extends Node3D var player: PackedScene = preload("res://scenes/entities/player.tscn") func _ready() -> void: var spawns: Array = $PlayerSpawn.get_children() var i: int = 0 for peer: String in Networking.peers: var instance: CharacterBody3D = player.instantiate() instance.position = spawns[i].position instance.name = peer add_child(instance) i += 1