Multiplayer: Finalized matchmaking system.

This commit is contained in:
Patrick 2024-12-05 19:39:07 +01:00
parent 09461d8167
commit 390db61bb6
7 changed files with 168 additions and 12 deletions

View file

@ -66,6 +66,13 @@ gdscript/warnings/property_used_as_function=2
gdscript/warnings/constant_used_as_function=2
gdscript/warnings/function_used_as_property=2
[editor]
[display]
run/main_run_args="--client"
window/size/viewport_width=800
window/size/viewport_height=600
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[rendering]
environment/defaults/default_clear_color=Color(0, 0, 0, 1)

View file

@ -0,0 +1,10 @@
[gd_scene format=3 uid="uid://ormc7s6yhyck"]
[node name="NameLabel" type="Label"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
text = "SamplePlayer"
vertical_alignment = 1

20
scenes/ui/lobby.tscn Normal file
View file

@ -0,0 +1,20 @@
[gd_scene load_steps=2 format=3 uid="uid://dq4exc1bdyahe"]
[ext_resource type="Script" path="res://scripts/ui/lobby.gd" id="1_gd585"]
[node name="Lobby" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_gd585")
[node name="NameContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

16
scripts/ui/lobby.gd Normal file
View file

@ -0,0 +1,16 @@
extends Control
var label: PackedScene = preload("res://scenes/ui/elements/name_label.tscn")
func _ready() -> void:
if Networking.playerlist_changed.connect(_on_playerlist_changed) != OK:
Log.error("FAILED to connect the playerlist_changed signal to _on_playerlist_changed!", "Internal Error: Failed to connect signal.")
_on_playerlist_changed()
func _on_playerlist_changed() -> void:
for child: Label in $NameContainer.get_children():
child.free()
for peer: String in Networking.peers:
var instance: Label = label.instantiate()
instance.text = peer
$NameContainer.add_child(instance)

View file

@ -6,7 +6,8 @@ var ip: String = "127.0.0.1"
var port: int = 25262
var max_clients: int = 1024
var room_name: String = "sample"
var roomname: String = "sample"
var username: String = "sample"
func _ready() -> void:
var args: PackedStringArray = OS.get_cmdline_args()
@ -18,6 +19,9 @@ func _ready() -> void:
"--logmode":
logmode = int(args[i+1])
skip = true
"--username":
username = args[i+1]
skip = true
"--server":
if Networking.start_server() != OK:
Log.error("Failed to start server! Closing application.", "Failed to start server!")
@ -27,3 +31,5 @@ func _ready() -> void:
pass # Catch in order to prevent a warning.
_:
Log.warning("Unknown argument: %s!" % args[i])
else:
skip = false

View file

@ -1,5 +1,7 @@
extends Node
signal playerlist_changed()
## Connection Code
# Connect the signals.
@ -12,6 +14,11 @@ func _ready() -> void:
Log.error("FAILED to connect the server_disconnected signal to _on_server_disconnected!", "Internal Error: Failed to connect signal.")
if multiplayer.peer_disconnected.connect(_on_peer_disconnected) != OK:
Log.error("FAILED to connect the peer_disconnected signal to _on_peer_disconnected!", "Internal Error: Failed to connect signal.")
if playerlist_changed.connect(_on_playerlist_changed) != OK:
Log.error("FAILED to connect the playerlist_changed signal to _on_playerlist_changed!", "Internal Error: Failed to connect signal.")
func _on_playerlist_changed() -> void:
pass
# Start the network listener.
func start_server() -> Error:
@ -42,14 +49,17 @@ func close_network() -> void:
var mutex: Mutex = Mutex.new()
var rooms: Dictionary = {}
# peers has two different uses: On the server it is an index of all rooms with their peers, while on the client it is just a lookup table for peers and their usernames.
var peers: Dictionary = {}
var isManager: bool = false
var managerID: int
func join_room() -> void:
if join_server() != OK:
Log.warning("Failed to connect to sever.")
func _on_connected_ok() -> void:
if rpc_id(1, "send_roomname", Game.room_name) != OK:
if rpc_id(1, "send_roomname", Game.roomname) != OK:
Log.warning("Failed to send roomname!")
func _on_peer_disconnected(id: int) -> void:
@ -91,19 +101,19 @@ func send_roomname(roomname: String) -> void:
rooms[multiplayer.get_remote_sender_id()] = roomname
peers[roomname] = [multiplayer.get_remote_sender_id()]
Log.info("Room %s registered." % roomname)
if rpc_id(multiplayer.get_remote_sender_id(), "server_response", 0) != OK:
if rpc_id(multiplayer.get_remote_sender_id(), "server_response", 0, rooms[roomname]) != OK:
Log.warning("Failed to send elevation reply to %d!")
elif peers[roomname] is Array:
# For some odd reason, Godot doesn't allow casting peers[roomname] to an Array, but this works?
var peer_array: Array = peers[roomname]
peer_array.append(multiplayer.get_remote_sender_id())
peers[roomname] = peer_array
if rpc_id(multiplayer.get_remote_sender_id(), "server_response", 1) != OK:
if rpc_id(multiplayer.get_remote_sender_id(), "server_response", 1, rooms[roomname]) != OK:
Log.warning("Failed to send join reply to %d!")
Log.debug("Room %s joined by peer %d." % [roomname, multiplayer.get_remote_sender_id()])
else:
Log.warning("Peer %d tried to send this client a request meant for the authority!" % multiplayer.get_remote_sender_id())
if rpc_id(multiplayer.get_remote_sender_id(), "server_response", 2) != OK:
if rpc_id(multiplayer.get_remote_sender_id(), "server_response", 2, 0) != OK:
Log.warning("Failed to send fail reply to %d!")
mutex.unlock()
@ -119,11 +129,80 @@ func peer_disconnected_message() -> void:
# This is the initial server response, which tells the client what its role is.
@rpc("authority", "call_remote", "reliable")
func server_response(status: int) -> void:
func server_response(status: int, manager: int) -> void:
match status:
0:
pass # TODO: makes new room manager
# create new room host
isManager = true
if get_tree().change_scene_to_file("res://scenes/ui/lobby.tscn") != OK:
Log.error("Couldn't change to the lobby scene! Closing application.", "Couldn't change to the lobby scene!")
peers[Game.username] = manager
managerID = manager
1:
pass # TODO: makes new room member
# create new room member
managerID = manager
if rpc_id(managerID, "request_playerlist", Game.username) != OK:
Log.warning("Failed to send username to room host %d." % multiplayer.get_remote_sender_id())
2:
pass # TODO: server error
Log.warning("Sent a join request to a regular peer, not the server!")
# This informs the server of the recently joined player.
@rpc("any_peer", "call_remote", "reliable")
func inform_server(roomname: String) -> void:
mutex.lock()
if multiplayer.get_unique_id() == 1:
if multiplayer.get_remote_sender_id() == rooms[roomname]:
var peer_array: Array = peers[roomname]
peer_array.append(multiplayer.get_remote_sender_id())
peers[roomname] = peer_array
else:
Log.warning("Peer %d attempted to trick the server into adding it to the room!" % multiplayer.get_remote_sender_id())
else:
Log.warning("Peer %d tried to send this client a request meant for the authority!" % multiplayer.get_remote_sender_id())
mutex.unlock()
# Get the playerlist from the room host.
@rpc("any_peer", "call_remote", "reliable")
func request_playerlist(peername: String) -> void:
if isManager:
if !peers.has(peername):
peers[peername] = multiplayer.get_remote_sender_id()
if rpc_id(multiplayer.get_remote_sender_id(), "send_playerlist", 0, peers) != OK:
Log.warning("Failed to send join status to %d." % multiplayer.get_remote_sender_id())
if rpc_id(1, "inform_server", Game.roomname) != OK:
Log.warning("Failed to send playerinfo to server.")
for peer: String in peers:
var remote_id: int = peers[peer]
if remote_id != multiplayer.get_unique_id():
if rpc_id(remote_id, "send_playerlist", 1, peers) != OK:
Log.warning("Failed to send playerlist to %d." % multiplayer.get_remote_sender_id())
if emit_signal("playerlist_changed") != OK:
Log.warning("Couldn't emit playerlist_changed signal.")
else:
if rpc_id(multiplayer.get_remote_sender_id(), "send_playerlist", 2, {}) != OK:
Log.warning("Couldn't send failure response to peer %d!" % multiplayer.get_remote_sender_id())
Log.warning("Peer %d tried to register with name %s, which already exists!" % [multiplayer.get_remote_sender_id(), peername])
else:
if rpc_id(multiplayer.get_remote_sender_id(), "send_playerlist", 3, {}) != OK:
Log.warning("Couldn't send failure response to peer %d!" % multiplayer.get_remote_sender_id())
Log.warning("Peer %d tried to send this client a request meant for the room host!" % multiplayer.get_remote_sender_id())
# Recive the playerlist on the client.
@rpc("any_peer", "call_remote", "reliable")
func send_playerlist(status: int, newPeers: Dictionary) -> void:
if multiplayer.get_remote_sender_id() == managerID:
match status:
0:
peers = newPeers
Log.info("Room %s successfully joined." % Game.roomname)
if get_tree().change_scene_to_file("res://scenes/ui/lobby.tscn") != OK:
Log.error("Couldn't change to the lobby scene! Closing application.", "Couldn't change to the lobby scene!")
1:
peers = newPeers
Log.debug("Playerlist recived.")
if emit_signal("playerlist_changed") != OK:
Log.warning("Couldn't emit playerlist_changed signal.")
2:
Log.warning("Name %s is already taken in the room!" % Game.username)
3:
Log.warning("Sent a playerlist request to a regular peer, not the host!")

View file

@ -1,3 +1,21 @@
[gd_scene format=3 uid="uid://dhi34ugxtgmlg"]
[node name="Start" type="Node2D"]
[node name="Start" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="LoadingText" type="Label" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 64
text = "Loading, Please Wait . . ."
horizontal_alignment = 1
vertical_alignment = 1