First Map Tests, Player + Movement and Spawning.
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7 changed files with 145 additions and 8 deletions
13
scripts/maps/map.gd
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13
scripts/maps/map.gd
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extends Node3D
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var player: PackedScene = preload("res://scenes/entities/player.tscn")
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func _ready() -> void:
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var spawns: Array = $PlayerSpawn.get_children()
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var i: int = 0
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for peer: String in Networking.peers:
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var instance: CharacterBody3D = player.instantiate()
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instance.position = spawns[i].position
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instance.name = peer
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add_child(instance)
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i += 1
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