = -i*2.5
player.position.y = 1
map.add_child(player)
if is_server:
var random = randi() % player_list.size()
@ -116,11 +134,12 @@ func player_hit(target, beast):
target.captured(beast)
beast.got_one(target)
func sync_player(node_path, position, rotation):
func sync_player(node_path, position, rotation, rotation2):
if get_tree().root.has_node(node_path):
var current_character = get_tree().root.get_node(node_path)
current_character.position = position
current_character.rotation = rotation
get_tree().root.get_node(node_path).find_child("collision").rotation = rotation2
func sync_hammer(node_path, rotation):
var current_character = get_tree().root.get_node(node_path)