IMS-java/Code/Steiner/simpleGame/src/FightingGame.java
2024-11-27 15:00:54 +01:00

91 lines
3.8 KiB
Java

import java.util.Random;
import java.util.Scanner;
public class FightingGame {
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
Random random = new Random();
System.out.println("Choose your class: Fighter, Ranger, Mage");
String playerClass = scanner.nextLine();
Player player;
if (playerClass.equalsIgnoreCase("Fighter")) {
player = new Player("Fighter", 100, 15, "Fighter");
} else if (playerClass.equalsIgnoreCase("Ranger")) {
player = new Player("Ranger", 75, 20, "Ranger");
} else {
player = new Player("Mage", 50, 30, "Mage");
}
// Enemy pool
Enemy[] enemies = {
new Enemy("Bear", 80, 10),
new Enemy("Slime", 50, 5),
new Enemy("Herr Steiner der Mächtige", 150, 25)
};
boolean playing = true;
while (playing && player.isAlive()) {
System.out.println("\nA new enemy appears!");
Enemy enemy = enemies[random.nextInt(enemies.length)];
enemy.resetHealth(); // Reset the enemy's health
enemy.displayInfo();
while (enemy.isAlive() && player.isAlive()) {
System.out.println("\nChoose an action: Attack / Defend / Run");
String action = scanner.nextLine();
if (action.equalsIgnoreCase("Attack")) {
System.out.printf("You attack %s for %d damage!%n",
enemy.getName(), player.getAttackPower());
enemy.takeDamage(player.getAttackPower());
if (enemy.isAlive()) {
System.out.printf("%s attacks you for %d damage!%n",
enemy.getName(), enemy.getAttackPower());
player.takeDamage(enemy.getAttackPower());
} else {
System.out.printf("You defeated %s!%n", enemy.getName());
}
} else if (action.equalsIgnoreCase("Defend")) {
System.out.println("You defend yourself and take less damage!");
int reducedDamage = Math.max(0, enemy.getAttackPower() / 2);
System.out.printf("%s attacks you for %d damage!%n",
enemy.getName(), reducedDamage);
player.takeDamage(reducedDamage);
} else if (action.equalsIgnoreCase("Run")) {
System.out.println("You attempt to flee...");
if (random.nextBoolean()) {
System.out.println("You successfully escaped!");
break;
} else {
System.out.println("You failed to escape!");
System.out.printf("%s attacks you for %d damage!%n",
enemy.getName(), enemy.getAttackPower());
player.takeDamage(enemy.getAttackPower());
}
} else {
System.out.println("Invalid action! Try again.");
}
System.out.printf("Your Health: %d | %s's Health: %d%n",
player.getHealth(), enemy.getName(), enemy.getHealth());
}
if (!player.isAlive()) {
System.out.println("You have been defeated! Game over.");
playing = false;
} else if (!enemy.isAlive()) {
System.out.println("Do you want to continue? (yes/no)");
String continueGame = scanner.nextLine();
if (continueGame.equalsIgnoreCase("no")) {
playing = false;
}
}
}
System.out.println("Thanks for playing!");
scanner.close();
}
}