'use strict'; // Get references to the buttons const upButton = document.getElementById("up"); const downButton = document.getElementById("down"); const leftButton = document.getElementById("left"); const rightButton = document.getElementById("right"); const startButton = document.getElementById("start"); const grid = document.getElementById("grid"); // Game variables let snake; let apple; let gameInterval; let isGameRunning = false; // Initialize the game function initGame() { document.getElementById('grid').style.display = 'grid'; document.getElementById('title').style.display = 'none'; document.getElementById('description').style.display = 'none'; snake = [{ x: 10, y: 10 }]; apple = spawnApple(); isGameRunning = true; gameInterval = setInterval(gameLoop, 100); // Render grid only during initialization renderGrid(); render(); } // Game loop function gameLoop() { updateSnake(); checkCollisions(); render(); } // Spawn an apple at a random position function spawnApple() { return { x: Math.floor(Math.random() * 10), y: Math.floor(Math.random() * 10), }; } // Update the snake's position function updateSnake() { // Logic to move the snake based on direction } // Check for collisions with walls, itself, or apple function checkCollisions() { // Logic to check for collisions } // Render the game state function render() { // Logic to render the snake and apple on the screen } // Render the grid function renderGrid() { const gridSize = 10; grid.innerHTML = ''; // Clear the grid first for (let y = 0; y < gridSize; y++) { let row = document.createElement('div'); row.classList.add('row'); for (let x = 0; x < gridSize; x++) { let cell = document.createElement('div'); cell.classList.add('cell'); row.appendChild(cell); } grid.appendChild(row); } } // Button event listeners upButton.addEventListener("click", () => { // Logic to move the snake up }); downButton.addEventListener("click", () => { // Logic to move the snake down }); leftButton.addEventListener("click", () => { // Logic to move the snake left }); rightButton.addEventListener("click", () => { // Logic to move the snake right }); startButton.addEventListener("click", () => { if (!isGameRunning) { initGame(); } });