formatted like my Boss wants it (help!)
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5d11f87dd3
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19 changed files with 1425 additions and 1136 deletions
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@ -1,13 +1,13 @@
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'use strict';
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"use strict";
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const upButton = document.getElementById('up');
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const downButton = document.getElementById('down');
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const leftButton = document.getElementById('left');
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const rightButton = document.getElementById('right');
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const startButton = document.getElementById('start');
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const grid = document.createElement('div');
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grid.id = 'grid';
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document.querySelector('.game').appendChild(grid);
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const upButton = document.getElementById("up");
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const downButton = document.getElementById("down");
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const leftButton = document.getElementById("left");
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const rightButton = document.getElementById("right");
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const startButton = document.getElementById("start");
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const grid = document.createElement("div");
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grid.id = "grid";
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document.querySelector(".game").appendChild(grid);
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let snake = [{ x: 5, y: 5 }];
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let apple = { x: 8, y: 5 };
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@ -17,128 +17,134 @@ let isGameRunning = false;
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const gridSize = 10;
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function initGame() {
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grid.style.display = 'grid';
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grid.style.gridTemplateColumns = `repeat(${gridSize}, 1fr)`;
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grid.style.gridTemplateRows = `repeat(${gridSize}, 1fr)`;
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grid.style.width = '350px';
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grid.style.height = '350px';
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document.getElementById('title').style.display = 'none';
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document.getElementById('description').style.display = 'none';
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grid.style.display = "grid";
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grid.style.gridTemplateColumns = `repeat(${gridSize}, 1fr)`;
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grid.style.gridTemplateRows = `repeat(${gridSize}, 1fr)`;
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grid.style.width = "350px";
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grid.style.height = "350px";
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document.getElementById("title").style.display = "none";
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document.getElementById("description").style.display = "none";
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isGameRunning = true;
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snake = [{ x: 5, y: 5 }];
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apple = spawnApple();
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direction = { x: 0, y: 0 };
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isGameRunning = true;
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snake = [{ x: 5, y: 5 }];
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apple = spawnApple();
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direction = { x: 0, y: 0 };
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clearInterval(gameInterval);
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gameInterval = setInterval(gameLoop, 200);
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render();
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clearInterval(gameInterval);
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gameInterval = setInterval(gameLoop, 200);
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render();
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}
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function spawnApple() {
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let newApple;
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do {
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newApple = {
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x: Math.floor(Math.random() * gridSize),
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y: Math.floor(Math.random() * gridSize)
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};
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} while (snake.some(segment => segment.x === newApple.x && segment.y === newApple.y));
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return newApple;
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let newApple;
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do {
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newApple = {
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x: Math.floor(Math.random() * gridSize),
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y: Math.floor(Math.random() * gridSize),
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};
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} while (
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snake.some(
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(segment) => segment.x === newApple.x && segment.y === newApple.y
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)
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);
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return newApple;
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}
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function updateSnake() {
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const newHead = {
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x: snake[0].x + direction.x,
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y: snake[0].y + direction.y
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};
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const newHead = {
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x: snake[0].x + direction.x,
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y: snake[0].y + direction.y,
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};
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if (newHead.x < 0) newHead.x = gridSize - 1;
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if (newHead.y < 0) newHead.y = gridSize - 1;
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if (newHead.x >= gridSize) newHead.x = 0;
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if (newHead.y >= gridSize) newHead.y = 0;
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if (newHead.x < 0) newHead.x = gridSize - 1;
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if (newHead.y < 0) newHead.y = gridSize - 1;
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if (newHead.x >= gridSize) newHead.x = 0;
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if (newHead.y >= gridSize) newHead.y = 0;
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if (snake.some(segment => segment.x === newHead.x && segment.y === newHead.y)) {
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gameOver();
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return;
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}
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if (
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snake.some((segment) => segment.x === newHead.x && segment.y === newHead.y)
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) {
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gameOver();
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return;
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}
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snake.unshift(newHead);
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snake.unshift(newHead);
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if (newHead.x === apple.x && newHead.y === apple.y) {
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apple = spawnApple();
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} else {
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snake.pop();
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}
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if (newHead.x === apple.x && newHead.y === apple.y) {
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apple = spawnApple();
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} else {
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snake.pop();
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}
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}
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function render() {
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grid.innerHTML = "";
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grid.innerHTML = "";
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for (let y = 0; y < gridSize; y++) {
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for (let x = 0; x < gridSize; x++) {
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const cell = document.createElement("div");
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cell.classList.add("cell");
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for (let y = 0; y < gridSize; y++) {
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for (let x = 0; x < gridSize; x++) {
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const cell = document.createElement("div");
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cell.classList.add("cell");
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if ((x + y) % 2 === 0) {
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cell.classList.add("light-green");
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} else {
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cell.classList.add("dark-green");
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}
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if ((x + y) % 2 === 0) {
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cell.classList.add("light-green");
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} else {
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cell.classList.add("dark-green");
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}
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if (snake.some(segment => segment.x === x && segment.y === y)) {
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cell.classList.add("snake");
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}
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if (snake.some((segment) => segment.x === x && segment.y === y)) {
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cell.classList.add("snake");
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}
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if (apple.x === x && apple.y === y) {
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cell.classList.add("apple");
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}
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if (apple.x === x && apple.y === y) {
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cell.classList.add("apple");
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}
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grid.appendChild(cell);
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}
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grid.appendChild(cell);
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}
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}
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}
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function gameLoop() {
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if (!isGameRunning) return;
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updateSnake();
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render();
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if (!isGameRunning) return;
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updateSnake();
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render();
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}
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function gameOver() {
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alert('Game Over!');
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clearInterval(gameInterval);
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isGameRunning = false;
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alert("Game Over!");
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clearInterval(gameInterval);
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isGameRunning = false;
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}
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function handleDirectionInput(key) {
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switch (key) {
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case 'ArrowUp':
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case 'w':
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if (direction.y === 0) direction = { x: 0, y: -1 };
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break;
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case 'ArrowDown':
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case 's':
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if (direction.y === 0) direction = { x: 0, y: 1 };
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break;
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case 'ArrowLeft':
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case 'a':
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if (direction.x === 0) direction = { x: -1, y: 0 };
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break;
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case 'ArrowRight':
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case 'd':
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if (direction.x === 0) direction = { x: 1, y: 0 };
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break;
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}
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switch (key) {
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case "ArrowUp":
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case "w":
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if (direction.y === 0) direction = { x: 0, y: -1 };
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break;
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case "ArrowDown":
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case "s":
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if (direction.y === 0) direction = { x: 0, y: 1 };
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break;
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case "ArrowLeft":
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case "a":
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if (direction.x === 0) direction = { x: -1, y: 0 };
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break;
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case "ArrowRight":
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case "d":
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if (direction.x === 0) direction = { x: 1, y: 0 };
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break;
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}
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}
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upButton.addEventListener('click', () => handleDirectionInput('ArrowUp'));
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downButton.addEventListener('click', () => handleDirectionInput('ArrowDown'));
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leftButton.addEventListener('click', () => handleDirectionInput('ArrowLeft'));
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rightButton.addEventListener('click', () => handleDirectionInput('ArrowRight'));
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startButton.addEventListener('click', () => {
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if (!isGameRunning) initGame();
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upButton.addEventListener("click", () => handleDirectionInput("ArrowUp"));
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downButton.addEventListener("click", () => handleDirectionInput("ArrowDown"));
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leftButton.addEventListener("click", () => handleDirectionInput("ArrowLeft"));
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rightButton.addEventListener("click", () => handleDirectionInput("ArrowRight"));
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startButton.addEventListener("click", () => {
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if (!isGameRunning) initGame();
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});
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document.addEventListener('keydown', (event) => {
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handleDirectionInput(event.key);
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document.addEventListener("keydown", (event) => {
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handleDirectionInput(event.key);
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});
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