Complete website overhaul #28
5 changed files with 480 additions and 25 deletions
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@ -205,7 +205,7 @@
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We began with a vision to create high-quality free software,
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particularly in gaming where such options are often limited. We
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recognized that many free software games either lack polish or
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simply don't exist, inspiring us to focus on this underserved
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simply don't exist, inspiring us to focus on this under-served
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area.
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</p>
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@ -481,14 +481,16 @@
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</footer>
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</main>
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<!-- JavaScript Files -->
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<!-- General scripts -->
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<script src="src/js/main.js"></script>
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<script src="src/js/stars.js"></script>
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<script src="src/js/navigation.js"></script>
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<script src="src/js/form.js"></script>
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<script src="src/js/portfolioCard.js"></script>
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<script src="src/js/portfolioFilter.js"></script>
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<script src="src/js/overview.js"></script>
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<script src="src/js/sectionTracker.js"></script>
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<!-- Animation scripts -->
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<script type="module" src="src/js/animation/starBackground.js"></script>
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</body>
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</html>
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319
src/js/animation/Meteor.js
Normal file
319
src/js/animation/Meteor.js
Normal file
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@ -0,0 +1,319 @@
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class Meteor {
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constructor(container) {
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this.element = document.createElement("div");
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this.element.style.position = "absolute";
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this.container = container;
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this.speed = Math.random() * 3 + 4;
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this.life = 1.0;
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this.particles = [];
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// Enhanced color palette
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this.colorType = Math.floor(Math.random() * 4);
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this.colors = this.getMeteorColors();
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// Get container dimensions for pixel-based positioning
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this.containerRect = container.getBoundingClientRect();
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// Start from random edge with PIXEL-based positioning
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const edge = Math.floor(Math.random() * 4);
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if (edge === 0) {
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// Top
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this.x = Math.random() * this.containerRect.width;
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this.y = -20;
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} else if (edge === 1) {
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// Right
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this.x = this.containerRect.width + 20;
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this.y = Math.random() * this.containerRect.height;
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} else if (edge === 2) {
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// Bottom
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this.x = Math.random() * this.containerRect.width;
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this.y = this.containerRect.height + 20;
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} else {
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// Left
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this.x = -20;
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this.y = Math.random() * this.containerRect.height;
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}
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// More dynamic movement patterns
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const centerX = this.containerRect.width / 2 + (Math.random() - 0.5) * 200;
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const centerY = this.containerRect.height / 2 + (Math.random() - 0.5) * 200;
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this.angle =
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Math.atan2(centerY - this.y, centerX - this.x) +
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(Math.random() - 0.5) * 0.8;
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this.dx = Math.cos(this.angle) * this.speed;
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this.dy = Math.sin(this.angle) * this.speed;
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this.init();
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}
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getMeteorColors() {
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const colorSchemes = [
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{
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head: "rgba(255, 255, 255, 1)",
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core: "rgba(255, 230, 150, 0.9)",
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mid: "rgba(255, 180, 80, 0.7)",
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outer: "rgba(255, 100, 50, 0.5)",
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glow: "rgba(255, 200, 100, 0.9)",
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},
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{
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head: "rgba(255, 255, 255, 1)",
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core: "rgba(180, 220, 255, 0.9)",
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mid: "rgba(100, 180, 255, 0.7)",
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outer: "rgba(50, 100, 255, 0.5)",
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glow: "rgba(100, 180, 255, 0.9)",
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},
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{
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head: "rgba(255, 255, 255, 1)",
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core: "rgba(220, 180, 255, 0.9)",
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mid: "rgba(200, 100, 255, 0.7)",
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outer: "rgba(180, 50, 255, 0.5)",
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glow: "rgba(200, 150, 255, 0.9)",
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},
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{
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head: "rgba(255, 255, 255, 1)",
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core: "rgba(180, 255, 200, 0.9)",
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mid: "rgba(80, 255, 150, 0.7)",
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outer: "rgba(50, 200, 100, 0.5)",
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glow: "rgba(150, 255, 180, 0.9)",
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},
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];
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return colorSchemes[this.colorType];
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}
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init() {
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const size = Math.random() * 4 + 10;
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const colors = this.colors;
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// Create enhanced meteor head with multiple layers
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const head = document.createElement("div");
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head.style.width = `${size}px`;
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head.style.height = `${size}px`;
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head.style.borderRadius = "50%";
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head.style.background = `
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radial-gradient(
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circle at 30% 30%,
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${colors.head} 0%,
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${colors.core} 30%,
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${colors.mid} 60%,
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${colors.outer} 100%
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)
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`;
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head.style.boxShadow = `
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0 0 ${size * 4}px ${colors.glow},
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0 0 ${size * 2}px rgba(255, 255, 255, 0.8),
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inset 0 0 ${size * 0.5}px rgba(255, 255, 255, 0.9)
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`;
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head.style.position = "absolute";
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head.style.left = "50%";
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head.style.top = "50%";
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head.style.transform = "translate(-50%, -50%)";
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head.style.zIndex = "3";
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head.style.filter = "blur(0.5px)";
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// Create multi-layer tail
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this.createTailLayer(size * 3, size * 1.2, colors.core, 1, "1px");
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this.createTailLayer(size * 5, size * 2, colors.mid, 0.6, "2px");
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this.createTailLayer(size * 8, size * 3, colors.outer, 0.3, "3px");
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// Assemble meteor
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this.element.appendChild(head);
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this.element.style.left = `${this.x}px`;
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this.element.style.top = `${this.y}px`;
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this.element.style.zIndex = "10";
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this.element.style.filter = "blur(0.5px)";
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this.head = head;
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this.size = size;
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this.container.appendChild(this.element);
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// Add trail particles
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this.createTrailParticles();
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}
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createTailLayer(length, width, color, opacity, blur) {
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const tail = document.createElement("div");
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const tailAngle = Math.atan2(this.dy, this.dx) + Math.PI;
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tail.style.width = `${length}px`;
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tail.style.height = `${width}px`;
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tail.style.position = "absolute";
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tail.style.left = "50%";
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tail.style.top = "50%";
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tail.style.transformOrigin = "left center";
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tail.style.transform = `translate(0, -50%) rotate(${tailAngle}rad)`;
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tail.style.background = `linear-gradient(to right,
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${color} 0%,
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${color.replace(")", ", 0.8)").replace("rgba", "rgba")} 20%,
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${color.replace(")", ", 0.4)").replace("rgba", "rgba")} 50%,
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${color.replace(")", ", 0.1)").replace("rgba", "rgba")} 80%,
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transparent 100%)`;
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tail.style.opacity = opacity;
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tail.style.filter = `blur(${blur})`;
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tail.style.pointerEvents = "none";
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tail.style.zIndex = "2";
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tail.style.borderRadius = "0 50% 50% 0";
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this.element.appendChild(tail);
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this.tail = tail;
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}
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createTrailParticles() {
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// Create initial trail particles
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for (let i = 0; i < 5; i++) {
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this.addTrailParticle();
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}
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}
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addTrailParticle() {
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const particle = document.createElement("div");
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const size = Math.random() * 2 + 1;
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const colors = this.colors;
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particle.style.width = `${size}px`;
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particle.style.height = `${size}px`;
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particle.style.borderRadius = "50%";
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particle.style.background = colors.mid;
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particle.style.position = "absolute";
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particle.style.left = `${this.x}px`;
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particle.style.top = `${this.y}px`;
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particle.style.boxShadow = `0 0 ${size * 3}px ${colors.glow}`;
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particle.style.opacity = "0.7";
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particle.style.zIndex = "1";
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particle.style.pointerEvents = "none";
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this.container.appendChild(particle);
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this.particles.push({
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element: particle,
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life: 1.0,
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x: this.x,
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y: this.y,
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vx: (Math.random() - 0.5) * 0.5,
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vy: (Math.random() - 0.5) * 0.5,
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size: size,
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});
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}
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update() {
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// Smooth pixel-based movement
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this.x += this.dx;
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this.y += this.dy;
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this.life -= 0.005;
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// Use pixel positioning for smooth movement
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this.element.style.left = `${this.x}px`;
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this.element.style.top = `${this.y}px`;
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this.element.style.opacity = this.life;
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// Update tail direction
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const tailAngle = Math.atan2(this.dy, this.dx) + Math.PI;
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const tails = this.element.querySelectorAll("div:not(.particle)");
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tails.forEach((tail) => {
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if (tail !== this.head) {
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tail.style.transform = `translate(0, -50%) rotate(${tailAngle}rad)`;
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tail.style.opacity = this.life;
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}
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});
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// Add new trail particles periodically
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if (Math.random() < 0.3) {
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this.addTrailParticle();
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}
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// Update existing particles with pixel positioning
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for (let i = this.particles.length - 1; i >= 0; i--) {
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const p = this.particles[i];
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p.life -= 0.02;
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p.x += p.vx;
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p.y += p.vy;
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p.element.style.left = `${p.x}px`;
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p.element.style.top = `${p.y}px`;
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p.element.style.opacity = p.life;
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p.element.style.transform = `scale(${p.life})`;
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if (p.life <= 0) {
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p.element.remove();
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this.particles.splice(i, 1);
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}
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}
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// Enhanced removal condition with fading
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if (
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this.x < -50 ||
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this.x > this.containerRect.width + 50 ||
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this.y < -50 ||
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this.y > this.containerRect.height + 50 ||
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this.life <= 0
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) {
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// Fade out particles
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this.particles.forEach((p) => {
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p.element.style.transition = "opacity 0.5s";
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p.element.style.opacity = "0";
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setTimeout(() => p.element.remove(), 500);
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});
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this.remove();
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return false;
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}
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return true;
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}
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remove() {
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// Add explosion effect when meteor dies
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if (this.life > 0.3) {
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this.createExplosion();
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}
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setTimeout(() => {
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this.element.remove();
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}, 300);
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}
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createExplosion() {
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for (let i = 0; i < 8; i++) {
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const particle = document.createElement("div");
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const size = Math.random() * 3 + 2;
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const colors = this.colors;
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particle.style.width = `${size}px`;
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particle.style.height = `${size}px`;
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particle.style.borderRadius = "50%";
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particle.style.background = colors.core;
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particle.style.position = "absolute";
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particle.style.left = `${this.x}px`;
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particle.style.top = `${this.y}px`;
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particle.style.boxShadow = `0 0 ${size * 4}px ${colors.glow}`;
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particle.style.opacity = "0.8";
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particle.style.zIndex = "2";
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this.container.appendChild(particle);
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// Animate explosion
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const angle = (i / 8) * Math.PI * 2;
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const distance = Math.random() * 20 + 10;
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const duration = Math.random() * 500 + 500;
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particle.animate(
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[
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{
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transform: "translate(0, 0) scale(1)",
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opacity: 0.8,
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},
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{
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transform: `translate(${Math.cos(angle) * distance}px, ${
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Math.sin(angle) * distance
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}px) scale(0.1)`,
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opacity: 0,
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},
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],
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{
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duration: duration,
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easing: "cubic-bezier(0.4, 0, 0.2, 1)",
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}
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).onfinish = () => particle.remove();
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}
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}
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}
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export default Meteor;
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64
src/js/animation/Star.js
Normal file
64
src/js/animation/Star.js
Normal file
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@ -0,0 +1,64 @@
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class Star {
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constructor(container) {
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this.element = document.createElement("div");
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this.element.classList.add("star");
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this.container = container;
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this.speed = Math.random() * 0.5 + 0.1;
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// Random direction angle (0 to 360 degrees)
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this.angle = Math.random() * Math.PI * 2;
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this.dx = Math.cos(this.angle) * this.speed;
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this.dy = Math.sin(this.angle) * this.speed;
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this.x = Math.random() * 100;
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this.y = Math.random() * 100;
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// Add color variation
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this.color = this.getRandomStarColor();
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this.init();
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}
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getRandomStarColor() {
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const colors = [
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"rgba(255, 255, 255, 0.9)", // Pure white
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"rgba(255, 250, 200, 0.9)", // Warm white
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"rgba(200, 220, 255, 0.9)", // Cool blue-white
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"rgba(255, 220, 180, 0.9)", // Yellow-white
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"rgba(180, 200, 255, 0.9)", // Blue-white
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];
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return colors[Math.floor(Math.random() * colors.length)];
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}
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init() {
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const size = Math.random() * 3 + 0.5;
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this.element.style.width = `${size}px`;
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this.element.style.height = `${size}px`;
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this.element.style.left = `${this.x}%`;
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this.element.style.top = `${this.y}%`;
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this.element.style.background = this.color;
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this.element.style.boxShadow = `0 0 ${size * 2}px ${this.color}`;
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this.element.style.animationDelay = `${Math.random() * 5}s`;
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this.element.style.animationDuration = `${3 + Math.random() * 4}s`;
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this.container.appendChild(this.element);
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}
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update() {
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this.x += this.dx * 0.05;
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this.y += this.dy * 0.05;
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// Wrap around when star goes off screen
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if (this.y > 100) this.y = 0;
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if (this.y < 0) this.y = 100;
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if (this.x > 100) this.x = 0;
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if (this.x < 0) this.x = 100;
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this.element.style.left = `${this.x}%`;
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this.element.style.top = `${this.y}%`;
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}
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remove() {
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this.element.remove();
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}
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}
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export default Star;
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92
src/js/animation/starBackground.js
Normal file
92
src/js/animation/starBackground.js
Normal file
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@ -0,0 +1,92 @@
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import Star from "./Star.js";
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import Meteor from "./Meteor.js";
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// State
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const starInstances = [];
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const meteorInstances = [];
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// Enhanced star creation with more stars
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function createStars() {
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const stars = document.getElementById("stars");
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const count = 400; // More stars for richer background
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stars.innerHTML = "";
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starInstances.length = 0;
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for (let i = 0; i < count; i++) {
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const star = new Star(stars);
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starInstances.push(star);
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}
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}
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// Inject required CSS for star animations
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function injectStarCSS() {
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const style = document.createElement("style");
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style.textContent = `
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.star {
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position: absolute;
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border-radius: 50%;
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animation: twinkle ease-in-out infinite;
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}
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@keyframes twinkle {
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0%, 100% { opacity: 1; }
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50% { opacity: 0.3; }
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}
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`;
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document.head.appendChild(style);
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}
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// More frequent meteor spawning with variable rates
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function trySpawnMeteor() {
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const spawnChance = 0.12; // Increased spawn rate
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if (Math.random() < spawnChance) {
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const stars = document.getElementById("stars");
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const newMeteor = new Meteor(stars);
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meteorInstances.push(newMeteor);
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}
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}
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||||
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// Enhanced animation loop
|
||||
function animateStars() {
|
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starInstances.forEach((star) => star.update());
|
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|
||||
// Update meteors and remove dead ones
|
||||
for (let i = meteorInstances.length - 1; i >= 0; i--) {
|
||||
if (!meteorInstances[i].update()) {
|
||||
meteorInstances.splice(i, 1);
|
||||
}
|
||||
}
|
||||
|
||||
requestAnimationFrame(animateStars);
|
||||
}
|
||||
|
||||
// Meteor burst effect
|
||||
function createMeteorBurst() {
|
||||
for (let i = 0; i < 3; i++) {
|
||||
setTimeout(() => {
|
||||
const stars = document.getElementById("stars");
|
||||
const newMeteor = new Meteor(stars);
|
||||
meteorInstances.push(newMeteor);
|
||||
}, i * 200);
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize everything
|
||||
function init() {
|
||||
injectStarCSS();
|
||||
createStars();
|
||||
animateStars();
|
||||
|
||||
// More frequent meteor spawning
|
||||
setInterval(trySpawnMeteor, 2000);
|
||||
|
||||
// Add occasional meteor bursts
|
||||
setInterval(createMeteorBurst, 15000);
|
||||
}
|
||||
|
||||
// Start when DOM is ready
|
||||
if (document.readyState === "loading") {
|
||||
document.addEventListener("DOMContentLoaded", init);
|
||||
} else {
|
||||
init();
|
||||
}
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
// Create stellar background
|
||||
function createStars() {
|
||||
const stars = document.getElementById("stars");
|
||||
const count = 250;
|
||||
stars.innerHTML = ""; // Clear any existing stars
|
||||
|
||||
for (let i = 0; i < count; i++) {
|
||||
const star = document.createElement("div");
|
||||
star.classList.add("star");
|
||||
|
||||
const size = Math.random() * 3;
|
||||
star.style.width = `${size}px`;
|
||||
star.style.height = `${size}px`;
|
||||
|
||||
star.style.left = `${Math.random() * 100}%`;
|
||||
star.style.top = `${Math.random() * 100}%`;
|
||||
|
||||
star.style.animationDelay = `${Math.random() * 5}s`;
|
||||
|
||||
stars.appendChild(star);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue