Create a rush hour #45

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opened 2024-12-02 15:51:26 +01:00 by sageTheDm · 0 comments
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During rush hour, the pace quickens: you'll receive twice as many customers, but they'll have an even shorter attention span, making it a challenge to serve them efficiently.

During rush hour, the pace quickens: you'll receive twice as many customers, but they'll have an even shorter attention span, making it a challenge to serve them efficiently.
sageTheDm added this to the Game Logic & Debugging milestone 2024-12-02 15:51:26 +01:00
sageTheDm added the
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Medium
labels 2024-12-02 15:51:26 +01:00
sageTheDm added this to the Development project 2024-12-02 15:51:26 +01:00
Patrick_Pluto self-assigned this 2024-12-06 10:12:36 +01:00
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Reference: interstellar_development/hotel-madness#45
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