forked from interstellar_development/freeftf
Milestone 5: Private Testing Release 1
Lot's of changes.
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## Copyright (C) 2024 Patrick_Pluto
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## freeftf
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## Copyright (C) 2024 Patrick_Pluto
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##
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## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 3.
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## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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##
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## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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##
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## You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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## You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Control
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func matchmaking():
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get_tree().root.get_node("./main_menu").hide()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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if !OS.is_debug_build():
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$main_content/matchmaking.hide()
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func _on_create_pressed():
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Server.create_game()
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Server.is_server = true
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get_tree().change_scene_to_file("res://menus/create.tscn")
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func _on_join_pressed():
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get_tree().change_scene_to_file("res://menus/create.tscn")
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func _on_settings_pressed():
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get_tree().change_scene_to_file("res://menus/settings.tscn")
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func _on_matchmaking_pressed():
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Server.create_game()
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matchmaking()
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