interstellar_website/secret/mineSweeper/script.js

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document.getElementById('startGame').addEventListener('click', function () {
const gridSize = parseInt(document.getElementById('gridSize').value);
const bombs = parseInt(document.getElementById('bombs').value);
document.getElementById('settings').style.display = 'none';
document.getElementById('game').style.display = 'block';
renderGame(gridSize, bombs);
});
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const canvas = document.getElementById('game');
const ctx = canvas.getContext('2d');
class Minesweeper {
constructor(w, h, bombs) {
this.size = 25;
this.field = new Array(w);
this.bombs = new Array(w);
for (let x = 0; x < this.field.length; x++) {
this.field[x] = new Array(h);
this.bombs[x] = new Array(h);
for (let y = 0; y < this.field.length; y++) {
this.field[x][y] = 1;
this.bombs[x][y] = false;
}
}
for (let i = 0; i < bombs; i++) {
let x = Math.floor(Math.random() * w);
let y = Math.floor(Math.random() * h);
this.bombs[x][y] ? i-- : this.bombs[x][y] = true;
}
this.drawField();
}
getNearbyBombs(x, y) {
let counter = 0;
for (let newX = x - 1; newX <= x + 1; newX++) {
for (let newY = y - 1; newY <= y + 1; newY++) {
if (newX < this.field.length && newX >= 0 && newY < this.field[0].length && newY >= 0) {
this.bombs[newX][newY] ? counter++ : {};
}
}
}
return counter;
}
checkWin() {
for (let x = 0; x < this.field.length; x++) {
for (let y = 0; y < this.field[x].length; y++) {
if (this.field[x][y] != 0 && !this.bombs[x][y]) {
return;
}
}
}
this.drawField();
alert("You won!");
window.location.reload();
}
markSquare(x, y) {
if (x < this.field.length && y < this.field[0].length) {
switch (this.field[x][y]) {
case 1:
this.field[x][y]++;
break;
case 2:
this.field[x][y]++;
break;
case 3:
this.field[x][y] = 1;
break;
default:
break;
}
this.drawField();
}
}
uncoverSquare(x, y) {
if (x < this.field.length && x >= 0 && y < this.field[0].length && y >= 0) {
if (this.bombs[x][y] && this.field[x][y] == 1) {
alert("You lost!");
window.location.reload();
} else if (this.field[x][y] == 1) {
this.field[x][y] = 0;
if (this.getNearbyBombs(x, y) == 0) {
for (let newX = x - 1; newX <= x + 1; newX++) {
for (let newY = y - 1; newY <= y + 1; newY++) {
if (newX < this.field.length && newX >= 0 && newY < this.field[0].length && newY >= 0) {
this.field[newX][newY] == 1 ? this.uncoverSquare(newX, newY) : {};
}
}
}
}
};
this.checkWin();
this.drawField();
}
}
drawSquare(x, y, type) {
ctx.lineWidth = 3;
let color1 = (x + y) % 2 === 0 ? '#D3D3D3' : '#A9A9A9';
let activeColor = (x + y) % 2 === 0 ? '#4CAF50' : '#81C784';
ctx.fillStyle = type !== 0 ? activeColor : color1;
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ctx.fillRect(x * this.size, y * this.size, this.size, this.size);
ctx.strokeStyle = '#000';
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ctx.strokeRect(x * this.size, y * this.size, this.size, this.size);
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if (type != 1) {
const fontSize = this.size / 2;
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const number = this.getNearbyBombs(x, y);
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let finalPrint;
ctx.font = `${fontSize}px sans-serif`;
ctx.fillStyle = '#000';
type == 0 ? finalPrint = number ? number : ' ' : {};
type == 2 ? finalPrint = '🚩' : {};
type == 3 ? finalPrint = '❓' : {};
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ctx.fillText(finalPrint, x * this.size + fontSize / (type == 0 ? 1.5 : 1.8), y * this.size + fontSize * 1.3);
}
}
drawField() {
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const squareWidth = window.innerWidth / (this.field.length + 4);
const squareHeight = window.innerHeight / (this.field[0].length + 4);
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squareHeight > this.size ? this.size = squareWidth : this.size = squareHeight;
canvas.width = this.size * this.field.length;
canvas.height = this.size * this.field[0].length;
const offsetX = (canvas.width - (this.field.length * this.size)) / 2;
const offsetY = (canvas.height - (this.field[0].length * this.size)) / 2;
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for (let x = 0; x < this.field.length; x++) {
for (let y = 0; y < this.field[x].length; y++) {
this.drawSquare(x, y, this.field[x][y], offsetX, offsetY);
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}
}
}
}
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const renderGame = (gridSize, bombs) => {
let field = new Minesweeper(gridSize, gridSize, bombs);
window.addEventListener('resize', () => field.drawField());
canvas.addEventListener('click', (event) => {
const rect = canvas.getBoundingClientRect();
const x = Math.floor((event.clientX - rect.left) / field.size);
const y = Math.floor((event.clientY - rect.top) / field.size);
field.uncoverSquare(x, y);
});
canvas.addEventListener('contextmenu', (event) => {
event.preventDefault();
const rect = canvas.getBoundingClientRect();
const x = Math.floor((event.clientX - rect.left) / field.size);
const y = Math.floor((event.clientY - rect.top) / field.size);
field.markSquare(x, y);
});
};