diff --git a/secret/snake/game.js b/secret/snake/game.js
deleted file mode 100644
index a9f50a8..0000000
--- a/secret/snake/game.js
+++ /dev/null
@@ -1,144 +0,0 @@
-'use strict';
-
-const upButton = document.getElementById('up');
-const downButton = document.getElementById('down');
-const leftButton = document.getElementById('left');
-const rightButton = document.getElementById('right');
-const startButton = document.getElementById('start');
-const grid = document.createElement('div');
-grid.id = 'grid';
-document.querySelector('.game').appendChild(grid);
-
-let snake = [{ x: 5, y: 5 }];
-let apple = { x: 8, y: 5 };
-let direction = { x: 0, y: 0 };
-let gameInterval = null;
-let isGameRunning = false;
-const gridSize = 10;
-
-function initGame() {
- grid.style.display = 'grid';
- grid.style.gridTemplateColumns = `repeat(${gridSize}, 1fr)`;
- grid.style.gridTemplateRows = `repeat(${gridSize}, 1fr)`;
- grid.style.width = '350px';
- grid.style.height = '350px';
- document.getElementById('title').style.display = 'none';
- document.getElementById('description').style.display = 'none';
-
- isGameRunning = true;
- snake = [{ x: 5, y: 5 }];
- apple = spawnApple();
- direction = { x: 0, y: 0 };
-
- clearInterval(gameInterval);
- gameInterval = setInterval(gameLoop, 200);
- render();
-}
-
-function spawnApple() {
- let newApple;
- do {
- newApple = {
- x: Math.floor(Math.random() * gridSize),
- y: Math.floor(Math.random() * gridSize)
- };
- } while (snake.some(segment => segment.x === newApple.x && segment.y === newApple.y));
- return newApple;
-}
-
-function updateSnake() {
- const newHead = {
- x: snake[0].x + direction.x,
- y: snake[0].y + direction.y
- };
-
- if (newHead.x < 0) newHead.x = gridSize - 1;
- if (newHead.y < 0) newHead.y = gridSize - 1;
- if (newHead.x >= gridSize) newHead.x = 0;
- if (newHead.y >= gridSize) newHead.y = 0;
-
- if (snake.some(segment => segment.x === newHead.x && segment.y === newHead.y)) {
- gameOver();
- return;
- }
-
- snake.unshift(newHead);
-
- if (newHead.x === apple.x && newHead.y === apple.y) {
- apple = spawnApple();
- } else {
- snake.pop();
- }
-}
-
-function render() {
- grid.innerHTML = "";
-
- for (let y = 0; y < gridSize; y++) {
- for (let x = 0; x < gridSize; x++) {
- const cell = document.createElement("div");
- cell.classList.add("cell");
-
- if ((x + y) % 2 === 0) {
- cell.classList.add("light-green");
- } else {
- cell.classList.add("dark-green");
- }
-
- if (snake.some(segment => segment.x === x && segment.y === y)) {
- cell.classList.add("snake");
- }
-
- if (apple.x === x && apple.y === y) {
- cell.classList.add("apple");
- }
-
- grid.appendChild(cell);
- }
- }
-}
-
-function gameLoop() {
- if (!isGameRunning) return;
- updateSnake();
- render();
-}
-
-function gameOver() {
- alert('Game Over!');
- clearInterval(gameInterval);
- isGameRunning = false;
-}
-
-function handleDirectionInput(key) {
- switch (key) {
- case 'ArrowUp':
- case 'w':
- if (direction.y === 0) direction = { x: 0, y: -1 };
- break;
- case 'ArrowDown':
- case 's':
- if (direction.y === 0) direction = { x: 0, y: 1 };
- break;
- case 'ArrowLeft':
- case 'a':
- if (direction.x === 0) direction = { x: -1, y: 0 };
- break;
- case 'ArrowRight':
- case 'd':
- if (direction.x === 0) direction = { x: 1, y: 0 };
- break;
- }
-}
-
-upButton.addEventListener('click', () => handleDirectionInput('ArrowUp'));
-downButton.addEventListener('click', () => handleDirectionInput('ArrowDown'));
-leftButton.addEventListener('click', () => handleDirectionInput('ArrowLeft'));
-rightButton.addEventListener('click', () => handleDirectionInput('ArrowRight'));
-startButton.addEventListener('click', () => {
- if (!isGameRunning) initGame();
-});
-
-document.addEventListener('keydown', (event) => {
- handleDirectionInput(event.key);
-});
diff --git a/secret/snake/index.html b/secret/snake/index.html
deleted file mode 100644
index 47205b4..0000000
--- a/secret/snake/index.html
+++ /dev/null
@@ -1,49 +0,0 @@
-
-
-
-
-
-
Snake - Game
-
-
-
-
-
-
-
- Snake - Game
-
-
Description
-
Eat as many apples and grow as much as possible
-
◀ or A or arrow left = move left
-
▶ or D or arrow right = move right
-
▲ or W or arrow up = move up
-
▼ or S or arrow down = move down
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/secret/snake/styles.css b/secret/snake/styles.css
deleted file mode 100644
index 556a94a..0000000
--- a/secret/snake/styles.css
+++ /dev/null
@@ -1,238 +0,0 @@
-/* Base Reset */
-body,
-html {
- margin: 0;
- padding: 0;
- font-family: monospace;
- background-color: #3a2d56;
- display: flex;
- justify-content: center;
- align-items: center;
- height: 100vh;
-}
-
-/* GameBoy Layout */
-.gameboy {
- background-color: #5f4c82; /* Game Boy Color purple shell */
- width: 441px;
- height: 735px;
- border-radius: 20px;
- box-shadow: 0 8px 16px rgba(0, 0, 0, 0.6);
- display: flex;
- flex-direction: column;
- align-items: center;
- padding: 10px;
- position: relative;
-}
-
-@media(max-width: 768px) {
- .gameboy {
- width: 100vw;
- height: 100vh;
- border-radius: 0;
- }
-}
-
-/* Screen */
-.screen {
- background-color: black;
- border: 4px solid #0f380f;
- width: 90%;
- height: 55%;
- margin-top: 20px;
- border-radius: 10px;
- display: flex;
- justify-content: center;
- align-items: center;
- box-shadow: inset 0 4px 8px rgba(0, 0, 0, 0.5);
- overflow: hidden;
-}
-
-.game {
- text-align: center;
- width: 90%;
-}
-
-/* Titles */
-h1 {
- font-size: 2rem;
- margin-bottom: 10px;
- text-transform: uppercase;
- color: #9bbc0f;
-}
-
-.description,
-.description p {
- font-size: 1.2rem;
- margin: 0 auto;
- padding: 0 auto;
- color: white;
-}
-
-/* Grid container */
-#grid {
- display: grid;
- grid-template-columns: repeat(10, 1fr); /* Adjust to match gridSize */
- grid-template-rows: repeat(10, 1fr); /* Adjust to match gridSize */
- width: 400px; /* Adjust as needed */
- height: 400px; /* Adjust as needed */
- border: 2px solid #0f380f;
- margin: 20px auto;
- /* initially hide */
- display: none;
-}
-
-/* Individual cells */
-.cell {
- width: 100%;
- height: 100%;
-}
-
-.cell.light-green {
- background-color: #9bbc0f;
-}
-
-.cell.dark-green {
- background-color: #0f380f;
-}
-
-/* Snake styling */
-.snake {
- background-color: #e600ff; /* Snake color */
- z-index: 1000;
-}
-
-/* Apple styling */
-.apple {
- background-color: red; /* Apple color */
- z-index: 999;
-}
-
-/* Controls Section */
-.controls {
- margin-top: 20px;
- display: flex;
- justify-content: space-between;
- width: 80%;
- align-items: center;
-}
-
-/* D-Pad */
-.dpad {
- position: relative;
- width: 120px;
- height: 120px;
-}
-
-/* Base Styling for D-Pad Buttons */
-.dpad-btn {
- background-color: #0f380f;
- color: #9bbc0f;
- border: none;
- border-radius: 5px;
- position: absolute;
- width: 42px;
- height: 42px;
- font-size: 1.5rem;
- display: flex;
- justify-content: center;
- align-items: center;
- cursor: pointer;
- z-index: 1;
-}
-
-.dpad-btn.up {
- top: 0;
- left: 50%;
- transform: translateX(-50%);
-}
-
-.dpad-btn.down {
- bottom: 0;
- left: 50%;
- transform: translateX(-50%);
-}
-
-.dpad-btn.left {
- top: 50%;
- left: 0;
- transform: translateY(-50%);
-}
-
-.dpad-btn.right {
- top: 50%;
- right: 0;
- transform: translateY(-50%);
-}
-
-/* D-Pad Center to Connect Buttons */
-.dpad-center {
- background-color: #0f380f;
- position: absolute;
- top: 50%;
- left: 50%;
- transform: translate(-50%, -50%);
- width: 40px;
- height: 40px;
- border: 2px solid transparent;
- z-index: 0;
- border-radius: 5px;
-}
-
-/* A and B Buttons */
-.action-buttons {
- display: flex;
- flex-direction: column;
- justify-content: space-between;
- height: 200px;
-}
-
-.btn {
- background-color: #0f380f;
- color: #9bbc0f;
- border: 2px solid #9bbc0f;
- border-radius: 50%;
- width: 60px;
- height: 60px;
- font-size: 1.8rem;
- cursor: pointer;
- transition: transform 0.1s, background-color 0.2s;
-}
-
-.btn:hover {
- background-color: #9bbc0f;
- color: #0f380f;
-}
-
-.btn:active {
- transform: scale(0.9);
-}
-
-/* Start Button */
-.start-btn {
- background-color: #0f380f;
- color: #9bbc0f;
- border: 2px solid #9bbc0f;
- border-radius: 5px;
- width: 100px;
- height: 40px;
- font-size: 1.2rem;
- cursor: pointer;
- transition: transform 0.1s, background-color 0.2s;
- margin-bottom: 20px;
-}
-
-.start-btn:hover {
- background-color: #9bbc0f;
- color: #0f380f;
-}
-
-.start-btn:active {
- transform: scale(0.9);
-}
-
-/* Hidden Canvas for Debugging or Fallback */
-canvas {
- display: none;
- z-index: 1000;
-}
diff --git a/secret/snake/styles.js b/secret/snake/styles.js
deleted file mode 100644
index 6706f60..0000000
--- a/secret/snake/styles.js
+++ /dev/null
@@ -1,60 +0,0 @@
-'use strict';
-const aBtn = document.querySelector('#a');
-const bBtn = document.querySelector('#b');
-const gameboy = document.querySelector('.gameboy');
-const html = document.documentElement;
-const body = document.body;
-const dpadButtons = document.querySelectorAll('.dpad-btn');
-const dpadCenter = document.querySelector('.dpad-center'); // Darker variant
-const actionButtons = document.querySelectorAll('.btn');
-
-const colors = [
- { gameboyColor: '#B39DDB', htmlColor: '#D1C4E9', buttonColor: '#673AB7', buttonTextColor: '#FFFFFF', dpadCenterColor: '#5E35B1' },
- { gameboyColor: '#FFC107', htmlColor: '#FFF9C4', buttonColor: '#FF9800', buttonTextColor: '#000000', dpadCenterColor: '#EF6C00' },
- { gameboyColor: '#8BC34A', htmlColor: '#C5E1A5', buttonColor: '#FF5722', buttonTextColor: '#FFFFFF', dpadCenterColor: '#E64A19' },
- { gameboyColor: '#F44336', htmlColor: '#FFCDD2', buttonColor: '#E91E63', buttonTextColor: '#FFFFFF', dpadCenterColor: '#C2185B' },
- { gameboyColor: '#03A9F4', htmlColor: '#BBDEFB', buttonColor: '#FFEB3B', buttonTextColor: '#000000', dpadCenterColor: '#0277BD' },
- { gameboyColor: '#FF7043', htmlColor: '#FFCCBC', buttonColor: '#FF5722', buttonTextColor: '#FFFFFF', dpadCenterColor: '#D84315' },
- { gameboyColor: '#9C27B0', htmlColor: '#E1BEE7', buttonColor: '#7B1FA2', buttonTextColor: '#FFFFFF', dpadCenterColor: '#6A1B9A' },
- { gameboyColor: '#FFD700', htmlColor: '#FFF9C4', buttonColor: '#FF9800', buttonTextColor: '#FFFFFF', dpadCenterColor: '#F57F17' },
- { gameboyColor: '#009688', htmlColor: '#B2DFDB', buttonColor: '#4CAF50', buttonTextColor: '#FFFFFF', dpadCenterColor: '#00796B' },
- { gameboyColor: '#795548', htmlColor: '#D7CCC8', buttonColor: '#9E9E9E', buttonTextColor: '#000000', dpadCenterColor: '#5D4037' },
- { gameboyColor: '#FF5733', htmlColor: '#FFCCCB', buttonColor: '#C70039', buttonTextColor: '#FFFFFF', dpadCenterColor: '#B71C1C' },
- { gameboyColor: '#00BCD4', htmlColor: '#B2EBF2', buttonColor: '#00ACC1', buttonTextColor: '#FFFFFF', dpadCenterColor: '#00838F' }
-];
-
-let currentColorIndex = localStorage.getItem('gameboyColorIndex') ? parseInt(localStorage.getItem('gameboyColorIndex')) : 0;
-
-function updateGameBoyColor() {
- gameboy.style.backgroundColor = colors[currentColorIndex].gameboyColor;
- html.style.backgroundColor = colors[currentColorIndex].htmlColor;
- body.style.backgroundColor = colors[currentColorIndex].htmlColor;
-
- dpadButtons.forEach(button => {
- button.style.backgroundColor = colors[currentColorIndex].buttonColor;
- button.style.color = colors[currentColorIndex].buttonTextColor;
- });
-
- // Using darker dpad center color
- dpadCenter.style.backgroundColor = colors[currentColorIndex].dpadCenterColor;
- dpadCenter.style.color = colors[currentColorIndex].buttonTextColor;
-
- actionButtons.forEach(button => {
- button.style.backgroundColor = colors[currentColorIndex].buttonColor;
- button.style.color = colors[currentColorIndex].buttonTextColor;
- });
-}
-
-aBtn.addEventListener('click', () => {
- currentColorIndex = (currentColorIndex - 1 + colors.length) % colors.length;
- localStorage.setItem('gameboyColorIndex', currentColorIndex);
- updateGameBoyColor();
-});
-
-bBtn.addEventListener('click', () => {
- currentColorIndex = (currentColorIndex + 1) % colors.length;
- localStorage.setItem('gameboyColorIndex', currentColorIndex);
- updateGameBoyColor();
-});
-
-updateGameBoyColor();
diff --git a/webGames/index.html b/webGames/index.html
index 320999d..fe1628d 100644
--- a/webGames/index.html
+++ b/webGames/index.html
@@ -15,7 +15,7 @@