Board is now being displayed

This commit is contained in:
sageTheDM 2025-01-06 11:56:05 +01:00
parent 80f20c4b09
commit 88081645cb
2 changed files with 147 additions and 94 deletions

View file

@ -1,42 +1,43 @@
'use strict';
// Get references to the buttons
const upButton = document.getElementById("up");
const downButton = document.getElementById("down");
const leftButton = document.getElementById("left");
const rightButton = document.getElementById("right");
const startButton = document.getElementById("start");
const grid = document.getElementById("grid");
// DOM Elements
const upButton = document.getElementById('up');
const downButton = document.getElementById('down');
const leftButton = document.getElementById('left');
const rightButton = document.getElementById('right');
const startButton = document.getElementById('start');
const grid = document.createElement('div'); // Create grid dynamically
grid.id = 'grid';
document.querySelector('.game').appendChild(grid);
// Game variables
let snake;
let apple;
let gameInterval;
// Game Variables
let snake = [{ x: 5, y: 5 }];
let apple = { x: 8, y: 5 };
let direction = { x: 0, y: 0 };
let gameInterval = null;
let isGameRunning = false;
let gridSize = 10;
// Initialize the game
// Initialize Game
function initGame() {
document.getElementById('grid').style.display = 'grid';
console.log('Game initialized!');
grid.style.display = 'grid';
grid.style.gridTemplateColumns = 'repeat(10, 1fr)';
grid.style.gridTemplateRows = 'repeat(10, 1fr)';
grid.style.width = '350px';
grid.style.height = '350px';
document.getElementById('title').style.display = 'none';
document.getElementById('description').style.display = 'none';
snake = [{ x: 10, y: 10 }];
apple = spawnApple();
isGameRunning = true;
gameInterval = setInterval(gameLoop, 100);
// Render grid only during initialization
renderGrid();
snake = [{ x: 5, y: 5 }];
apple = spawnApple();
direction = { x: 0, y: 0 };
clearInterval(gameInterval);
gameInterval = setInterval(gameLoop, 200);
render();
}
// Game loop
function gameLoop() {
updateSnake();
checkCollisions();
render();
}
// Spawn an apple at a random position
// Spawn an Apple
function spawnApple() {
return {
x: Math.floor(Math.random() * 10),
@ -44,57 +45,88 @@ function spawnApple() {
};
}
// Update the snake's position
// Update Snake's Position
function updateSnake() {
// Logic to move the snake based on direction
const newHead = {
x: snake[0].x + direction.x,
y: snake[0].y + direction.y,
};
// Wrap snake around edges
if (newHead.x < 0) newHead.x = 9;
if (newHead.y < 0) newHead.y = 9;
if (newHead.x > 9) newHead.x = 0;
if (newHead.y > 9) newHead.y = 0;
// Check collision with itself
if (snake.some(segment => segment.x === newHead.x && segment.y === newHead.y)) {
gameOver();
return;
}
snake.unshift(newHead);
// Check collision with apple
if (newHead.x === apple.x && newHead.y === apple.y) {
apple = spawnApple();
} else {
snake.pop(); // Remove tail
}
}
// Check for collisions with walls, itself, or apple
function checkCollisions() {
// Logic to check for collisions
}
// Render the game state
// Render Game State
function render() {
// Logic to render the snake and apple on the screen
}
// Render the grid
function renderGrid() {
const gridSize = 10;
grid.innerHTML = ''; // Clear the grid first
const grid = document.getElementById("grid");
grid.innerHTML = ""; // Clear the grid
// Generate the grid
for (let y = 0; y < gridSize; y++) {
let row = document.createElement('div');
row.classList.add('row');
for (let x = 0; x < gridSize; x++) {
let cell = document.createElement('div');
cell.classList.add('cell');
row.appendChild(cell);
const cell = document.createElement("div");
cell.classList.add("cell");
// Alternate colors for a chessboard pattern
if ((x + y) % 2 === 0) {
cell.classList.add("light-green");
} else {
cell.classList.add("dark-green");
}
// Check if the cell is part of the snake
if (snake.some(segment => segment.x === x && segment.y === y)) {
cell.classList.add("snake");
}
// Check if the cell is the apple
if (apple.x === x && apple.y === y) {
cell.classList.add("apple");
}
grid.appendChild(cell);
}
grid.appendChild(row);
}
}
// Button event listeners
upButton.addEventListener("click", () => {
// Logic to move the snake up
});
// Game Loop
function gameLoop() {
if (!isGameRunning) return;
updateSnake();
render();
}
downButton.addEventListener("click", () => {
// Logic to move the snake down
});
// Handle Game Over
function gameOver() {
alert('Game Over!');
clearInterval(gameInterval);
isGameRunning = false;
}
leftButton.addEventListener("click", () => {
// Logic to move the snake left
});
rightButton.addEventListener("click", () => {
// Logic to move the snake right
});
startButton.addEventListener("click", () => {
if (!isGameRunning) {
initGame();
}
// Event Listeners for Buttons
upButton.addEventListener('click', () => direction = { x: 0, y: -1 });
downButton.addEventListener('click', () => direction = { x: 0, y: 1 });
leftButton.addEventListener('click', () => direction = { x: -1, y: 0 });
rightButton.addEventListener('click', () => direction = { x: 1, y: 0 });
startButton.addEventListener('click', () => {
if (!isGameRunning) initGame();
});