Sync fixes for RigidBody3D.

This commit is contained in:
Patrick_Pluto 2024-12-19 14:01:18 +01:00
parent c0d3c68fb3
commit 8c90c4e744
4 changed files with 63 additions and 11 deletions

View file

@ -24,6 +24,10 @@ func _on_body_entered(body: Node) -> void:
carried_by = body
Networking.pick_up_sync_call(carried_by, self)
if body is Player and carried:
Networking.set_down_sync_call(carried_by, self)
(body as Player).incapacitate()
if body is Player and carried:
Networking.set_down_sync_call(carried_by, self)
(body as Player).incapacitate()
func _physics_process(_delta: float) -> void:
if Networking.isManager and sleeping and !carried:
Networking.object_sync_call(position, rotation, name)