From c6d1a47097295b91f9590a20ca2df10d9fd66537 Mon Sep 17 00:00:00 2001
From: sageTheDM <info@photofuel.tech>
Date: Tue, 25 Feb 2025 11:32:25 +0100
Subject: [PATCH] nice I can't make it work

---
 secret/snake/game.js | 237 ++++++++++++++++++++-----------------------
 1 file changed, 111 insertions(+), 126 deletions(-)

diff --git a/secret/snake/game.js b/secret/snake/game.js
index 1dc78c9..22cf87f 100644
--- a/secret/snake/game.js
+++ b/secret/snake/game.js
@@ -1,138 +1,123 @@
 "use strict";
 
 document.addEventListener("DOMContentLoaded", () => {
-  class SnakeGame {
-    constructor() {
-      this.cvs = document.getElementById("game");
-      this.ctx = this.cvs.getContext("2d");
-      this.startBtn = document.getElementById("start");
-      this.description = document.getElementById("description");
-      this.box = 32;
+  const cvs = document.getElementById("game");
+  const ctx = cvs.getContext("2d");
+  const startBtn = document.getElementById("start");
+  const description = document.getElementById("description");
+  const box = 32;
 
-      this.ground = new Image();
-      this.ground.src = "img/ground.png";
+  const ground = new Image();
+  ground.src = "img/ground.png";
 
-      this.foodImg = new Image();
-      this.foodImg.src = "img/food.png";
+  const foodImg = new Image();
+  foodImg.src = "img/food.png";
 
-      this.sounds = {
-        dead: new Audio("audio/dead.mp3"),
-        eat: new Audio("audio/eat.mp3"),
-        up: new Audio("audio/up.mp3"),
-        right: new Audio("audio/right.mp3"),
-        left: new Audio("audio/left.mp3"),
-        down: new Audio("audio/down.mp3"),
-      };
+  let dead = new Audio("audio/dead.mp3");
+  let eat = new Audio("audio/eat.mp3");
+  let up = new Audio("audio/up.mp3");
+  let right = new Audio("audio/right.mp3");
+  let left = new Audio("audio/left.mp3");
+  let down = new Audio("audio/down.mp3");
 
-      this.snake = [{ x: 9 * this.box, y: 10 * this.box }];
-      this.food = this.getRandomFoodPosition();
-      this.score = 0;
-      this.direction = null;
-      this.game = null;
+  let snake = [{ x: 9 * box, y: 10 * box }];
+  let food = {
+    x: Math.floor(Math.random() * 17 + 1) * box,
+    y: Math.floor(Math.random() * 15 + 3) * box,
+  };
+  let score = 0;
+  let d;
+  let game;
 
-      document.addEventListener("keydown", (event) =>
-        this.handleKeyPress(event)
-      );
-      this.initControls();
-      this.startBtn.addEventListener("click", () => this.startGame());
-    }
+  document.addEventListener("keydown", direction);
+  document
+    .getElementById("up")
+    .addEventListener("click", () => changeDirection("UP"));
+  document
+    .getElementById("down")
+    .addEventListener("click", () => changeDirection("DOWN"));
+  document
+    .getElementById("left")
+    .addEventListener("click", () => changeDirection("LEFT"));
+  document
+    .getElementById("right")
+    .addEventListener("click", () => changeDirection("RIGHT"));
+  startBtn.addEventListener("click", startGame);
 
-    getRandomFoodPosition() {
-      return {
-        x: Math.floor(Math.random() * 17 + 1) * this.box,
-        y: Math.floor(Math.random() * 15 + 3) * this.box,
-      };
-    }
-
-    handleKeyPress(event) {
-      const key = event.key.toLowerCase();
-      if ((key === "arrowleft" || key === "a") && this.direction !== "RIGHT")
-        this.changeDirection("LEFT");
-      if ((key === "arrowup" || key === "w") && this.direction !== "DOWN")
-        this.changeDirection("UP");
-      if ((key === "arrowright" || key === "d") && this.direction !== "LEFT")
-        this.changeDirection("RIGHT");
-      if ((key === "arrowdown" || key === "s") && this.direction !== "UP")
-        this.changeDirection("DOWN");
-    }
-
-    initControls() {
-      document
-        .getElementById("up")
-        .addEventListener("click", () => this.changeDirection("UP"));
-      document
-        .getElementById("down")
-        .addEventListener("click", () => this.changeDirection("DOWN"));
-      document
-        .getElementById("left")
-        .addEventListener("click", () => this.changeDirection("LEFT"));
-      document
-        .getElementById("right")
-        .addEventListener("click", () => this.changeDirection("RIGHT"));
-    }
-
-    changeDirection(newDirection) {
-      this.direction = newDirection;
-      this.sounds[newDirection.toLowerCase()].play();
-    }
-
-    collision(head, array) {
-      return array.some(
-        (segment) => segment.x === head.x && segment.y === head.y
-      );
-    }
-
-    draw() {
-      this.ctx.drawImage(this.ground, 0, 0);
-
-      this.snake.forEach((segment, index) => {
-        this.ctx.fillStyle = index === 0 ? "green" : "white";
-        this.ctx.fillRect(segment.x, segment.y, this.box, this.box);
-        this.ctx.strokeStyle = "red";
-        this.ctx.strokeRect(segment.x, segment.y, this.box, this.box);
-      });
-
-      this.ctx.drawImage(this.foodImg, this.food.x, this.food.y);
-
-      let snakeX = this.snake[0].x;
-      let snakeY = this.snake[0].y;
-
-      if (this.direction === "LEFT") snakeX -= this.box;
-      if (this.direction === "UP") snakeY -= this.box;
-      if (this.direction === "RIGHT") snakeX += this.box;
-      if (this.direction === "DOWN") snakeY += this.box;
-
-      if (snakeX === this.food.x && snakeY === this.food.y) {
-        this.score++;
-        this.sounds.eat.play();
-        this.food = this.getRandomFoodPosition();
-      } else {
-        this.snake.pop();
-      }
-
-      let newHead = { x: snakeX, y: snakeY };
-      if (
-        snakeX < this.box ||
-        snakeX > 17 * this.box ||
-        snakeY < 3 * this.box ||
-        snakeY > 17 * this.box ||
-        this.collision(newHead, this.snake)
-      ) {
-        clearInterval(this.game);
-        this.sounds.dead.play();
-      }
-
-      this.snake.unshift(newHead);
-      this.ctx.fillStyle = "white";
-      this.ctx.font = "45px Changa one";
-      this.ctx.fillText(this.score, 2 * this.box, 1.6 * this.box);
-    }
-
-    startGame() {
-      this.description.style.display = "none";
-      this.game = setInterval(() => this.draw(), 100);
-    }
+  function direction(event) {
+    const key = event.key.toLowerCase();
+    if ((key === "arrowleft" || key === "a") && d !== "RIGHT")
+      changeDirection("LEFT");
+    if ((key === "arrowup" || key === "w") && d !== "DOWN")
+      changeDirection("UP");
+    if ((key === "arrowright" || key === "d") && d !== "LEFT")
+      changeDirection("RIGHT");
+    if ((key === "arrowdown" || key === "s") && d !== "UP")
+      changeDirection("DOWN");
   }
 
-  new SnakeGame();
+  function changeDirection(newDirection) {
+    d = newDirection;
+    if (newDirection === "LEFT") left.play();
+    if (newDirection === "UP") up.play();
+    if (newDirection === "RIGHT") right.play();
+    if (newDirection === "DOWN") down.play();
+  }
+
+  function collision(head, array) {
+    return array.some(
+      (segment) => segment.x === head.x && segment.y === head.y
+    );
+  }
+
+  function draw() {
+    ctx.drawImage(ground, 0, 0);
+    snake.forEach((segment, index) => {
+      ctx.fillStyle = index === 0 ? "green" : "white";
+      ctx.fillRect(segment.x, segment.y, box, box);
+      ctx.strokeStyle = "red";
+      ctx.strokeRect(segment.x, segment.y, box, box);
+    });
+    ctx.drawImage(foodImg, food.x, food.y);
+
+    let snakeX = snake[0].x;
+    let snakeY = snake[0].y;
+    if (d === "LEFT") snakeX -= box;
+    if (d === "UP") snakeY -= box;
+    if (d === "RIGHT") snakeX += box;
+    if (d === "DOWN") snakeY += box;
+
+    if (snakeX === food.x && snakeY === food.y) {
+      score++;
+      eat.play();
+      food = {
+        x: Math.floor(Math.random() * 17 + 1) * box,
+        y: Math.floor(Math.random() * 15 + 3) * box,
+      };
+    } else {
+      snake.pop();
+    }
+
+    let newHead = { x: snakeX, y: snakeY };
+    if (
+      snakeX < box ||
+      snakeX > 17 * box ||
+      snakeY < 3 * box ||
+      snakeY > 17 * box ||
+      collision(newHead, snake)
+    ) {
+      clearInterval(game);
+      dead.play();
+    }
+
+    snake.unshift(newHead);
+    ctx.fillStyle = "white";
+    ctx.font = "45px Changa one";
+    ctx.fillText(score, 2 * box, 1.6 * box);
+  }
+
+  function startGame() {
+    description.style.display = "none";
+    game = setInterval(draw, 100);
+  }
 });