diff --git a/scripts/utils/networking.gd b/scripts/utils/networking.gd index c4aaeaf..acfec59 100644 --- a/scripts/utils/networking.gd +++ b/scripts/utils/networking.gd @@ -417,7 +417,7 @@ func bullet_sync_call(position: Vector3, rotation: Vector3) -> void: # Synchronizes the bullet spawn. @rpc("any_peer", "call_local", "reliable") func bullet_sync(position: Vector3, rotation: Vector3) -> void: - #TODO: Anti-Cheat -> Check if the gun is even equiped! + #TODO: Anti-Cheat -> Check if the gun is even equipped! if verify_id(multiplayer.get_remote_sender_id()): var bullet_instance: Bullet = bullet.instantiate() bullet_instance.position = position