diff --git a/secret/endlessRunner/index.html b/secret/endlessRunner/index.html deleted file mode 100644 index e69de29..0000000 diff --git a/secret/endlessRunner/script.js b/secret/endlessRunner/script.js deleted file mode 100644 index e69de29..0000000 diff --git a/secret/endlessRunner/styles.css b/secret/endlessRunner/styles.css deleted file mode 100644 index e69de29..0000000 diff --git a/secret/images/default.jpeg b/secret/images/default.jpeg deleted file mode 100644 index 610df27..0000000 Binary files a/secret/images/default.jpeg and /dev/null differ diff --git a/secret/index.html b/secret/index.html index 110c75b..bbfd0d7 100644 --- a/secret/index.html +++ b/secret/index.html @@ -31,7 +31,7 @@ - Image can't be displayed + Image can't be displayed

Secret Blackjack

@@ -41,7 +41,7 @@

- Image can't be displayed + Image can't be displayed

Snake

@@ -51,7 +51,7 @@

- Image can't be displayed + Image can't be displayed

Solitaire

@@ -81,7 +81,7 @@

- Image can't be displayed + Image can't be displayed

Endless Runner

diff --git a/secret/snake/game.js b/secret/snake/game.js deleted file mode 100644 index a9f50a8..0000000 --- a/secret/snake/game.js +++ /dev/null @@ -1,144 +0,0 @@ -'use strict'; - -const upButton = document.getElementById('up'); -const downButton = document.getElementById('down'); -const leftButton = document.getElementById('left'); -const rightButton = document.getElementById('right'); -const startButton = document.getElementById('start'); -const grid = document.createElement('div'); -grid.id = 'grid'; -document.querySelector('.game').appendChild(grid); - -let snake = [{ x: 5, y: 5 }]; -let apple = { x: 8, y: 5 }; -let direction = { x: 0, y: 0 }; -let gameInterval = null; -let isGameRunning = false; -const gridSize = 10; - -function initGame() { - grid.style.display = 'grid'; - grid.style.gridTemplateColumns = `repeat(${gridSize}, 1fr)`; - grid.style.gridTemplateRows = `repeat(${gridSize}, 1fr)`; - grid.style.width = '350px'; - grid.style.height = '350px'; - document.getElementById('title').style.display = 'none'; - document.getElementById('description').style.display = 'none'; - - isGameRunning = true; - snake = [{ x: 5, y: 5 }]; - apple = spawnApple(); - direction = { x: 0, y: 0 }; - - clearInterval(gameInterval); - gameInterval = setInterval(gameLoop, 200); - render(); -} - -function spawnApple() { - let newApple; - do { - newApple = { - x: Math.floor(Math.random() * gridSize), - y: Math.floor(Math.random() * gridSize) - }; - } while (snake.some(segment => segment.x === newApple.x && segment.y === newApple.y)); - return newApple; -} - -function updateSnake() { - const newHead = { - x: snake[0].x + direction.x, - y: snake[0].y + direction.y - }; - - if (newHead.x < 0) newHead.x = gridSize - 1; - if (newHead.y < 0) newHead.y = gridSize - 1; - if (newHead.x >= gridSize) newHead.x = 0; - if (newHead.y >= gridSize) newHead.y = 0; - - if (snake.some(segment => segment.x === newHead.x && segment.y === newHead.y)) { - gameOver(); - return; - } - - snake.unshift(newHead); - - if (newHead.x === apple.x && newHead.y === apple.y) { - apple = spawnApple(); - } else { - snake.pop(); - } -} - -function render() { - grid.innerHTML = ""; - - for (let y = 0; y < gridSize; y++) { - for (let x = 0; x < gridSize; x++) { - const cell = document.createElement("div"); - cell.classList.add("cell"); - - if ((x + y) % 2 === 0) { - cell.classList.add("light-green"); - } else { - cell.classList.add("dark-green"); - } - - if (snake.some(segment => segment.x === x && segment.y === y)) { - cell.classList.add("snake"); - } - - if (apple.x === x && apple.y === y) { - cell.classList.add("apple"); - } - - grid.appendChild(cell); - } - } -} - -function gameLoop() { - if (!isGameRunning) return; - updateSnake(); - render(); -} - -function gameOver() { - alert('Game Over!'); - clearInterval(gameInterval); - isGameRunning = false; -} - -function handleDirectionInput(key) { - switch (key) { - case 'ArrowUp': - case 'w': - if (direction.y === 0) direction = { x: 0, y: -1 }; - break; - case 'ArrowDown': - case 's': - if (direction.y === 0) direction = { x: 0, y: 1 }; - break; - case 'ArrowLeft': - case 'a': - if (direction.x === 0) direction = { x: -1, y: 0 }; - break; - case 'ArrowRight': - case 'd': - if (direction.x === 0) direction = { x: 1, y: 0 }; - break; - } -} - -upButton.addEventListener('click', () => handleDirectionInput('ArrowUp')); -downButton.addEventListener('click', () => handleDirectionInput('ArrowDown')); -leftButton.addEventListener('click', () => handleDirectionInput('ArrowLeft')); -rightButton.addEventListener('click', () => handleDirectionInput('ArrowRight')); -startButton.addEventListener('click', () => { - if (!isGameRunning) initGame(); -}); - -document.addEventListener('keydown', (event) => { - handleDirectionInput(event.key); -}); diff --git a/secret/snake/index.html b/secret/snake/index.html deleted file mode 100644 index 47205b4..0000000 --- a/secret/snake/index.html +++ /dev/null @@ -1,49 +0,0 @@ - - - - - - Snake - Game - - - -

- -
-
-

Snake - Game

-
-

Description

-

Eat as many apples and grow as much as possible

-

◀ or A or arrow left = move left

-

▶ or D or arrow right = move right

-

▲ or W or arrow up = move up

-

▼ or S or arrow down = move down

-
- -
-
- - -
- -
- - -
- - -
- - -
- - - -
-
-
- - - - diff --git a/secret/snake/styles.css b/secret/snake/styles.css deleted file mode 100644 index 556a94a..0000000 --- a/secret/snake/styles.css +++ /dev/null @@ -1,238 +0,0 @@ -/* Base Reset */ -body, -html { - margin: 0; - padding: 0; - font-family: monospace; - background-color: #3a2d56; - display: flex; - justify-content: center; - align-items: center; - height: 100vh; -} - -/* GameBoy Layout */ -.gameboy { - background-color: #5f4c82; /* Game Boy Color purple shell */ - width: 441px; - height: 735px; - border-radius: 20px; - box-shadow: 0 8px 16px rgba(0, 0, 0, 0.6); - display: flex; - flex-direction: column; - align-items: center; - padding: 10px; - position: relative; -} - -@media(max-width: 768px) { - .gameboy { - width: 100vw; - height: 100vh; - border-radius: 0; - } -} - -/* Screen */ -.screen { - background-color: black; - border: 4px solid #0f380f; - width: 90%; - height: 55%; - margin-top: 20px; - border-radius: 10px; - display: flex; - justify-content: center; - align-items: center; - box-shadow: inset 0 4px 8px rgba(0, 0, 0, 0.5); - overflow: hidden; -} - -.game { - text-align: center; - width: 90%; -} - -/* Titles */ -h1 { - font-size: 2rem; - margin-bottom: 10px; - text-transform: uppercase; - color: #9bbc0f; -} - -.description, -.description p { - font-size: 1.2rem; - margin: 0 auto; - padding: 0 auto; - color: white; -} - -/* Grid container */ -#grid { - display: grid; - grid-template-columns: repeat(10, 1fr); /* Adjust to match gridSize */ - grid-template-rows: repeat(10, 1fr); /* Adjust to match gridSize */ - width: 400px; /* Adjust as needed */ - height: 400px; /* Adjust as needed */ - border: 2px solid #0f380f; - margin: 20px auto; - /* initially hide */ - display: none; -} - -/* Individual cells */ -.cell { - width: 100%; - height: 100%; -} - -.cell.light-green { - background-color: #9bbc0f; -} - -.cell.dark-green { - background-color: #0f380f; -} - -/* Snake styling */ -.snake { - background-color: #e600ff; /* Snake color */ - z-index: 1000; -} - -/* Apple styling */ -.apple { - background-color: red; /* Apple color */ - z-index: 999; -} - -/* Controls Section */ -.controls { - margin-top: 20px; - display: flex; - justify-content: space-between; - width: 80%; - align-items: center; -} - -/* D-Pad */ -.dpad { - position: relative; - width: 120px; - height: 120px; -} - -/* Base Styling for D-Pad Buttons */ -.dpad-btn { - background-color: #0f380f; - color: #9bbc0f; - border: none; - border-radius: 5px; - position: absolute; - width: 42px; - height: 42px; - font-size: 1.5rem; - display: flex; - justify-content: center; - align-items: center; - cursor: pointer; - z-index: 1; -} - -.dpad-btn.up { - top: 0; - left: 50%; - transform: translateX(-50%); -} - -.dpad-btn.down { - bottom: 0; - left: 50%; - transform: translateX(-50%); -} - -.dpad-btn.left { - top: 50%; - left: 0; - transform: translateY(-50%); -} - -.dpad-btn.right { - top: 50%; - right: 0; - transform: translateY(-50%); -} - -/* D-Pad Center to Connect Buttons */ -.dpad-center { - background-color: #0f380f; - position: absolute; - top: 50%; - left: 50%; - transform: translate(-50%, -50%); - width: 40px; - height: 40px; - border: 2px solid transparent; - z-index: 0; - border-radius: 5px; -} - -/* A and B Buttons */ -.action-buttons { - display: flex; - flex-direction: column; - justify-content: space-between; - height: 200px; -} - -.btn { - background-color: #0f380f; - color: #9bbc0f; - border: 2px solid #9bbc0f; - border-radius: 50%; - width: 60px; - height: 60px; - font-size: 1.8rem; - cursor: pointer; - transition: transform 0.1s, background-color 0.2s; -} - -.btn:hover { - background-color: #9bbc0f; - color: #0f380f; -} - -.btn:active { - transform: scale(0.9); -} - -/* Start Button */ -.start-btn { - background-color: #0f380f; - color: #9bbc0f; - border: 2px solid #9bbc0f; - border-radius: 5px; - width: 100px; - height: 40px; - font-size: 1.2rem; - cursor: pointer; - transition: transform 0.1s, background-color 0.2s; - margin-bottom: 20px; -} - -.start-btn:hover { - background-color: #9bbc0f; - color: #0f380f; -} - -.start-btn:active { - transform: scale(0.9); -} - -/* Hidden Canvas for Debugging or Fallback */ -canvas { - display: none; - z-index: 1000; -} diff --git a/secret/snake/styles.js b/secret/snake/styles.js deleted file mode 100644 index 6706f60..0000000 --- a/secret/snake/styles.js +++ /dev/null @@ -1,60 +0,0 @@ -'use strict'; -const aBtn = document.querySelector('#a'); -const bBtn = document.querySelector('#b'); -const gameboy = document.querySelector('.gameboy'); -const html = document.documentElement; -const body = document.body; -const dpadButtons = document.querySelectorAll('.dpad-btn'); -const dpadCenter = document.querySelector('.dpad-center'); // Darker variant -const actionButtons = document.querySelectorAll('.btn'); - -const colors = [ - { gameboyColor: '#B39DDB', htmlColor: '#D1C4E9', buttonColor: '#673AB7', buttonTextColor: '#FFFFFF', dpadCenterColor: '#5E35B1' }, - { gameboyColor: '#FFC107', htmlColor: '#FFF9C4', buttonColor: '#FF9800', buttonTextColor: '#000000', dpadCenterColor: '#EF6C00' }, - { gameboyColor: '#8BC34A', htmlColor: '#C5E1A5', buttonColor: '#FF5722', buttonTextColor: '#FFFFFF', dpadCenterColor: '#E64A19' }, - { gameboyColor: '#F44336', htmlColor: '#FFCDD2', buttonColor: '#E91E63', buttonTextColor: '#FFFFFF', dpadCenterColor: '#C2185B' }, - { gameboyColor: '#03A9F4', htmlColor: '#BBDEFB', buttonColor: '#FFEB3B', buttonTextColor: '#000000', dpadCenterColor: '#0277BD' }, - { gameboyColor: '#FF7043', htmlColor: '#FFCCBC', buttonColor: '#FF5722', buttonTextColor: '#FFFFFF', dpadCenterColor: '#D84315' }, - { gameboyColor: '#9C27B0', htmlColor: '#E1BEE7', buttonColor: '#7B1FA2', buttonTextColor: '#FFFFFF', dpadCenterColor: '#6A1B9A' }, - { gameboyColor: '#FFD700', htmlColor: '#FFF9C4', buttonColor: '#FF9800', buttonTextColor: '#FFFFFF', dpadCenterColor: '#F57F17' }, - { gameboyColor: '#009688', htmlColor: '#B2DFDB', buttonColor: '#4CAF50', buttonTextColor: '#FFFFFF', dpadCenterColor: '#00796B' }, - { gameboyColor: '#795548', htmlColor: '#D7CCC8', buttonColor: '#9E9E9E', buttonTextColor: '#000000', dpadCenterColor: '#5D4037' }, - { gameboyColor: '#FF5733', htmlColor: '#FFCCCB', buttonColor: '#C70039', buttonTextColor: '#FFFFFF', dpadCenterColor: '#B71C1C' }, - { gameboyColor: '#00BCD4', htmlColor: '#B2EBF2', buttonColor: '#00ACC1', buttonTextColor: '#FFFFFF', dpadCenterColor: '#00838F' } -]; - -let currentColorIndex = localStorage.getItem('gameboyColorIndex') ? parseInt(localStorage.getItem('gameboyColorIndex')) : 0; - -function updateGameBoyColor() { - gameboy.style.backgroundColor = colors[currentColorIndex].gameboyColor; - html.style.backgroundColor = colors[currentColorIndex].htmlColor; - body.style.backgroundColor = colors[currentColorIndex].htmlColor; - - dpadButtons.forEach(button => { - button.style.backgroundColor = colors[currentColorIndex].buttonColor; - button.style.color = colors[currentColorIndex].buttonTextColor; - }); - - // Using darker dpad center color - dpadCenter.style.backgroundColor = colors[currentColorIndex].dpadCenterColor; - dpadCenter.style.color = colors[currentColorIndex].buttonTextColor; - - actionButtons.forEach(button => { - button.style.backgroundColor = colors[currentColorIndex].buttonColor; - button.style.color = colors[currentColorIndex].buttonTextColor; - }); -} - -aBtn.addEventListener('click', () => { - currentColorIndex = (currentColorIndex - 1 + colors.length) % colors.length; - localStorage.setItem('gameboyColorIndex', currentColorIndex); - updateGameBoyColor(); -}); - -bBtn.addEventListener('click', () => { - currentColorIndex = (currentColorIndex + 1) % colors.length; - localStorage.setItem('gameboyColorIndex', currentColorIndex); - updateGameBoyColor(); -}); - -updateGameBoyColor(); diff --git a/webGames/index.html b/webGames/index.html index 320999d..fe1628d 100644 --- a/webGames/index.html +++ b/webGames/index.html @@ -15,7 +15,7 @@
Image can't be displayed

Snake

@@ -28,7 +28,7 @@
Image can't be displayed

Solitaire

@@ -71,7 +71,7 @@
Image can't be displayed

Endless Runner