Sync fixes for RigidBody3D.
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4 changed files with 63 additions and 11 deletions
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@ -24,6 +24,10 @@ func _on_body_entered(body: Node) -> void:
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carried_by = body
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Networking.pick_up_sync_call(carried_by, self)
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if body is Player and carried:
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Networking.set_down_sync_call(carried_by, self)
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(body as Player).incapacitate()
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if body is Player and carried:
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Networking.set_down_sync_call(carried_by, self)
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(body as Player).incapacitate()
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func _physics_process(_delta: float) -> void:
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if Networking.isManager and sleeping and !carried:
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Networking.object_sync_call(position, rotation, name)
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