Fixed the repository

This commit is contained in:
Sage The DM 2024-06-24 08:18:59 +02:00
parent d3092e64bf
commit b2cded4072
318 changed files with 8017 additions and 144 deletions

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@ -3,6 +3,5 @@
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
],
"java.format.settings.url": "eclipse-formatter.xml"
]
}

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// Luca Fabian Burger
// Aufgabe 3
public class App {
public static void main(String[] args) throws Exception {
int[] sitzPlaetze = new int[100];
sitzPlaetze[1] = 45;
sitzPlaetze[17] = 12;
sitzPlaetze[32] = 25;
sitzPlaetze[45] = 54;
sitzPlaetze[85] = 88;
double durchscnittalter = getAvarageAge(sitzPlaetze);
int[] belegteSitze = getBelegteSitze(sitzPlaetze);
int youngestAge = getYoungestAge(sitzPlaetze, belegteSitze);
printOut("Das durchscnittliche Alter ist : ", durchscnittalter);
printOut("Das jüngste Alter ist : ", youngestAge);
}
public static int[] getBelegteSitze(int[] sitzPlaetze) {
int controllNumber = 0;
int[] belegteSitze = new int[sitzPlaetze.length];
for (int i = 0; i < sitzPlaetze.length; i++) {
if (sitzPlaetze[i] > 0) {
belegteSitze[controllNumber] = i;
controllNumber++;
}
}
return belegteSitze;
}
public static double getAvarageAge(int[] sitzPlaetze) {
double avarageAge = 0;
int anzahlBesucher = 0;
for (int i = 0; i < sitzPlaetze.length; i++) {
if (sitzPlaetze[i] > 0) {
avarageAge += sitzPlaetze[i];
anzahlBesucher++;
}
}
return avarageAge / anzahlBesucher;
}
public static int getYoungestAge(int[] sitzPlaetze, int[] belegteSitze) {
int youngestAge = 100000;
for (int i = 0; i < belegteSitze.length; i++) {
for (int o = 0; o < belegteSitze.length; o++) {
if (sitzPlaetze[i] < youngestAge && sitzPlaetze[i] != 0) {
youngestAge = sitzPlaetze[i];
}
}
}
return youngestAge;
}
public static void printOut(String myText, double myValue) {
System.out.println(myText + myValue);
}
}

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Code/2dArrays/.vscode/settings.json vendored Normal file
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{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

18
Code/2dArrays/README.md Normal file
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## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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public class App {
public static void main(String[] args) {
int[][] matrix1 = {
// x 0 1 2
{ 1, 2, 3 }, // 0
{ 4, 5, 6 }, // 1
{ 7, 8, 9 } // 2 y
};
int[][] matrix2 = {
{ 9, 8, 7 },
{ 6, 5, 4 },
{ 3, 2, 1 }
};
System.out.println(matrix1[1][2]);
System.out.println(matrix2[1][2]);
int[][] sumMatrix = new int[matrix1.length][matrix1.length];
for (int i = 0; i < matrix1.length; i++) {
for (int j = 0; j < matrix1[i].length; j++) {
sumMatrix[j][i] = matrix1[j][i] + matrix2[j][i];
}
}
for (int i = 0; i < matrix1.length; i++) {
for (int j = 0; j < matrix1[i].length; j++) {
System.out.print(sumMatrix[i][j] + " ");
}
System.out.println("");
}
}
}

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Code/30.8.23/.vscode/settings.json vendored Normal file
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{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

18
Code/30.8.23/README.md Normal file
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@ -0,0 +1,18 @@
## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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Code/30.8.23/src/App.java Normal file
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import java.util.Scanner;
public class App {
static Scanner scan = new Scanner(System.in);
public static void main(String[] args) throws Exception {
int myNumber = 12;
System.out.println("Please type a number to add:");
int numberToAdd = scan.nextInt();
myNumber += numberToAdd;
System.out.println(myNumber);
scan.close();
}
}

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@ -0,0 +1,7 @@
{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

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@ -0,0 +1,18 @@
## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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// Luca Fabian Burger
// Aufgabe 11
public class App {
public static void main(String[] args) throws Exception {
// Dreiecks-Berechnungen nach Pythagoras
// hypo meint Hypothenuse
// Dreieck 1
double seiteA1 = 3;
double seiteB1 = 4;
double hypo1 = getHypo(seiteA1, seiteB1);
printHypo(hypo1, "Erstes Dreieck");
// Dreieck 2
double seiteA2 = 4;
double seiteB2 = 5;
double hypo2 = getHypo(seiteA2, seiteB2);
printHypo(hypo2, "Zweites Dreieck");
// Dreieck 3
double seiteA3 = 5;
double seiteB3 = 6;
double hypo3 = getHypo(seiteA3, seiteB3);
printHypo(hypo3, "Drittes Dreieck");
}
public static double getHypo(double seiteA, double seiteB) {
return Math.sqrt(seiteA * seiteA + seiteB * seiteB);
}
public static void printHypo(double hypo, String myText) {
System.out.println(myText + ": " + hypo);
}
}

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Code/Boolean/.vscode/settings.json vendored Normal file
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{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

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Code/Boolean/README.md Normal file
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@ -0,0 +1,18 @@
## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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Code/Boolean/src/App.java Normal file
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public class App {
public static void main(String[] args) throws Exception {
boolean a = 1 == 1;
boolean b = 1 != 2;
boolean c = a == b;
boolean d = c != b;
if (d) {
System.out.println("d is true see: " + d);
} else {
System.out.println("d is false see: " + d);
}
}
}

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{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

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@ -0,0 +1,18 @@
## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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// Luca Fabian Burger
// Aufgabe 13
// Die Eingabe von Fliesskomazahlen funktioniert nicht
import java.util.Scanner;
public class App {
static Scanner scan = new Scanner(System.in);
public static void main(String[] args) {
System.out.println("Was ist dein Vorname?");
String vorname = scan.next();
System.out.println("Wie schwer sind Sie in KG? (mit Kommastellen)");
double gewicht = scan.nextDouble();
System.out.println("Wie gross sind Sie in Meter (mit Kommastellen)");
double groesse = scan.nextDouble();
double bmi = gewicht / (groesse * groesse);
System.out.println("Lieber " + vorname + " dein BMI beträgt: " + bmi);
scan.close();
}
}

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Code/Exchange/.vscode/settings.json vendored Normal file
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@ -0,0 +1,7 @@
{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

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Code/Exchange/README.md Normal file
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@ -0,0 +1,18 @@
## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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@ -1,22 +1,24 @@
package Archiv;
import java.util.Scanner;
public class exchange {
public static void main(String[] args) {
public class App {
static Scanner scan = new Scanner(System.in);
int x = 5;
int y = 7;
public static void main(String[] args) throws Exception {
System.out.println("Define the variable x, if you would be so kind:");
int x = scan.nextInt();
System.out.println("now again for y, please:");
int y = scan.nextInt();
// Vor dem Tausch
System.out.println("Before the exchange");
System.out.println(x);
System.out.println(y);
// Tausch
int z = 0;
z = x;
// Exchange
int z = x;
x = y;
y = z;
// Nach dem Tausch
System.out.println("after the exchange");
System.out.println(x);
System.out.println(y);
@ -29,5 +31,7 @@ public class exchange {
* Sie dürfen nur Code zwischen den beiden Kommentaren //Tausch
* und //Nach dem Tausch hinzufügen!
*/
scan.close();
}
}

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Code/Geografie/.vscode/settings.json vendored Normal file
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{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

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Code/Geografie/README.md Normal file
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@ -0,0 +1,18 @@
## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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import java.util.Scanner;
public class App {
static Scanner scan = new Scanner(System.in);
public static void main(String[] args) throws Exception {
// variables for score
double question = 0;
final double QuestionTotal = 6;
double grade = 1;
// Anwsers
System.out.println("is Sargans in Graubünden? y/n");
String anwserOne = scan.nextLine();
System.out.println("Is Lichtenstein bigger than St. Gallen? y/n");
String anwserTwo = scan.nextLine();
System.out.println("is Bielefeld real? y/n");
String anwserThree = scan.nextLine();
System.out.println("Is St. Moritz in Switzerland y/n");
String anwserFor = scan.nextLine();
System.out.println("Has Lichtenstein a own army y/n");
String anwserFive = scan.nextLine();
System.out.println("Is the Matterhorn a mountain y/n");
String anwserSix = scan.nextLine();
// correction
if (anwserOne.equalsIgnoreCase("n")) {
question++;
}
if (anwserTwo.equalsIgnoreCase("n")) {
question++;
}
if (anwserThree.equalsIgnoreCase("n")) {
question++;
}
if (anwserFor.equalsIgnoreCase("y")) {
question++;
}
if (anwserFive.equalsIgnoreCase("n")) {
question++;
}
if (anwserSix.equalsIgnoreCase("y")) {
question++;
}
// Score
grade = question / QuestionTotal * 5 + 1;
/*
* // Rounding
* if (grade >= 1 && grade < 1.5) {
* grade = 1;
* } else if (grade >= 1.5 && grade < 2.5) {
* grade = 2;
* } else if (grade >= 2.5 && grade < 3.5) {
* grade = 3;
* } else if (grade >= 3.5 && grade < 4.5) {
* grade = 4;
* } else if (grade >= 4.5 && grade < 5) {
* grade = 5;
* }
*/
// text feedback
switch ((int) grade) {
case 1:
System.out.println("Ouh tuff buddy");
break;
case 2:
System.out.println("Please learn more");
break;
case 3:
System.out.println("So close buddy");
break;
case 4:
System.out.println("Good job Buddy");
break;
case 5:
double distantToPerfection = (double) 6 - grade;
System.out.println("Absolut Mastermind only " + distantToPerfection + " short to perfection");
break;
case 6:
System.out.println("Mastermind");
break;
default:
System.out.println("Error");
break;
}
System.out.println("In other words your grade is: " + grade);
scan.close();
}
}

1
Code/IMS-java Submodule

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Subproject commit d3092e64bf931d5b98fa000fca03fa1069647646

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Code/MATHE/.vscode/settings.json vendored Normal file
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{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

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Code/MATHE/README.md Normal file
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@ -0,0 +1,18 @@
## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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Code/MATHE/src/App.java Normal file
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// Alle Brechnungen mit der Annahme Juni und schönes Wetter
public class App {
public static void main(String[] args) throws Exception {
// Grösse der Fahrzeuge
double pkw = 2.2;
// Lastwagen und Büsse
double lastwagen = 10;
double mottorad = 1.8;
// Wahrscheinschlichkeit
double waPkw = 70;
double waLastwagen = 15;
double waMottorad = 15;
// Strecke
double laenge = 6000;
double spuren = 2;
// brechnungen
// Strecke
double strecke = laenge * spuren;
// durchscnittliche länge
// plus 6 2m abstand für 3 fahrzeuge
double anzahl = (pkw * waPkw + lastwagen * waLastwagen + mottorad * waMottorad + 6) / 100;
// durschnittliche länge
System.err.println(anzahl);
// verrechnung
int fahrzeuge = (int) (strecke / anzahl);
System.out.println("Die durchsnittliche anzahl Fahrzeuge für eine Staustrecke von " + laenge + "beträgt: "
+ fahrzeuge);
}
}

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{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

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@ -0,0 +1,18 @@
## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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/*
* Bis 8:00 Morgen --> morning
* Bis 12:00 Vormittag --> late noon
* bis 15:59 Nachmittag --> afternoon
* 16:00 Zvieri --> "Zvieri"
* bis 21:00 Abend --> Evening
* bis 00:00 Nacht --> Night
*/
import java.util.Scanner;
public class App {
static Scanner scan = new Scanner(System.in);
public static void main(String[] args) throws Exception {
System.out.println(
"What time is it (you can use any DECIMAL number but use \",\" for decimal numbers please my terminal is acting funky idk why frfr)");
double localTime = scan.nextDouble();
if (localTime < (double) 0) {
System.out.println("I don't think that's true");
} else if (localTime > (double) 24) {
System.out.println("Where do you live, my guy?");
} else if (localTime == (double) 16) {
System.out.println("It's Zvieri");
} else if (localTime <= (double) 8) {
System.out.println("It's morning");
} else if (localTime <= (double) 12) {
System.out.println("It's late morning");
} else if (localTime <= (double) 15) {
System.out.println("It's noon");
} else if (localTime <= (double) 21) {
System.out.println("It's evening");
} else {
System.out.println("It's night");
}
}
}

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{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

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@ -0,0 +1,18 @@
## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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@ -0,0 +1,44 @@
public class App {
public static void main(String[] args) throws Exception {
// Variables
byte byteLuca;
short shortLuca;
int intLuca;
long longLuca;
float floatLuca;
double doubleLuca;
// Strings to shorten the text
String a = "\"byteLuca\"";
String b = "\"shortLuca\"";
String c = "\"intLuca\"";
String d = "\"longLuca\"";
String e = "\"floatLuca\"";
String f = "\"doubleLuca\"";
String g = "This is the worth of variable ";
String h = " from the category ";
// Worth
byteLuca = 127;
shortLuca = 128;
intLuca = 999;
longLuca = 878897;
floatLuca = 3.54325f;
doubleLuca = 3.35355353;
// Text block + "Datetype" + category: worth
System.out.println(g + a + h + "byte: " + byteLuca);
System.out.println(g + b + h + "short: " + shortLuca);
System.out.println(g + c + h + "int: " + intLuca);
System.out.println(g + d + h + "long: " + longLuca);
System.out.println(g + e + h + "float: " + floatLuca);
System.out.println(g + f + h + "double: " + doubleLuca);
/*
*
* This comment just demonstrates that i can comment throw multible lines
* There's no other use for this, please ignore, thank you
*/
}
}

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{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

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@ -0,0 +1,18 @@
## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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import java.util.Scanner;
public class Input {
static Scanner scan = new Scanner(System.in);
public static void main(String[] args) throws Exception {
System.out.println("Zahl 1:");
int numberOne = scan.nextInt();
System.out.println("Zahl 2:");
int numberTwo = scan.nextInt();
System.out.println("Zahl 3:");
int numberThree = scan.nextInt();
System.out.println("a equals: " + numberOne);
System.out.println("b equals: " + numberTwo);
System.out.println("c equals: " + numberThree);
/*
* Deaktiviert da ich das logische Und noch nicht kennen darf
*
* if (numberOne > numberTwo && numberOne > numberThree) {
* System.out.println("The largest variable is: a");
* } else if (numberTwo > numberOne && numberTwo > numberThree) {
* System.out.println("The largest variable is: b");
* } else if (numberThree > numberOne && numberThree > numberTwo) {
* System.out.println("The largest variable is: c");
* } else
* System.out.println("All variables have the same value");
*/
if (numberOne > numberTwo) {
if (numberOne > numberThree) {
System.out.println(numberOne + " (aka a) is the biggest");
}
} else if (numberTwo > numberThree) {
System.out.println(numberTwo + " (aka b) is the biggest");
} else if (numberThree != numberOne) {
System.out.println(numberThree + " (aka c) is the biggest");
} else {
System.out.println("all variables are the same thing");
}
}
}

View file

@ -1,8 +1,6 @@
package Archiv;
import java.util.Random;
public class Sort {
public class Zufall {
public static void main(String[] args) throws Exception {
// Creating a Random object
Random random = new Random();
@ -28,6 +26,5 @@ public class Sort {
System.out.println("The largest variable is: c");
} else
System.out.println("All variables have the same value");
}
}

View file

@ -0,0 +1,7 @@
{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

View file

@ -0,0 +1,18 @@
## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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View file

@ -0,0 +1,25 @@
public class App {
public static void main(String[] args) throws Exception {
double[] arr = new double[1000];
for (int i = 0; i < arr.length; i++) {
arr[i] = 0.1;
}
String student[] = { "Gianna", "Niki", "Luca", "Yasin", "Andi", "Beis", "Stipe", "Patrick", "Andrin", "Yasin" };
System.out.println("The class has: " + student.length + " students");
for (int i = 0; i < arr.length; i++) {
arr[i] = arr[i] + 4.12;
arr[i] = arr[i] + i;
}
for (int i = 0; i < arr.length; i++) {
System.out.println(arr[i]);
}
for (int i = 0; i < student.length; i++) {
System.out.println("Student with the index " + i + " is called: " + student[i]);
}
}
}

7
Code/arraysTest/.vscode/settings.json vendored Normal file
View file

@ -0,0 +1,7 @@
{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

18
Code/arraysTest/README.md Normal file
View file

@ -0,0 +1,18 @@
## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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View file

@ -0,0 +1,14 @@
public class App {
public static void main(String[] args) throws Exception {
int[] numbersForMath = new int[3];
numbersForMath[0] = 24;
numbersForMath[1] = 56;
int sum = calcSum(numbersForMath[0], numbersForMath[1]);
System.out.println(sum);
System.out.println(numbersForMath[2]);
}
public static int calcSum(int numberOne, int numberTwo) {
return numberOne + numberTwo;
}
}

View file

@ -0,0 +1,7 @@
{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

View file

@ -0,0 +1,18 @@
## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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@ -0,0 +1,41 @@
// Luca Burger
// Aufgabe 2
import java.util.Scanner;
public class App {
static Scanner scan = new Scanner(System.in);
public static void main(String[] args) throws Exception {
System.out.println("Wie schwer ist die Sendung (in g)");
int gewicht = scan.nextInt();
boolean individuelleBriefmarke = false;
if (gewicht <= 50 && gewicht > 0) {
System.out.println("Soll die Sendung versichert werden?");
if (versichert.equalsIgnoreCase("j")) {
System.out.println("Standartbrief versichert");
} else {
System.out.println("Standartbrief unversichert");
}
} else if (gewicht > 50 && gewicht <= 100) {
System.out.println("Soll die Sendung versichert werden?");
String versichert2 = scan.nextLine();
if (versichert2.equalsIgnoreCase("j")) {
System.out.println("Kompaktbrief versichert");
} else {
System.out.println("Kopaktbrief unversichert");
}
System.out.println("Möchten Sie eine Individuelle Briefmarke?");
String frage = scan.nextLine();
if (frage.equalsIgnoreCase("j")) {
individuelleBriefmarke = true;
}
} else if (gewicht <= 500) {
System.out.println("Grossbrief");
} else {
System.out.println("Sendung weiterleiten an Paketstation");
}
System.out.println("BESTEN Dank für die Sendungsaufgabe wir wünschen Ihnen...");
}
}

7
Code/battleShip/.vscode/settings.json vendored Normal file
View file

@ -0,0 +1,7 @@
{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

18
Code/battleShip/README.md Normal file
View file

@ -0,0 +1,18 @@
## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

Binary file not shown.

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@ -0,0 +1,581 @@
<?xml version="1.0" encoding="utf-8"?>
<FRAME GUID="2FB25471-B62C-4EE6-BD43-F819C095ACF8" FORMAT="0000" APP_VERSION="2.2.0.8" CHECKSUM="01D27D0A5EE6BF91">
<PROJECT FORMAT="1.00" NAME="battleShip-V2" AUTHOR="lucab" CREATED="2024.05.31 17:14:26" MODIFIED="2024.05.31 17:48:36">
<DIAGRAMS>
<DIAGRAM FORMAT="1.00" ID="0" NAME="Hauptprogramm 1" CREATED="2024.05.31 17:14:43" MODIFIED="2024.05.31 17:27:39">
<LAYOUT FORMAT="1.00" COLUMNS="4" ROWS="19">
<ENTRIES>
<ENTRY COLUMN="0" ROW="14">
<FIGURE SUBTYPE="PapModule" FORMAT="1.00" ID="59">
<TEXT><![CDATA[hide Ship]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="15">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="62">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="0" ANCHOR="True">
<FIGURE SUBTYPE="PapTitle" FORMAT="1.00" ID="0">
<TEXT><![CDATA[Hauptprogramm 1]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="1">
<FIGURE SUBTYPE="PapStart" FORMAT="1.00" ID="1">
<TEXT><![CDATA[Start]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="2">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="4">
<TEXT><![CDATA[Board Variables]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="3">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="6">
<TEXT><![CDATA[ship Variables]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="4">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="8">
<TEXT><![CDATA[game Variables]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="5">
<FIGURE SUBTYPE="PapModule" FORMAT="1.00" ID="10">
<TEXT><![CDATA[initializeGame]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="6">
<FIGURE SUBTYPE="PapLoopStart" FORMAT="1.00" ID="12" ASSOCIATE="14">
<TEXT><![CDATA[do]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="7">
<FIGURE SUBTYPE="PapModule" FORMAT="1.00" ID="16">
<TEXT><![CDATA[Printboard]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="8">
<FIGURE SUBTYPE="PapOutput" FORMAT="1.00" ID="18">
<TEXT><![CDATA[where shoot]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="9">
<FIGURE SUBTYPE="PapInput" FORMAT="1.00" ID="20">
<TEXT><![CDATA[getCoordinates]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="10">
<FIGURE SUBTYPE="PapCondition" FORMAT="1.00" ID="22">
<TEXT><![CDATA[input?]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="11">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="24">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="12">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="28">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="13">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="57">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="14">
<FIGURE SUBTYPE="PapCondition" FORMAT="1.00" ID="54">
<TEXT><![CDATA[are ships revealed?]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="15">
<FIGURE SUBTYPE="PapModule" FORMAT="1.00" ID="66">
<TEXT><![CDATA[handleShot]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="16">
<FIGURE SUBTYPE="PapLoopEnd" FORMAT="1.00" ID="14" ASSOCIATE="12">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="17">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="51">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="18">
<FIGURE SUBTYPE="PapEnd" FORMAT="1.00" ID="2">
<TEXT><![CDATA[Ende]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="2" ROW="11">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="26">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="2" ROW="12">
<FIGURE SUBTYPE="PapModule" FORMAT="1.00" ID="34">
<TEXT><![CDATA[reveal Ship]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="2" ROW="16">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="41">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="3" ROW="11">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="35">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="3" ROW="12">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="37">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="3" ROW="14">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="44">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="3" ROW="16">
<FIGURE SUBTYPE="PapOutput" FORMAT="1.00" ID="48">
<TEXT><![CDATA[Game has ended]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="3" ROW="17">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="49">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
</ENTRIES>
</LAYOUT>
<CONNECTIONS>
<CONNECTION FORMAT="1.00" ID="3" FROM="1" TO="4" TEXT="" />
<CONNECTION FORMAT="1.00" ID="5" FROM="4" TO="6" TEXT="" />
<CONNECTION FORMAT="1.00" ID="7" FROM="6" TO="8" TEXT="" />
<CONNECTION FORMAT="1.00" ID="9" FROM="8" TO="10" TEXT="" />
<CONNECTION FORMAT="1.00" ID="11" FROM="10" TO="12" TEXT="" />
<CONNECTION FORMAT="1.00" ID="52" FROM="51" TO="2" TEXT="" />
<CONNECTION FORMAT="1.00" ID="13" FROM="12" TO="16" TEXT="" />
<CONNECTION FORMAT="1.00" ID="17" FROM="16" TO="18" TEXT="" />
<CONNECTION FORMAT="1.00" ID="19" FROM="18" TO="20" TEXT="" />
<CONNECTION FORMAT="1.00" ID="21" FROM="20" TO="22" TEXT="" />
<CONNECTION FORMAT="1.00" ID="23" FROM="22" TO="24" TEXT="" />
<CONNECTION FORMAT="1.00" ID="25" FROM="24" TO="28" TEXT="" />
<CONNECTION FORMAT="1.00" ID="27" FROM="24" TO="26" TEXT="-1" />
<CONNECTION FORMAT="1.00" ID="58" FROM="57" TO="54" TEXT="dafault" />
<CONNECTION FORMAT="1.00" ID="31" FROM="28" TO="34" TEXT="?" />
<CONNECTION FORMAT="1.00" ID="33" FROM="54" TO="66" TEXT="no" />
<CONNECTION FORMAT="1.00" ID="36" FROM="26" TO="35" TEXT="" />
<CONNECTION FORMAT="1.00" ID="38" FROM="35" TO="37" TEXT="" />
<CONNECTION FORMAT="1.00" ID="43" FROM="41" TO="14" TEXT="" />
<CONNECTION FORMAT="1.00" ID="40" FROM="34" TO="41" TEXT="" />
<CONNECTION FORMAT="1.00" ID="45" FROM="37" TO="44" TEXT="" />
<CONNECTION FORMAT="1.00" ID="47" FROM="44" TO="48" TEXT="" />
<CONNECTION FORMAT="1.00" ID="50" FROM="48" TO="49" TEXT="" />
<CONNECTION FORMAT="1.00" ID="15" FROM="14" TO="51" TEXT="" />
<CONNECTION FORMAT="1.00" ID="53" FROM="49" TO="51" TEXT="" />
<CONNECTION FORMAT="1.00" ID="56" FROM="54" TO="59" TEXT="yes" />
<CONNECTION FORMAT="1.00" ID="29" FROM="28" TO="57" TEXT="" />
<CONNECTION FORMAT="1.00" ID="61" FROM="59" TO="62" TEXT="" />
<CONNECTION FORMAT="1.00" ID="67" FROM="66" TO="14" TEXT="" />
<CONNECTION FORMAT="1.00" ID="65" FROM="62" TO="66" TEXT="" />
</CONNECTIONS>
</DIAGRAM>
<DIAGRAM FORMAT="1.00" ID="1" NAME="initializeGame" CREATED="2024.05.31 17:17:23" MODIFIED="2024.05.31 17:30:17">
<LAYOUT FORMAT="1.00" COLUMNS="2" ROWS="11">
<ENTRIES>
<ENTRY COLUMN="0" ROW="0" ANCHOR="True">
<FIGURE SUBTYPE="PapTitle" FORMAT="1.00" ID="0">
<TEXT><![CDATA[initializeGame]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="1">
<FIGURE SUBTYPE="PapStart" FORMAT="1.00" ID="1">
<TEXT><![CDATA[Start]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="2">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="4">
<TEXT><![CDATA[fill boards with blanks
for loop]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="3">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="6">
<TEXT><![CDATA[random coordinates]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="4">
<FIGURE SUBTYPE="PapLoopStart" FORMAT="1.00" ID="21" ASSOCIATE="23">
<TEXT><![CDATA[for Ship array]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="5">
<FIGURE SUBTYPE="PapLoopStart" FORMAT="1.00" ID="8" ASSOCIATE="10">
<TEXT><![CDATA[while(!placed)]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="6">
<FIGURE SUBTYPE="PapCondition" FORMAT="1.00" ID="12">
<TEXT><![CDATA[isValidPlacement?]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="7">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="19">
<TEXT><![CDATA[place Ship]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="8">
<FIGURE SUBTYPE="PapLoopEnd" FORMAT="1.00" ID="10" ASSOCIATE="8">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="9">
<FIGURE SUBTYPE="PapLoopEnd" FORMAT="1.00" ID="23" ASSOCIATE="21">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="10">
<FIGURE SUBTYPE="PapEnd" FORMAT="1.00" ID="2">
<TEXT><![CDATA[Ende]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="5">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="16">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="6">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="14">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
</ENTRIES>
</LAYOUT>
<CONNECTIONS>
<CONNECTION FORMAT="1.00" ID="3" FROM="1" TO="4" TEXT="" />
<CONNECTION FORMAT="1.00" ID="5" FROM="4" TO="6" TEXT="" />
<CONNECTION FORMAT="1.00" ID="7" FROM="6" TO="21" TEXT="" />
<CONNECTION FORMAT="1.00" ID="25" FROM="23" TO="2" TEXT="" />
<CONNECTION FORMAT="1.00" ID="9" FROM="8" TO="12" TEXT="" />
<CONNECTION FORMAT="1.00" ID="13" FROM="12" TO="19" TEXT="yes" />
<CONNECTION FORMAT="1.00" ID="15" FROM="12" TO="14" TEXT="no" />
<CONNECTION FORMAT="1.00" ID="17" FROM="14" TO="16" TEXT="" />
<CONNECTION FORMAT="1.00" ID="18" FROM="16" TO="8" TEXT="" />
<CONNECTION FORMAT="1.00" ID="20" FROM="19" TO="10" TEXT="" />
<CONNECTION FORMAT="1.00" ID="11" FROM="10" TO="23" TEXT="" />
<CONNECTION FORMAT="1.00" ID="22" FROM="21" TO="8" TEXT="" />
</CONNECTIONS>
</DIAGRAM>
<DIAGRAM FORMAT="1.00" ID="2" NAME="Printboard" CREATED="2024.05.31 17:17:45" MODIFIED="2024.05.31 17:36:43">
<LAYOUT FORMAT="1.00" COLUMNS="1" ROWS="9">
<ENTRIES>
<ENTRY COLUMN="0" ROW="0" ANCHOR="True">
<FIGURE SUBTYPE="PapTitle" FORMAT="1.00" ID="0">
<TEXT><![CDATA[Printboard]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="1">
<FIGURE SUBTYPE="PapStart" FORMAT="1.00" ID="1">
<TEXT><![CDATA[Start]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="2">
<FIGURE SUBTYPE="PapOutput" FORMAT="1.00" ID="4">
<TEXT><![CDATA[A | B | C | D | E | F .....]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="3">
<FIGURE SUBTYPE="PapOutput" FORMAT="1.00" ID="6">
<TEXT><![CDATA[---------------------------------]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="4">
<FIGURE SUBTYPE="PapLoopStart" FORMAT="1.00" ID="8" ASSOCIATE="10">
<TEXT><![CDATA[for (int i = 0; i < board.length; i++)]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="5">
<FIGURE SUBTYPE="PapOutput" FORMAT="1.00" ID="12">
<TEXT><![CDATA[board[i][j] |]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="6">
<FIGURE SUBTYPE="PapOutput" FORMAT="1.00" ID="14">
<TEXT><![CDATA[after 10 fields linebreak]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="7">
<FIGURE SUBTYPE="PapLoopEnd" FORMAT="1.00" ID="10" ASSOCIATE="8">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="8">
<FIGURE SUBTYPE="PapEnd" FORMAT="1.00" ID="2">
<TEXT><![CDATA[Ende]]></TEXT>
</FIGURE>
</ENTRY>
</ENTRIES>
</LAYOUT>
<CONNECTIONS>
<CONNECTION FORMAT="1.00" ID="3" FROM="1" TO="4" TEXT="" />
<CONNECTION FORMAT="1.00" ID="5" FROM="4" TO="6" TEXT="" />
<CONNECTION FORMAT="1.00" ID="7" FROM="6" TO="8" TEXT="" />
<CONNECTION FORMAT="1.00" ID="11" FROM="10" TO="2" TEXT="" />
<CONNECTION FORMAT="1.00" ID="9" FROM="8" TO="12" TEXT="" />
<CONNECTION FORMAT="1.00" ID="13" FROM="12" TO="14" TEXT="" />
<CONNECTION FORMAT="1.00" ID="15" FROM="14" TO="10" TEXT="" />
</CONNECTIONS>
</DIAGRAM>
<DIAGRAM FORMAT="1.00" ID="3" NAME="handleShot" CREATED="2024.05.31 17:26:26" MODIFIED="2024.05.31 17:45:35">
<LAYOUT FORMAT="1.00" COLUMNS="3" ROWS="9">
<ENTRIES>
<ENTRY COLUMN="0" ROW="2">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="29">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="6">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="21">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="0" ANCHOR="True">
<FIGURE SUBTYPE="PapTitle" FORMAT="1.00" ID="0">
<TEXT><![CDATA[handleShot]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="1">
<FIGURE SUBTYPE="PapStart" FORMAT="1.00" ID="1">
<TEXT><![CDATA[Start]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="2">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="31">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="3">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="4">
<TEXT><![CDATA[parsing x and y]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="4">
<FIGURE SUBTYPE="PapModule" FORMAT="1.00" ID="6">
<TEXT><![CDATA[shot]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="5">
<FIGURE SUBTYPE="PapCondition" FORMAT="1.00" ID="8">
<TEXT><![CDATA[if all ships sunk?]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="6">
<FIGURE SUBTYPE="PapCondition" FORMAT="1.00" ID="17">
<TEXT><![CDATA[isValidInput?]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="7">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="14">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="8">
<FIGURE SUBTYPE="PapEnd" FORMAT="1.00" ID="2">
<TEXT><![CDATA[Ende]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="2" ROW="5">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="10">
<TEXT><![CDATA[end gane]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="2" ROW="7">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="12">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
</ENTRIES>
</LAYOUT>
<CONNECTIONS>
<CONNECTION FORMAT="1.00" ID="32" FROM="31" TO="4" TEXT="" />
<CONNECTION FORMAT="1.00" ID="5" FROM="4" TO="6" TEXT="" />
<CONNECTION FORMAT="1.00" ID="7" FROM="6" TO="8" TEXT="" />
<CONNECTION FORMAT="1.00" ID="15" FROM="14" TO="2" TEXT="" />
<CONNECTION FORMAT="1.00" ID="11" FROM="8" TO="10" TEXT="yes" />
<CONNECTION FORMAT="1.00" ID="13" FROM="10" TO="12" TEXT="" />
<CONNECTION FORMAT="1.00" ID="9" FROM="8" TO="17" TEXT="no" />
<CONNECTION FORMAT="1.00" ID="16" FROM="12" TO="14" TEXT="" />
<CONNECTION FORMAT="1.00" ID="18" FROM="17" TO="14" TEXT="yes" />
<CONNECTION FORMAT="1.00" ID="22" FROM="17" TO="21" TEXT="no" />
<CONNECTION FORMAT="1.00" ID="3" FROM="1" TO="31" TEXT="" />
<CONNECTION FORMAT="1.00" ID="24" FROM="21" TO="29" TEXT="" />
<CONNECTION FORMAT="1.00" ID="33" FROM="29" TO="31" TEXT="" />
</CONNECTIONS>
</DIAGRAM>
<DIAGRAM FORMAT="1.00" ID="4" NAME="shot" CREATED="2024.05.31 17:37:30" MODIFIED="2024.05.31 17:37:30">
<LAYOUT FORMAT="1.00" COLUMNS="4" ROWS="10">
<ENTRIES>
<ENTRY COLUMN="0" ROW="2">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="73">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="7">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="71">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="0" ANCHOR="True">
<FIGURE SUBTYPE="PapTitle" FORMAT="1.00" ID="0">
<TEXT><![CDATA[shot]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="1">
<FIGURE SUBTYPE="PapStart" FORMAT="1.00" ID="1">
<TEXT><![CDATA[Start]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="2">
<FIGURE SUBTYPE="PapCondition" FORMAT="1.00" ID="4">
<TEXT><![CDATA[board[y][x]?]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="3">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="6">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="4">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="10">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="5">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="14">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="6">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="18">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="8">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="68">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="9">
<FIGURE SUBTYPE="PapEnd" FORMAT="1.00" ID="2">
<TEXT><![CDATA[Ende]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="2" ROW="3">
<FIGURE SUBTYPE="PapOutput" FORMAT="1.00" ID="22">
<TEXT><![CDATA[Miss]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="2" ROW="4">
<FIGURE SUBTYPE="PapOutput" FORMAT="1.00" ID="23">
<TEXT><![CDATA[Already shot this field]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="2" ROW="5">
<FIGURE SUBTYPE="PapModule" FORMAT="1.00" ID="24">
<TEXT><![CDATA[isShipSunk]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="2" ROW="6">
<FIGURE SUBTYPE="PapOutput" FORMAT="1.00" ID="25">
<TEXT><![CDATA[invalidInput]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="2" ROW="7">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="52">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="3" ROW="3">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="30">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="3" ROW="4">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="28">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="3" ROW="5">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="26">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="3" ROW="6">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="75">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="3" ROW="8">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="66">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
</ENTRIES>
</LAYOUT>
<CONNECTIONS>
<CONNECTION FORMAT="1.00" ID="3" FROM="1" TO="4" TEXT="" />
<CONNECTION FORMAT="1.00" ID="5" FROM="4" TO="6" TEXT="" />
<CONNECTION FORMAT="1.00" ID="7" FROM="6" TO="10" TEXT="" />
<CONNECTION FORMAT="1.00" ID="9" FROM="6" TO="22" TEXT="BLANK" />
<CONNECTION FORMAT="1.00" ID="11" FROM="10" TO="14" TEXT="" />
<CONNECTION FORMAT="1.00" ID="13" FROM="10" TO="23" TEXT="WATER" />
<CONNECTION FORMAT="1.00" ID="15" FROM="14" TO="18" TEXT="" />
<CONNECTION FORMAT="1.00" ID="17" FROM="14" TO="24" TEXT="HIDDEN_SHIP || REVEALED_SHIP" />
<CONNECTION FORMAT="1.00" ID="69" FROM="68" TO="2" TEXT="" />
<CONNECTION FORMAT="1.00" ID="21" FROM="18" TO="25" TEXT="default" />
<CONNECTION FORMAT="1.00" ID="27" FROM="24" TO="26" TEXT="" />
<CONNECTION FORMAT="1.00" ID="29" FROM="23" TO="28" TEXT="" />
<CONNECTION FORMAT="1.00" ID="31" FROM="22" TO="30" TEXT="" />
<CONNECTION FORMAT="1.00" ID="32" FROM="30" TO="28" TEXT="" />
<CONNECTION FORMAT="1.00" ID="33" FROM="28" TO="26" TEXT="" />
<CONNECTION FORMAT="1.00" ID="35" FROM="26" TO="75" TEXT="" />
<CONNECTION FORMAT="1.00" ID="74" FROM="71" TO="73" TEXT="" />
<CONNECTION FORMAT="1.00" ID="76" FROM="75" TO="66" TEXT="" />
<CONNECTION FORMAT="1.00" ID="53" FROM="25" TO="52" TEXT="" />
<CONNECTION FORMAT="1.00" ID="55" FROM="52" TO="71" TEXT="" />
<CONNECTION FORMAT="1.00" ID="70" FROM="66" TO="68" TEXT="" />
<CONNECTION FORMAT="1.00" ID="77" FROM="73" TO="4" TEXT="" />
</CONNECTIONS>
</DIAGRAM>
<DIAGRAM FORMAT="1.00" ID="5" NAME="isShipSunk" CREATED="2024.05.31 17:47:28" MODIFIED="2024.05.31 17:47:28">
<LAYOUT FORMAT="1.00" COLUMNS="1" ROWS="3">
<ENTRIES>
<ENTRY COLUMN="0" ROW="0" ANCHOR="True">
<FIGURE SUBTYPE="PapTitle" FORMAT="1.00" ID="0">
<TEXT><![CDATA[isShipSunk]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="1">
<FIGURE SUBTYPE="PapStart" FORMAT="1.00" ID="1">
<TEXT><![CDATA[Start]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="2">
<FIGURE SUBTYPE="PapEnd" FORMAT="1.00" ID="2">
<TEXT><![CDATA[Ende]]></TEXT>
</FIGURE>
</ENTRY>
</ENTRIES>
</LAYOUT>
<CONNECTIONS>
<CONNECTION FORMAT="1.00" ID="3" FROM="1" TO="2" TEXT="" />
</CONNECTIONS>
</DIAGRAM>
</DIAGRAMS>
</PROJECT>
</FRAME>

View file

@ -0,0 +1,377 @@
<?xml version="1.0" encoding="utf-8"?>
<FRAME GUID="2FB25471-B62C-4EE6-BD43-F819C095ACF8" FORMAT="0000" APP_VERSION="2.2.0.8" CHECKSUM="D412268247A94E79">
<PROJECT FORMAT="1.00" NAME="battleShip" AUTHOR="lucab" CREATED="2024.04.03 14:35:24" MODIFIED="2024.04.04 07:58:33">
<DIAGRAMS>
<DIAGRAM FORMAT="1.00" ID="0" NAME="Hauptprogramm 1" CREATED="2024.04.03 14:35:29" MODIFIED="2024.04.03 14:48:22">
<LAYOUT FORMAT="1.00" COLUMNS="6" ROWS="24">
<ENTRIES>
<ENTRY COLUMN="0" ROW="5">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="99">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="9">
<FIGURE SUBTYPE="PapOutput" FORMAT="1.00" ID="92">
<TEXT><![CDATA[Invalid Input]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="13">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="82">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="0" ANCHOR="True">
<FIGURE SUBTYPE="PapTitle" FORMAT="1.00" ID="0">
<TEXT><![CDATA[Hauptprogramm 1]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="1">
<FIGURE SUBTYPE="PapStart" FORMAT="1.00" ID="1">
<TEXT><![CDATA[Start]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="2">
<FIGURE SUBTYPE="PapOutput" FORMAT="1.00" ID="4">
<TEXT><![CDATA[Explanation Game]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="3">
<FIGURE SUBTYPE="PapModule" FORMAT="1.00" ID="6">
<TEXT><![CDATA[initializeGame]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="4">
<FIGURE SUBTYPE="PapLoopStart" FORMAT="1.00" ID="8" ASSOCIATE="10">
<TEXT><![CDATA[gameloop]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="5">
<FIGURE SUBTYPE="PapLoopStart" FORMAT="1.00" ID="43" ASSOCIATE="45">
<TEXT><![CDATA[PlayerInput]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="6">
<FIGURE SUBTYPE="PapOutput" FORMAT="1.00" ID="12">
<TEXT><![CDATA[Where do you want to shoot]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="7">
<FIGURE SUBTYPE="PapInput" FORMAT="1.00" ID="14">
<TEXT><![CDATA[coordinates]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="8">
<FIGURE SUBTYPE="PapCondition" FORMAT="1.00" ID="16">
<TEXT><![CDATA[coordinaten]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="9">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="18">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="10">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="22">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="11">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="48">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="12">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="61">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="13">
<FIGURE SUBTYPE="PapCondition" FORMAT="1.00" ID="80">
<TEXT><![CDATA[If valid]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="14">
<FIGURE SUBTYPE="PapCondition" FORMAT="1.00" ID="102">
<TEXT><![CDATA[Ship?]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="15">
<FIGURE SUBTYPE="PapOutput" FORMAT="1.00" ID="109">
<TEXT><![CDATA[x/x is water]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="16">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="127">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="17">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="131">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="18">
<FIGURE SUBTYPE="PapCondition" FORMAT="1.00" ID="140">
<TEXT><![CDATA[all ship sunk?]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="19">
<FIGURE SUBTYPE="PapOutput" FORMAT="1.00" ID="125">
<TEXT><![CDATA[board]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="20">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="146">
<TEXT><![CDATA[shot ++]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="21">
<FIGURE SUBTYPE="PapLoopEnd" FORMAT="1.00" ID="45" ASSOCIATE="43">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="22">
<FIGURE SUBTYPE="PapLoopEnd" FORMAT="1.00" ID="10" ASSOCIATE="8">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="23">
<FIGURE SUBTYPE="PapEnd" FORMAT="1.00" ID="2">
<TEXT><![CDATA[Ende]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="2" ROW="11">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="28">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="2" ROW="14">
<FIGURE SUBTYPE="PapCondition" FORMAT="1.00" ID="111">
<TEXT><![CDATA[is ship alive?]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="2" ROW="15">
<FIGURE SUBTYPE="PapOutput" FORMAT="1.00" ID="120">
<TEXT><![CDATA[ship sunk]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="2" ROW="17">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="122">
<TEXT><![CDATA[Water around ship]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="3" ROW="9">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="30">
<TEXT><![CDATA[gameEnd]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="3" ROW="10">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="31">
<TEXT><![CDATA[giveTip]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="3" ROW="11">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="34">
<TEXT><![CDATA[validateInput]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="3" ROW="14">
<FIGURE SUBTYPE="PapOutput" FORMAT="1.00" ID="124">
<TEXT><![CDATA[ship hit on x/y]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="3" ROW="16">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="137">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="3" ROW="18">
<FIGURE SUBTYPE="PapOutput" FORMAT="1.00" ID="144">
<TEXT><![CDATA[You won the game in x shots!]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="4" ROW="10">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="36">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="4" ROW="11">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="38">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="4" ROW="12">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="41">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="5" ROW="9">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="63">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="5" ROW="18">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="141">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="5" ROW="22">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="75">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
</ENTRIES>
</LAYOUT>
<CONNECTIONS>
<CONNECTION FORMAT="1.00" ID="3" FROM="1" TO="4" TEXT="" />
<CONNECTION FORMAT="1.00" ID="5" FROM="4" TO="6" TEXT="" />
<CONNECTION FORMAT="1.00" ID="7" FROM="6" TO="8" TEXT="" />
<CONNECTION FORMAT="1.00" ID="79" FROM="75" TO="10" TEXT="" />
<CONNECTION FORMAT="1.00" ID="9" FROM="8" TO="43" TEXT="" />
<CONNECTION FORMAT="1.00" ID="13" FROM="12" TO="14" TEXT="" />
<CONNECTION FORMAT="1.00" ID="23" FROM="22" TO="48" TEXT="" />
<CONNECTION FORMAT="1.00" ID="17" FROM="16" TO="18" TEXT="" />
<CONNECTION FORMAT="1.00" ID="19" FROM="18" TO="22" TEXT="" />
<CONNECTION FORMAT="1.00" ID="21" FROM="18" TO="30" TEXT="-1" />
<CONNECTION FORMAT="1.00" ID="50" FROM="48" TO="28" TEXT="else" />
<CONNECTION FORMAT="1.00" ID="52" FROM="61" TO="80" TEXT="" />
<CONNECTION FORMAT="1.00" ID="27" FROM="22" TO="31" TEXT="?" />
<CONNECTION FORMAT="1.00" ID="25" FROM="45" TO="10" TEXT="" />
<CONNECTION FORMAT="1.00" ID="130" FROM="140" TO="125" TEXT="no" />
<CONNECTION FORMAT="1.00" ID="35" FROM="28" TO="34" TEXT="" />
<CONNECTION FORMAT="1.00" ID="37" FROM="31" TO="36" TEXT="" />
<CONNECTION FORMAT="1.00" ID="39" FROM="34" TO="38" TEXT="" />
<CONNECTION FORMAT="1.00" ID="40" FROM="36" TO="38" TEXT="" />
<CONNECTION FORMAT="1.00" ID="42" FROM="38" TO="41" TEXT="" />
<CONNECTION FORMAT="1.00" ID="15" FROM="14" TO="16" TEXT="" />
<CONNECTION FORMAT="1.00" ID="44" FROM="43" TO="12" TEXT="" />
<CONNECTION FORMAT="1.00" ID="49" FROM="48" TO="61" TEXT="" />
<CONNECTION FORMAT="1.00" ID="54" FROM="41" TO="61" TEXT="" />
<CONNECTION FORMAT="1.00" ID="33" FROM="30" TO="63" TEXT="" />
<CONNECTION FORMAT="1.00" ID="142" FROM="141" TO="75" TEXT="" />
<CONNECTION FORMAT="1.00" ID="78" FROM="10" TO="2" TEXT="" />
<CONNECTION FORMAT="1.00" ID="81" FROM="80" TO="102" TEXT="yes" />
<CONNECTION FORMAT="1.00" ID="83" FROM="80" TO="82" TEXT="no" />
<CONNECTION FORMAT="1.00" ID="101" FROM="99" TO="43" TEXT="" />
<CONNECTION FORMAT="1.00" ID="85" FROM="82" TO="92" TEXT="" />
<CONNECTION FORMAT="1.00" ID="94" FROM="92" TO="99" TEXT="" />
<CONNECTION FORMAT="1.00" ID="103" FROM="102" TO="109" TEXT="no" />
<CONNECTION FORMAT="1.00" ID="110" FROM="109" TO="127" TEXT="" />
<CONNECTION FORMAT="1.00" ID="106" FROM="102" TO="111" TEXT="yes" />
<CONNECTION FORMAT="1.00" ID="114" FROM="111" TO="124" TEXT="yes" />
<CONNECTION FORMAT="1.00" ID="119" FROM="111" TO="120" TEXT="no" />
<CONNECTION FORMAT="1.00" ID="121" FROM="120" TO="122" TEXT="" />
<CONNECTION FORMAT="1.00" ID="126" FROM="125" TO="146" TEXT="" />
<CONNECTION FORMAT="1.00" ID="132" FROM="131" TO="140" TEXT="" />
<CONNECTION FORMAT="1.00" ID="128" FROM="127" TO="131" TEXT="" />
<CONNECTION FORMAT="1.00" ID="133" FROM="122" TO="131" TEXT="" />
<CONNECTION FORMAT="1.00" ID="139" FROM="137" TO="127" TEXT="" />
<CONNECTION FORMAT="1.00" ID="136" FROM="124" TO="137" TEXT="" />
<CONNECTION FORMAT="1.00" ID="66" FROM="63" TO="141" TEXT="" />
<CONNECTION FORMAT="1.00" ID="143" FROM="140" TO="144" TEXT="yes" />
<CONNECTION FORMAT="1.00" ID="145" FROM="144" TO="141" TEXT="" />
<CONNECTION FORMAT="1.00" ID="147" FROM="146" TO="45" TEXT="" />
</CONNECTIONS>
</DIAGRAM>
<DIAGRAM FORMAT="1.00" ID="1" NAME="initializeGame" CREATED="2024.04.03 14:36:11" MODIFIED="2024.04.04 07:58:33">
<LAYOUT FORMAT="1.00" COLUMNS="2" ROWS="12">
<ENTRIES>
<ENTRY COLUMN="0" ROW="0" ANCHOR="True">
<FIGURE SUBTYPE="PapTitle" FORMAT="1.00" ID="0">
<TEXT><![CDATA[initializeGame]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="1">
<FIGURE SUBTYPE="PapStart" FORMAT="1.00" ID="1">
<TEXT><![CDATA[Start]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="2">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="15">
<TEXT><![CDATA[Initialize board (2d boolean array 10x10)]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="3">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="17">
<TEXT><![CDATA[set ships]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="4">
<FIGURE SUBTYPE="PapComment" FORMAT="1.00" ID="19">
<TEXT><![CDATA[1 | 4er | 1
2 | 3er | 2, 3
3 | 2er | 4, 5, 6
4 | 1er | 7, 8, 9, 10]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="5">
<FIGURE SUBTYPE="PapLoopStart" FORMAT="1.00" ID="6" ASSOCIATE="8">
<TEXT><![CDATA[place ship x]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="6">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="4">
<TEXT><![CDATA[Random Placement of ship x]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="7">
<FIGURE SUBTYPE="PapCondition" FORMAT="1.00" ID="20">
<TEXT><![CDATA[Is the placement valid?]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="8">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="31">
<TEXT><![CDATA[place]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="9">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="11">
<TEXT><![CDATA[x++]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="10">
<FIGURE SUBTYPE="PapLoopEnd" FORMAT="1.00" ID="8" ASSOCIATE="6">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="0" ROW="11">
<FIGURE SUBTYPE="PapEnd" FORMAT="1.00" ID="2">
<TEXT><![CDATA[Ende]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="5">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="26">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="6">
<FIGURE SUBTYPE="PapActivity" FORMAT="1.00" ID="29">
<TEXT><![CDATA[dont place]]></TEXT>
</FIGURE>
</ENTRY>
<ENTRY COLUMN="1" ROW="7">
<FIGURE SUBTYPE="PapConnector" FORMAT="1.00" ID="22">
<TEXT><![CDATA[]]></TEXT>
</FIGURE>
</ENTRY>
</ENTRIES>
</LAYOUT>
<CONNECTIONS>
<CONNECTION FORMAT="1.00" ID="16" FROM="15" TO="17" TEXT="" />
<CONNECTION FORMAT="1.00" ID="10" FROM="8" TO="2" TEXT="" />
<CONNECTION FORMAT="1.00" ID="5" FROM="4" TO="20" TEXT="" />
<CONNECTION FORMAT="1.00" ID="7" FROM="6" TO="4" TEXT="" />
<CONNECTION FORMAT="1.00" ID="12" FROM="11" TO="8" TEXT="" />
<CONNECTION FORMAT="1.00" ID="3" FROM="1" TO="15" TEXT="" />
<CONNECTION FORMAT="1.00" ID="18" FROM="17" TO="6" TEXT="" />
<CONNECTION FORMAT="1.00" ID="21" FROM="20" TO="31" TEXT="yes" />
<CONNECTION FORMAT="1.00" ID="23" FROM="20" TO="22" TEXT="no" />
<CONNECTION FORMAT="1.00" ID="28" FROM="26" TO="6" TEXT="" />
<CONNECTION FORMAT="1.00" ID="25" FROM="22" TO="29" TEXT="" />
<CONNECTION FORMAT="1.00" ID="30" FROM="29" TO="26" TEXT="" />
<CONNECTION FORMAT="1.00" ID="32" FROM="31" TO="11" TEXT="" />
</CONNECTIONS>
</DIAGRAM>
</DIAGRAMS>
</PROJECT>
</FRAME>

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@ -0,0 +1,44 @@
| A | B | C | D | E | F | G | H | I | J |
--------------------------------------------
1 | | | | | | | | | | |
--------------------------------------------
2 | | | | | | | | | | |
--------------------------------------------
3 | | | | | | | | | | |
--------------------------------------------
4 | | | | | | | | | | |
--------------------------------------------
5 | | | | | | | | | | |
--------------------------------------------
6 | | | | | | | | | | |
--------------------------------------------
7 | | | | | | | | | | |
--------------------------------------------
8 | | | | | | | | | | |
--------------------------------------------
9 | | | | | | | | | | |
--------------------------------------------
10 | | | | | | | | | | |
--------------------------------------------
| | | | | | | | | | .

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@ -0,0 +1,349 @@
import java.util.Random;
import java.util.Scanner;
public class App {
// Board chars
public static final int BLANK = 0; // ' '
public static final int WATER = 1; // 'O'
public static final int SHIP = 2; // 'X'
public static final int SUNK = 3; // 'S'
public static final int HIDDEN_SHIP = 4; // ' '
public static final int REVEALED_SHIP = 5; // 'R'
// board[vertical desc --> y][horizontal left to right --> x]
public static int[][] board = new int[10][10];
// Array where the ships are stored
private static int[] shipX = new int[10];
private static int[] shipY = new int[10];
private static boolean[] shipDirection = new boolean[10];
private static int[] shipLength = new int[10];
// Number of shots fired
public static int firedShot = 0;
public static boolean game = true;
public static void main(String[] args) {
boolean areShipsRevealed = false;
// Explanation rules
initializeGame();
do {
printBoard();
System.out.println("Where do you want to shoot? (e.g., A5 or ? for a tip or -1 to end the game) ");
String input = getCoordinates();
switch (input) {
case "-1":
game = false;
break;
case "?":
revealHiddenShips();
areShipsRevealed = true;
break;
default:
// The Lines 47-49 should be deactivated while debugging to make it easier
if (areShipsRevealed) {
hideRevealedShips();
}
handleShot(input);
break;
}
} while (game);
}
// Handles the player's shot input, validates it, and processes the shot.
private static void handleShot(String input) {
try {
char xChar = input.toLowerCase().charAt(0);
int y = Integer.parseInt(input.substring(1)) - 1;
int x = xChar - 'a';
if (isInputValid(x, y)) {
String result = shot(x, y);
System.out.println(result);
System.out.println("Number of fired shots: " + firedShot);
if (allShipSunk()) {
printBoard();
System.out.println("All ships have been sunk" + "\nYou won the game\n");
printBoard();
game = false;
}
} else {
System.out.println("Invalid input. Please enter a valid coordinate (e.g., A5).");
}
} catch (NumberFormatException e) {
System.out.println("Invalid input format. Please enter a valid coordinate (e.g., A5).");
}
}
// Reveals the positions of hidden ships on the board.
private static void revealHiddenShips() {
for (int i = 0; i < 10; i++) {
for (int j = 0; j < 10; j++) {
if (board[i][j] == HIDDEN_SHIP) {
board[i][j] = REVEALED_SHIP;
}
}
}
}
// Hides the previously revealed ships on the board.
private static void hideRevealedShips() {
for (int i = 0; i < 10; i++) {
for (int j = 0; j < 10; j++) {
if (board[i][j] == REVEALED_SHIP) {
board[i][j] = HIDDEN_SHIP;
}
}
}
}
// Initializes the game by setting up the board and randomly placing ships.
private static void initializeGame() {
// Fill board with blanks
for (int i = 0; i < board.length; i++) {
for (int j = 0; j < board[i].length; j++) {
board[i][j] = BLANK;
}
}
// Place ships randomly
Random random = new Random();
int i = 0;
int[] ships = { 4, 3, 3, 2, 2, 2, 1, 1, 1, 1 };
for (int shipSize : ships) {
boolean placed = false;
while (!placed) {
int x = random.nextInt(10);
int y = random.nextInt(10);
boolean direction = random.nextBoolean();
if (isValidPlacement(x, y, shipSize, direction)) {
shipLength[i] = shipSize;
shipX[i] = x;
shipY[i] = y;
shipDirection[i] = direction;
i++;
placeShip(x, y, shipSize, direction);
placed = true;
}
}
}
}
// Validates the placement of a ship on the board.
private static boolean isValidPlacement(int x, int y, int shipSize, boolean direction) {
if (!isWithinBounds(x, y, shipSize, direction)) {
return false;
}
if (doesOverlap(x, y, shipSize, direction)) {
return false;
}
return hasSpaceOfWater(x, y, shipSize, direction);
}
// Checks if the ship placement is within the board boundaries.
private static boolean isWithinBounds(int x, int y, int shipSize, boolean direction) {
if (direction) {
return x >= 0 && x + shipSize <= 10 && y >= 0 && y < 10;
} else {
return y >= 0 && y + shipSize <= 10 && x >= 0 && x < 10;
}
}
// Checks if the ship placement overlaps with existing ships.
private static boolean doesOverlap(int x, int y, int shipSize, boolean direction) {
for (int i = 0; i < shipSize; i++) {
int row = direction ? y : y + i;
int col = direction ? x + i : x;
if (board[row][col] != BLANK) {
return true; // Overlaps with existing ship
}
}
return false;
}
// Ensures that the ship has a space of water around it.
private static boolean hasSpaceOfWater(int x, int y, int shipSize, boolean direction) {
for (int i = 0; i < shipSize; i++) {
int row = direction ? y : y + i;
int col = direction ? x + i : x;
for (int j = row - 1; j <= row + 1; j++) {
for (int k = col - 1; k <= col + 1; k++) {
if (j >= 0 && j < 10 && k >= 0 && k < 10 && board[j][k] != BLANK) {
return false; // Adjacent cell is not water
}
}
}
}
return true; // Has space of water
}
// Places a ship on the board at the specified coordinates.
private static void placeShip(int x, int y, int shipSize, boolean direction) {
if (direction) {
for (int i = 0; i < shipSize; i++) {
board[y][x + i] = HIDDEN_SHIP;
}
} else {
for (int i = 0; i < shipSize; i++) {
board[y + i][x] = HIDDEN_SHIP;
}
}
}
// Gets coordinates input from the user.
private static String getCoordinates() {
Scanner scan = new Scanner(System.in);
return scan.next();
}
// Validates the input coordinates.
private static boolean isInputValid(int x, int y) {
return x >= 0 && x < 10 && y >= 0 && y < 10;
}
// Processes a shot at the specified coordinates and returns the result.
private static String shot(int x, int y) {
switch (board[y][x]) {
case BLANK:
board[y][x] = WATER;
firedShot++;
return "Miss!";
case WATER:
return "Already shot this field!";
case HIDDEN_SHIP:
case REVEALED_SHIP:
board[y][x] = SHIP;
firedShot++;
if (isShipSunk(x, y)) {
sinkShip(x, y);
return "You sunk a ship!";
} else {
return "You hit a ship!";
}
default:
return "Invalid state!";
}
}
// Sinks a ship by marking all its parts as sunk.
private static void sinkShip(int x, int y) {
for (int i = 0; i < shipX.length; i++) {
int startX = shipX[i];
int startY = shipY[i];
int length = shipLength[i];
boolean direction = shipDirection[i]; // true for horizontal, false for vertical
// Check if the current shot is part of this ship
if (direction) {
// Horizontal ship
if (y == startY && x >= startX && x < startX + length) {
// Mark all parts of the ship as sunk
for (int j = 0; j < length; j++) {
board[startY][startX + j] = SUNK;
}
for (int j = 0; j < length; j++) {
placeWaterAroundShip(startX + j, startY);
}
return;
}
} else {
// Vertical ship
if (x == startX && y >= startY && y < startY + length) {
// Mark all parts of the ship as sunk
for (int j = 0; j < length; j++) {
board[startY + j][startX] = SUNK;
}
for (int j = 0; j < length; j++) {
placeWaterAroundShip(startX, startY + j);
}
return;
}
}
}
}
// Checks if a ship at the specified coordinates is completely sunk.
private static boolean isShipSunk(int x, int y) {
for (int i = 0; i < shipX.length; i++) {
int startX = shipX[i];
int startY = shipY[i];
int length = shipLength[i];
boolean direction = shipDirection[i]; // true for horizontal, false for vertical
// Check if the current shot is part of this ship
if (direction) {
// Horizontal ship
if (y == startY && x >= startX && x < startX + length) {
// Check all parts of the ship
for (int j = 0; j < length; j++) {
if (board[startY][startX + j] != SHIP && board[startY][startX + j] != SUNK) {
return false; // If any part is not hit, the ship is not sunk
}
}
return true; // All parts are hit, the ship is sunk
}
} else {
// Vertical ship
if (x == startX && y >= startY && y < startY + length) {
// Check all parts of the ship
for (int j = 0; j < length; j++) {
if (board[startY + j][startX] != SHIP && board[startY + j][startX] != SUNK) {
return false; // If any part is not hit, the ship is not sunk
}
}
return true; // All parts are hit, the ship is sunk
}
}
}
return false; // If the shot is not part of any ship (shouldn't happen in a valid game)
}
// Prints the current state of the board to the console.
private static void printBoard() {
System.out.println(" | A | B | C | D | E | F | G | H | I | J |");
System.out.println("--------------------------------------------");
char[] symbols = { ' ', 'O', 'X', 'S', ' ', 'R' };
for (int i = 0; i < board.length; i++) {
if (i < 9) {
System.out.print(" " + (i + 1) + " |");
} else {
System.out.print(" " + (i + 1) + "|");
}
for (int j = 0; j < board[i].length; j++) {
System.out.print(" " + symbols[board[i][j]] + " |");
}
System.out.println("\n--------------------------------------------");
}
}
// Places water around a sunk ship to mark its surrounding area.
private static void placeWaterAroundShip(int x, int y) {
for (int i = y - 1; i <= y + 1; i++) {
for (int j = x - 1; j <= x + 1; j++) {
if (i >= 0 && i < 10 && j >= 0 && j < 10 && board[i][j] == BLANK) {
board[i][j] = WATER;
}
}
}
}
// Checks if all ships on the board are sunk.
private static boolean allShipSunk() {
for (int i = 0; i < board.length; i++) {
for (int j = 0; j < board[i].length; j++) {
if (board[i][j] == HIDDEN_SHIP || board[i][j] == REVEALED_SHIP) {
return false; // Found a ship that is not sunk
}
}
}
return true; // All ships are sunk
}
}

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@ -0,0 +1,357 @@
import java.util.Random;
import java.util.Scanner;
public class test {
// Spielfeld-Zeichen
public static final int LEER = 0; // ' '
public static final int WASSER = 1; // 'O'
public static final int SCHIFF = 2; // 'X'
public static final int VERSENKT = 3; // 'S'
public static final int VERSTECKT = 4; // ' '
public static final int ENTHÜLLT = 5; // 'R'
// spielfeld[vertikal --> y][horizontal --> x]
public static int[][] spielfeld = new int[10][10];
// Array, in dem die Schiffe gespeichert sind
private static int[] schiffX = new int[10];
private static int[] schiffY = new int[10];
private static boolean[] schiffRichtung = new boolean[10];
private static int[] schiffLänge = new int[10];
// Anzahl der abgefeuerten Schüsse
public static int abgefeuerteSchüsse = 0;
public static boolean spielLäuft = true;
public static void main(String[] args) {
boolean sindSchiffeEnthüllt = false;
// Regeln erklären
spielInitialisieren();
do {
spielfeldZeigen();
System.out.println(
"Wohin möchtest du schießen? (z.B., A5 oder ? für einen Tipp oder -1 zum Beenden des Spiels)");
String eingabe = koordinateEingeben();
switch (eingabe) {
case "-1":
spielLäuft = false;
break;
case "?":
versteckteSchiffeZeigen();
sindSchiffeEnthüllt = true;
break;
default:
// Die Zeilen 47-49 sollten beim Debuggen deaktiviert werden, um es einfacher zu
// machen
if (sindSchiffeEnthüllt) {
enthüllteSchiffeVerstecken();
}
schussVerarbeiten(eingabe);
break;
}
} while (spielLäuft);
}
// Verarbeitet die Schusseingabe des Spielers, validiert sie und führt den
// Schuss aus.
private static void schussVerarbeiten(String eingabe) {
try {
char xChar = eingabe.toLowerCase().charAt(0);
int y = Integer.parseInt(eingabe.substring(1)) - 1;
int x = xChar - 'a';
if (eingabeIstGültig(x, y)) {
String ergebnis = schießen(x, y);
System.out.println(ergebnis);
System.out.println("Anzahl der abgefeuerten Schüsse: " + abgefeuerteSchüsse);
if (alleSchiffeVersenkt()) {
spielfeldZeigen();
System.out.println("Alle Schiffe wurden versenkt\nDu hast das Spiel gewonnen\n");
spielfeldZeigen();
spielLäuft = false;
}
} else {
System.out.println("Ungültige Eingabe. Bitte gib eine gültige Koordinate ein (z.B., A5).");
}
} catch (NumberFormatException e) {
System.out.println("Ungültiges Eingabeformat. Bitte gib eine gültige Koordinate ein (z.B., A5).");
}
}
// Zeigt die Positionen der versteckten Schiffe auf dem Spielfeld an.
private static void versteckteSchiffeZeigen() {
for (int i = 0; i < 10; i++) {
for (int j = 0; j < 10; j++) {
if (spielfeld[i][j] == VERSTECKT) {
spielfeld[i][j] = ENTHÜLLT;
}
}
}
}
// Versteckt die zuvor enthüllten Schiffe auf dem Spielfeld.
private static void enthüllteSchiffeVerstecken() {
for (int i = 0; i < 10; i++) {
for (int j = 0; j < 10; j++) {
if (spielfeld[i][j] == ENTHÜLLT) {
spielfeld[i][j] = VERSTECKT;
}
}
}
}
// Initialisiert das Spiel, indem das Spielfeld eingerichtet und Schiffe
// zufällig platziert werden.
private static void spielInitialisieren() {
// Spielfeld mit leeren Feldern füllen
for (int i = 0; i < spielfeld.length; i++) {
for (int j = 0; j < spielfeld[i].length; j++) {
spielfeld[i][j] = LEER;
}
}
// Schiffe zufällig platzieren
Random zufall = new Random();
int i = 0;
int[] schiffe = { 4, 3, 3, 2, 2, 2, 1, 1, 1, 1 };
for (int schiffGröße : schiffe) {
boolean platziert = false;
while (!platziert) {
int x = zufall.nextInt(10);
int y = zufall.nextInt(10);
boolean richtung = zufall.nextBoolean();
if (platzierungIstGültig(x, y, schiffGröße, richtung)) {
schiffLänge[i] = schiffGröße;
schiffX[i] = x;
schiffY[i] = y;
schiffRichtung[i] = richtung;
i++;
schiffPlatzieren(x, y, schiffGröße, richtung);
platziert = true;
}
}
}
}
// Validiert die Platzierung eines Schiffs auf dem Spielfeld.
private static boolean platzierungIstGültig(int x, int y, int schiffGröße, boolean richtung) {
if (!innerhalbGrenzen(x, y, schiffGröße, richtung)) {
return false;
}
if (überschneidung(x, y, schiffGröße, richtung)) {
return false;
}
return hatWasserPlatz(x, y, schiffGröße, richtung);
}
// Überprüft, ob die Schiffplatzierung innerhalb der Spielfeldgrenzen liegt.
private static boolean innerhalbGrenzen(int x, int y, int schiffGröße, boolean richtung) {
if (richtung) {
return x >= 0 && x + schiffGröße <= 10 && y >= 0 && y < 10;
} else {
return y >= 0 && y + schiffGröße <= 10 && x >= 0 && x < 10;
}
}
// Überprüft, ob sich die Schiffplatzierung mit vorhandenen Schiffen
// überschneidet.
private static boolean überschneidung(int x, int y, int schiffGröße, boolean richtung) {
for (int i = 0; i < schiffGröße; i++) {
int reihe = richtung ? y : y + i;
int spalte = richtung ? x + i : x;
if (spielfeld[reihe][spalte] != LEER) {
return true; // Überschneidet sich mit einem vorhandenen Schiff
}
}
return false;
}
// Stellt sicher, dass das Schiff einen Platz mit Wasser um sich herum hat.
private static boolean hatWasserPlatz(int x, int y, int schiffGröße, boolean richtung) {
for (int i = 0; i < schiffGröße; i++) {
int reihe = richtung ? y : y + i;
int spalte = richtung ? x + i : x;
for (int j = reihe - 1; j <= reihe + 1; j++) {
for (int k = spalte - 1; k <= spalte + 1; k++) {
if (j >= 0 && j < 10 && k >= 0 && k < 10 && spielfeld[j][k] != LEER) {
return false; // Benachbartes Feld ist kein Wasser
}
}
}
}
return true; // Hat Platz mit Wasser
}
// Platziert ein Schiff auf dem Spielfeld an den angegebenen Koordinaten.
private static void schiffPlatzieren(int x, int y, int schiffGröße, boolean richtung) {
if (richtung) {
for (int i = 0; i < schiffGröße; i++) {
spielfeld[y][x + i] = VERSTECKT;
}
} else {
for (int i = 0; i < schiffGröße; i++) {
spielfeld[y + i][x] = VERSTECKT;
}
}
}
// Holt die Koordinateneingabe vom Benutzer.
private static String koordinateEingeben() {
Scanner scan = new Scanner(System.in);
return scan.next();
}
// Überprüft, ob die Eingabekoordinaten gültig sind.
private static boolean eingabeIstGültig(int x, int y) {
return x >= 0 && x < 10 && y >= 0 && y < 10;
}
// Verarbeitet einen Schuss auf die angegebenen Koordinaten und gibt das
// Ergebnis zurück.
private static String schießen(int x, int y) {
switch (spielfeld[y][x]) {
case LEER:
spielfeld[y][x] = WASSER;
abgefeuerteSchüsse++;
return "Daneben!";
case WASSER:
return "Dieses Feld wurde bereits beschossen!";
case VERSTECKT:
case ENTHÜLLT:
spielfeld[y][x] = SCHIFF;
abgefeuerteSchüsse++;
if (schiffVersenkt(x, y)) {
schiffVersenken(x, y);
return "Du hast ein Schiff versenkt!";
} else {
return "Du hast ein Schiff getroffen!";
}
default:
return "Ungültiger Zustand!";
}
}
// Versenkt ein Schiff, indem alle seine Teile als versenkt markiert werden.
private static void schiffVersenken(int x, int y) {
for (int i = 0; i < schiffX.length; i++) {
int startX = schiffX[i];
int startY = schiffY[i];
int länge = schiffLänge[i];
boolean richtung = schiffRichtung[i]; // true für horizontal, false für vertikal
// Überprüfen, ob der aktuelle Schuss Teil dieses Schiffes ist
if (richtung) {
// Horizontales Schiff
if (y == startY && x >= startX && x < startX + länge) {
// Markiere alle Teile des Schiffes als versenkt
for (int j = 0; j < länge; j++) {
spielfeld[startY][startX + j] = VERSENKT;
}
for (int j = 0; j < länge; j++) {
wasserUmSchiffPlatzieren(startX + j, startY);
}
return;
}
} else {
// Vertikales Schiff
if (x == startX && y >= startY && y < startY + länge) {
// Markiere alle Teile des Schiffes als versenkt
for (int j = 0; j < länge; j++) {
spielfeld[startY + j][startX] = VERSENKT;
}
for (int j = 0; j < länge; j++) {
wasserUmSchiffPlatzieren(startX, startY + j);
}
return;
}
}
}
}
// Überprüft, ob ein Schiff an den angegebenen Koordinaten vollständig versenkt
// ist.
private static boolean schiffVersenkt(int x, int y) {
for (int i = 0; i < schiffX.length; i++) {
int startX = schiffX[i];
int startY = schiffY[i];
int länge = schiffLänge[i];
boolean richtung = schiffRichtung[i]; // true für horizontal, false für vertikal
// Überprüfen, ob der aktuelle Schuss Teil dieses Schiffes ist
if (richtung) {
// Horizontales Schiff
if (y == startY && x >= startX && x < startX + länge) {
// Überprüfen alle Teile des Schiffes
for (int j = 0; j < länge; j++) {
if (spielfeld[startY][startX + j] != SCHIFF && spielfeld[startY][startX + j] != VERSENKT) {
return false; // Wenn ein Teil nicht getroffen ist, ist das Schiff nicht versenkt
}
}
return true; // Alle Teile sind getroffen, das Schiff ist versenkt
}
} else {
// Vertikales Schiff
if (x == startX && y >= startY && y < startY + länge) {
// Überprüfen alle Teile des Schiffes
for (int j = 0; j < länge; j++) {
if (spielfeld[startY + j][startX] != SCHIFF && spielfeld[startY + j][startX] != VERSENKT) {
return false; // Wenn ein Teil nicht getroffen ist, ist das Schiff nicht versenkt
}
}
return true; // Alle Teile sind getroffen, das Schiff ist versenkt
}
}
}
return false; // Wenn der Schuss kein Teil eines Schiffes ist (sollte in einem gültigen Spiel
// nicht passieren)
}
// Zeigt den aktuellen Zustand des Spielfelds auf der Konsole an.
private static void spielfeldZeigen() {
System.out.println(" | A | B | C | D | E | F | G | H | I | J |");
System.out.println("--------------------------------------------");
char[] symbole = { ' ', 'O', 'X', 'S', ' ', 'R' };
for (int i = 0; i < spielfeld.length; i++) {
if (i < 9) {
System.out.print(" " + (i + 1) + " |");
} else {
System.out.print(" " + (i + 1) + "|");
}
for (int j = 0; j < spielfeld[i].length; j++) {
System.out.print(" " + symbole[spielfeld[i][j]] + " |");
}
System.out.println("\n--------------------------------------------");
}
}
// Platziert Wasser um ein versenktes Schiff, um dessen Umgebung zu markieren.
private static void wasserUmSchiffPlatzieren(int x, int y) {
for (int i = y - 1; i <= y + 1; i++) {
for (int j = x - 1; j <= x + 1; j++) {
if (i >= 0 && i < 10 && j >= 0 && j < 10 && spielfeld[i][j] == LEER) {
spielfeld[i][j] = WASSER;
}
}
}
}
// Überprüft, ob alle Schiffe auf dem Spielfeld versenkt sind.
private static boolean alleSchiffeVersenkt() {
for (int i = 0; i < spielfeld.length; i++) {
for (int j = 0; j < spielfeld[i].length; j++) {
if (spielfeld[i][j] == VERSTECKT || spielfeld[i][j] == ENTHÜLLT) {
return false; // Ein Schiff wurde gefunden, das nicht versenkt ist
}
}
}
return true; // Alle Schiffe sind versenkt
}
}

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{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

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## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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// împort java extansions
import java.util.Scanner;
public class App {
public static void main(String[] args) {
Scanner scan = new Scanner(System.in);
System.out.println("Give me a number please:");
int number = scan.nextInt();
int math = 0;
int numberOfDigits = 0;
int sum = 0;
// Number of digits
for (int tempNumber = number; tempNumber > 0; tempNumber = tempNumber / 10) {
numberOfDigits++;
}
// math the digits-diffrence
for (int tempNumber = number; tempNumber > 0; tempNumber = tempNumber / 10) {
math = tempNumber % 10;
sum += math;
}
System.out.println("Anzahl der Ziffern: " + numberOfDigits);
System.out.println("Ziffernsumme: " + sum);
scan.close();
}
}

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{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

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@ -0,0 +1,18 @@
## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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import java.util.Scanner;
public class App {
public static void main(String[] args) {
Scanner scan = new Scanner(System.in);
System.out.println("Please enter a postive number");
int number = scan.nextInt();
int numberDigits = 0;
for (int digits = 0; number > 0; digits++) {
number = number / 10;
numberDigits++;
}
System.out.println("Your number contains: " + numberDigits + " digit(s).");
}
}

7
Code/case/.vscode/settings.json vendored Normal file
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{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

18
Code/case/README.md Normal file
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## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

BIN
Code/case/bin/App.class Normal file

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41
Code/case/src/App.java Normal file
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import java.util.Scanner;
public class App {
static Scanner scan = new Scanner(System.in);
public static void main(String[] args) {
System.out.println(
"Arbeitstag-Nummer (1=Montag, 2=Dienstag, 3=Mittwoch, 4=Donnerstag, 5=Freitag)");
int arbeitstagNummer = scan.nextInt();
scan.close();
String tag = "leer";
switch (arbeitstagNummer) {
case 1:
tag = "Montag";
break;
case 2:
tag = "Dienstag";
break;
case 3:
tag = "Mittwoch";
break;
case 4:
tag = "Donnerstag";
break;
case 5:
tag = "Freitag";
break;
default:
System.out.println("error");
}
// Checking for errors
if (tag.equals("leer")) {
System.out.println("please don't do that again");
} else {
System.out.println(tag);
}
}
}

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Code/cute/.vscode/settings.json vendored Normal file
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@ -0,0 +1,7 @@
{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

18
Code/cute/README.md Normal file
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@ -0,0 +1,18 @@
## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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Code/cute/bin/App.class Normal file

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6
Code/cute/src/App.java Normal file
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public class App {
public static void main(String[] args) throws Exception {
System.out.println("Is Maria cuter than me?");
System.out.println("yes ofc");
}
}

7
Code/debugging/.vscode/settings.json vendored Normal file
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@ -0,0 +1,7 @@
{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

18
Code/debugging/README.md Normal file
View file

@ -0,0 +1,18 @@
## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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public class App {
public static void main(String[] args) {
double[] temperaturMesswerte = { 0.1, 4.3, 32.9, 329, 18.5, 123.4, 1.8, -7.3, 0.0, 3.7, -2.1, -455.8, 31.1,
38.1 };
double minPlausiblerWert = -60.0;
double maxPlausiblerWert = 60.0;
System.out.println("Minimaler Wert: " + minValue(temperaturMesswerte, minPlausiblerWert, maxPlausiblerWert));
double maximalerWert = maxValue(temperaturMesswerte, minPlausiblerWert, maxPlausiblerWert);
System.out.println("Maximaler Wert: " + maximalerWert);
}
/*
* minValue
*/
public static double minValue(double[] messwerte, double minPlausibel, double maxPlausibel) {
double minValue = Double.MAX_VALUE;
for (int i = 0; i < messwerte.length; i++) {
if (minValue > messwerte[i] && messwerte[i] >= minPlausibel && messwerte[i] <= maxPlausibel) {
minValue = messwerte[i];
}
}
return minValue;
}
/*
* maxValue
*/
public static double maxValue(double[] messwerte, double minPlausibel, double maxPlausibel) {
double maxValue = Double.MIN_VALUE;
for (int i = 0; i < messwerte.length; i++) {
if (maxValue < messwerte[i] && messwerte[i] >= minPlausibel && messwerte[i] <= maxPlausibel) {
maxValue = messwerte[i];
}
}
return maxValue;
}
}

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{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

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@ -0,0 +1,18 @@
## Getting Started
Welcome to the VS Code Java world. Here is a guideline to help you get started to write Java code in Visual Studio Code.
## Folder Structure
The workspace contains two folders by default, where:
- `src`: the folder to maintain sources
- `lib`: the folder to maintain dependencies
Meanwhile, the compiled output files will be generated in the `bin` folder by default.
> If you want to customize the folder structure, open `.vscode/settings.json` and update the related settings there.
## Dependency Management
The `JAVA PROJECTS` view allows you to manage your dependencies. More details can be found [here](https://github.com/microsoft/vscode-java-dependency#manage-dependencies).

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import java.util.Scanner;
public class App {
public static void main(String[] args) {
Scanner scan = new Scanner(System.in);
int[] varZahl = new int[10];
//Erfassen der Daten
while (true) {
System.out.println("Bitte eine Zahl zwischen 0 und 9 (99 zum beenden)");
int gluecksZahl = scan.nextInt();
if (gluecksZahl < 0 || gluecksZahl > 9) {
break;
}
varZahl[gluecksZahl]++;
}
//Ausgabe der Statistik
for (int i = 0; i <= 9; i++) {
System.out.println(i + " :" + varZahl[i]);
}
//Ausgabe der maximal gewählten Zahl
System.out.println("Meistgewählte Glückszahl: " + meistGewaehlteGlueckszahl(varZahl));
scan.close();
}
/*
* meistGewaehlteGlueckszahl
*/
public static int meistGewaehlteGlueckszahl(int[] gluecksZahlen) {
int meistGewaehlteZahl = -1;
int anzahlMax = Integer.MIN_VALUE;
for (int i = 0; i < gluecksZahlen.length; i++) {
if (anzahlMax < gluecksZahlen[i]) {
anzahlMax = gluecksZahlen[i];
meistGewaehlteZahl = i;
}
}
return meistGewaehlteZahl;
}
}

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Code/dnd dice/.vscode/settings.json vendored Normal file
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@ -0,0 +1,7 @@
{
"java.project.sourcePaths": ["src"],
"java.project.outputPath": "bin",
"java.project.referencedLibraries": [
"lib/**/*.jar"
]
}

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