forked from interstellar_development/freeftf
Milestone 9 Development
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## freeftf
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## Copyright (C) 2024 Patrick_Pluto
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## FreeFTF
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## Copyright (C) 2024 Interstellar Development
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##
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## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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## This program is free software: you can redistribute it and/or modify
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## it under the terms of the GNU General Public License as published by
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## the Free Software Foundation, either version 3 of the License, or
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## (at your option) any later version.
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##
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## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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## This program is distributed in the hope that it will be useful,
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## but WITHOUT ANY WARRANTY; without even the implied warranty of
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## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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## GNU General Public License for more details.
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##
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## You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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## You should have received a copy of the GNU General Public License
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## along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Node
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@ -67,7 +74,8 @@ func send_playerinfo():
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@rpc("authority","call_remote","reliable")
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func get_player_list(server_player_list):
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Game.player_list = server_player_list
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if !Game.is_running:
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Game.player_list = server_player_list
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@rpc("any_peer", "call_local", "reliable")
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func start_game():
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@ -80,9 +88,9 @@ func player_hit(target, beast):
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Game.player_hit(target, beast)
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@rpc("any_peer", "call_local", "unreliable")
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func sync_player(node_path, position, rotation):
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func sync_player(node_path, position, rotation, rotation2):
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if is_valid(multiplayer.get_remote_sender_id(), false):
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Game.sync_player(node_path, position, rotation)
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Game.sync_player(node_path, position, rotation, rotation2)
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@rpc("any_peer", "call_local", "unreliable")
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func sync_hammer(node_path, rotation):
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