forked from interstellar_development/freeftf
Milestone 5: Private Testing Release 1
Lot's of changes.
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parent
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commit
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90 changed files with 5741 additions and 156 deletions
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@ -1,13 +1,16 @@
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## Copyright (C) 2024 Patrick_Pluto
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## freeftf
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## Copyright (C) 2024 Patrick_Pluto
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##
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## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 3.
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## This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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##
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## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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## This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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##
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## You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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## You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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extends Control
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var elevated = false
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func _ready():
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if Server.is_server:
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$player_customization/ip.hide()
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@ -19,8 +22,12 @@ func _ready():
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func _process(delta):
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if Server.is_server:
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Server.sync_playerlist.rpc($player_list/list.text)
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Server.sync_playerlist.rpc($player_list/list.text, multiplayer.get_unique_id())
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if Server.is_server and !elevated:
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_ready()
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Server.send_playerinfo($player_customization/name.text, multiplayer.get_unique_id())
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elevated = true
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func _on_start_pressed():
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Server.start_game.rpc(Server.players)
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@ -37,7 +44,6 @@ func _on_join_pressed():
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$player_customization/join.disabled = true
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$player_customization/name.editable = false
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$player_customization/ip.editable = false
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while $player_list/list.text == "":
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await get_tree().create_timer(0.001).timeout
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await get_tree().create_timer(1).timeout
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Server.send_playerinfo.rpc($player_customization/name.text, multiplayer.get_unique_id())
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