forked from interstellar_development/freeftf
Added Multiplayer Support
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beb2b93613
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11 changed files with 338 additions and 46 deletions
57
scripts/server.gd
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57
scripts/server.gd
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extends Node
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const DEFAULT_SERVER_IP = "127.0.0.1"
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const PORT = 36969
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const MAX_CONNECTIONS = 16
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var players = {}
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var players_numbered = []
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var label
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var map
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var character = preload("res://objects/player.tscn")
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func join_game(ip):
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var peer = ENetMultiplayerPeer.new()
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var error = peer.create_client(ip, PORT)
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if error:
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print("error")
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return error
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multiplayer.multiplayer_peer = peer
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func create_game():
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var peer = ENetMultiplayerPeer.new()
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var error = peer.create_server(PORT, MAX_CONNECTIONS)
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if error:
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print("error")
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return error
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multiplayer.multiplayer_peer = peer
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print("done")
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@rpc("any_peer", "call_remote", "reliable")
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func send_playerinfo(name, id):
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if multiplayer.is_server():
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players[id] = name
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label = get_tree().root.get_node("create/player_list/list")
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for w in players:
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label.text = str(label.text +"\n" + players[w])
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@rpc("authority", "call_local", "reliable")
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func start_game(server_players):
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players = server_players
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players_numbered = players.keys()
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get_tree().change_scene_to_file("res://maps/base_map.tscn")
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map = get_tree().root.get_node(".")
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var i = 0
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for w in players:
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var player = character.instantiate()
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player.name = "player" + str(i)
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i += 1
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player.position.z = -i*1.5
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map.add_child(player)
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@rpc("any_peer", "call_remote", "unreliable")
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func sync_player(node_name, position, rotation):
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var current_character = get_tree().root.get_node("./"+node_name)
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current_character.position = position
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current_character.rotation = rotation
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