public class Enemy extends Character { private int maxHealth; // Store the original health value public Enemy(String name, int health, int attackPower) { super(name, health, attackPower); this.maxHealth = health; // Initialize maxHealth to the starting health } public void resetHealth() { this.health = maxHealth; // Restore health to its original value } @Override public void displayInfo() { System.out.printf("Enemy: %s | Health: %d | Attack: %d%n", name, health, attackPower); } }