interstellar_website/secret/snake/game.js

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JavaScript
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2025-01-05 01:59:00 +01:00
'use strict';
// Get references to the buttons
const upButton = document.getElementById("up");
const downButton = document.getElementById("down");
const leftButton = document.getElementById("left");
const rightButton = document.getElementById("right");
const startButton = document.getElementById("start");
const aButton = document.getElementById("a");
const bButton = document.getElementById("b");
// Game variables
let snake;
let apple;
let gameInterval;
let isGameRunning = false;
// Initialize the game
function initGame() {
snake = [{ x: 10, y: 10 }];
apple = spawnApple();
isGameRunning = true;
gameInterval = setInterval(gameLoop, 100);
}
// Game loop
function gameLoop() {
updateSnake();
checkCollisions();
render();
}
// Spawn an apple at a random position
function spawnApple() {
return {
x: Math.floor(Math.random() * 20),
y: Math.floor(Math.random() * 20),
};
}
// Update the snake's position
function updateSnake() {
// Logic to move the snake based on direction
// This is where you would handle the snake's movement
}
// Check for collisions with walls, itself, or apple
function checkCollisions() {
// Logic to check for collisions
}
// Render the game state
function render() {
// Logic to render the snake and apple on the screen
}
// Button event listeners
upButton.addEventListener("click", () => {
// Logic to move the snake up
});
downButton.addEventListener("click", () => {
// Logic to move the snake down
});
leftButton.addEventListener("click", () => {
// Logic to move the snake left
});
rightButton.addEventListener("click", () => {
// Logic to move the snake right
});
startButton.addEventListener("click", () => {
if (!isGameRunning) {
initGame();
}
});
// Additional button functionalities for A and B
aButton.addEventListener("click", () => {
// Logic for A button (e.g., pause or special action)
});
bButton.addEventListener("click", () => {
// Logic for B button (e.g., reset or another action)
});