diff --git a/secret/mineSweeper/index.html b/secret/mineSweeper/index.html
deleted file mode 100644
index c393c43..0000000
--- a/secret/mineSweeper/index.html
+++ /dev/null
@@ -1,23 +0,0 @@
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Minesweeper
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diff --git a/secret/mineSweeper/script.js b/secret/mineSweeper/script.js
deleted file mode 100644
index d1cb835..0000000
--- a/secret/mineSweeper/script.js
+++ /dev/null
@@ -1,173 +0,0 @@
-// document.getElementById('startGame').addEventListener('click', function () {
-// // Get values from the inputs
-// const gridSize = parseInt(document.getElementById('gridSize').value);
-// const bombs = parseInt(document.getElementById('bombs').value);
-
-// // Hide settings and show canvas
-// document.getElementById('settings').style.display = 'none';
-// document.getElementById('game').style.display = 'block';
-
-// // Assuming renderGame is a function to draw the canvas or initiate the game
-// renderGame(gridSize, bombs);
-// });
-
-// function renderGame(gridSize, bombs) {
-// // Placeholder for actual game rendering logic
-// const canvas = document.getElementById('game');
-// const ctx = canvas.getContext('2d');
-// canvas.width = gridSize * 20; // Assuming gridSize affects canvas size
-// canvas.height = gridSize * 20;
-
-// // Draw grid or bombs based on input values
-// ctx.fillStyle = '#007bff';
-// ctx.fillRect(0, 0, canvas.width, canvas.height);
-// }
-
-const canvas = document.getElementById('game');
-const ctx = canvas.getContext('2d');
-
-class Minesweeper {
- constructor(w, h, bombs) {
- this.size = 25;
- this.field = new Array(w);
- this.bombs = new Array(w);
- for (let x = 0; x < this.field.length; x++) {
- this.field[x] = new Array(h);
- this.bombs[x] = new Array(h);
- for (let y = 0; y < this.field.length; y++) {
- this.field[x][y] = 1;
- this.bombs[x][y] = false;
- }
- }
-
- for (let i = 0; i < bombs; i++) {
- let x = Math.floor(Math.random() * w);
- let y = Math.floor(Math.random() * h);
- this.bombs[x][y] ? i-- : this.bombs[x][y] = true;
- }
-
- this.drawField();
- }
-
- getNearbyBombs(x, y) {
- let counter = 0;
- for (let newX = x - 1; newX <= x + 1; newX++) {
- for (let newY = y - 1; newY <= y + 1; newY++) {
- if (newX < this.field.length && newX >= 0 && newY < this.field[0].length && newY >= 0) {
- this.bombs[newX][newY] ? counter++ : {};
- }
- }
- }
- return counter;
- }
-
- checkWin() {
- for (let x = 0; x < this.field.length; x++) {
- for (let y = 0; y < this.field[x].length; y++) {
- if (this.field[x][y] != 0 && !this.bombs[x][y]) {
- return;
- }
- }
- }
- this.drawField();
- alert("You won!");
- window.location.reload();
- }
-
- markSquare(x, y) {
- if (x < this.field.length && y < this.field[0].length) {
- switch (this.field[x][y]) {
- case 1:
- this.field[x][y]++;
- break;
- case 2:
- this.field[x][y]++;
- break;
- case 3:
- this.field[x][y] = 1;
- break;
- default:
- break;
- }
- this.drawField();
- }
- }
-
- uncoverSquare(x, y) {
- if (x < this.field.length && x >= 0 && y < this.field[0].length && y >= 0) {
- if (this.bombs[x][y] && this.field[x][y] == 1) {
- alert("You lost!");
- window.location.reload();
- } else if (this.field[x][y] == 1) {
- this.field[x][y] = 0;
- if (this.getNearbyBombs(x, y) == 0) {
- for (let newX = x - 1; newX <= x + 1; newX++) {
- for (let newY = y - 1; newY <= y + 1; newY++) {
- if (newX < this.field.length && newX >= 0 && newY < this.field[0].length && newY >= 0) {
- this.field[newX][newY] == 1 ? this.uncoverSquare(newX, newY) : {};
- }
- }
- }
- }
- };
- this.checkWin();
- this.drawField();
- }
- }
-
- drawSquare(x, y, type) {
- ctx.lineWidth = 3;
- x += 2, y += 2;
- let color1 = (x + y) % 2 === 0 ? '#D3D3D3' : '#A9A9A9';
- let activeColor = (x + y) % 2 === 0 ? '#4CAF50' : '#81C784';
- ctx.fillStyle = type !== 0 ? activeColor : color1;
- ctx.fillRect(x * this.size, y * this.size, this.size, this.size);
- ctx.strokeStyle = '#000';
- ctx.strokeRect(x * this.size, y * this.size, this.size, this.size);
-
- if (type != 1) {
- const fontSize = this.size / 2;
- const number = this.getNearbyBombs(x - 2, y - 2);
- let finalPrint;
- ctx.font = `${fontSize}px sans-serif`;
- ctx.fillStyle = '#000';
- type == 0 ? finalPrint = number ? number : ' ' : {};
- type == 2 ? finalPrint = '🚩' : {};
- type == 3 ? finalPrint = '❓' : {};
- ctx.fillText(finalPrint, x * this.size + fontSize / (type == 0 ? 1.5 : 1.8), y * this.size + fontSize * 1.3);
- }
- }
-
- drawField() {
- canvas.width = window.innerWidth;
- canvas.height = window.innerHeight;
- const squareWidth = canvas.width / (this.field.length + 4);
- const squareHeight = canvas.height / (this.field[0].length + 4);
- squareHeight > squareWidth ? this.size = squareWidth : this.size = squareHeight;
-
- const offsetX = (canvas.width - (this.field.length * this.size)) / 2;
- const offsetY = (canvas.height - (this.field[0].length * this.size)) / 2;
-
- for (let x = 0; x < this.field.length; x++) {
- for (let y = 0; y < this.field[x].length; y++) {
- this.drawSquare(x, y, this.field[x][y], offsetX, offsetY);
- }
- }
- }
-}
-
-let field = new Minesweeper(18, 18, 54);
-window.addEventListener('resize', () => field.drawField());
-canvas.addEventListener('click', (event) => {
- const rect = canvas.getBoundingClientRect();
- const x = Math.floor((event.clientX - rect.left - field.size * 2) / field.size);
- const y = Math.floor((event.clientY - rect.top - field.size * 2) / field.size);
- field.uncoverSquare(x, y);
-});
-canvas.addEventListener('contextmenu', (event) => {
- event.preventDefault();
- const rect = canvas.getBoundingClientRect();
- const x = Math.floor((event.clientX - rect.left - field.size * 2) / field.size);
- const y = Math.floor((event.clientY - rect.top - field.size * 2) / field.size);
- field.markSquare(x, y);
-});
diff --git a/secret/mineSweeper/styles.css b/secret/mineSweeper/styles.css
deleted file mode 100644
index a2cbba2..0000000
--- a/secret/mineSweeper/styles.css
+++ /dev/null
@@ -1,49 +0,0 @@
-* {
- margin: 0;
- padding: 0;
- box-sizing: border-box;
-}
-
-body {
- font-family: 'Arial', sans-serif;
- background-color: #f0f0f0;
- color: #333;
- margin: 0;
- padding: 0;
-}
-
-#settings {
- margin: 20px;
- text-align: center;
-}
-
-label {
- margin-right: 10px;
-}
-
-input {
- padding: 5px;
- margin-right: 10px;
- width: 60px;
- text-align: center;
-}
-
-button {
- padding: 8px 16px;
- background-color: #007bff;
- color: white;
- border: none;
- border-radius: 4px;
- cursor: pointer;
- transition: background-color 0.3s ease;
-}
-
-button:hover {
- background-color: #0056b3;
-}
-
-canvas {
- display: none;
- margin: 20px auto;
- border: 1px solid #ccc;
-}
diff --git a/secret/styles.css b/secret/styles.css
index 69f112b..c0a914f 100644
--- a/secret/styles.css
+++ b/secret/styles.css
@@ -10,8 +10,14 @@ body {
color: #b0b0b0;
margin: 0;
line-height: 1.6;
- background-image: url('images/background.jpg');
- background-size: cover /* Adjust size for tape appearance */
+ background-image: repeating-linear-gradient(
+ 45deg,
+ #ffcc00 0%,
+ #ffcc00 10%,
+ #0d0d0d 10%,
+ #0d0d0d 20%
+ );
+ background-size: 20px 20px; /* Adjust size for tape appearance */
}
header {
diff --git a/webGames/index.html b/webGames/index.html
index 267e198..35c69b5 100644
--- a/webGames/index.html
+++ b/webGames/index.html
@@ -34,7 +34,7 @@
Uncover squares on a grid while avoiding hidden mines, using numbers to deduce safe spots.