Bugfixes + Menu.

This commit is contained in:
Patrick 2024-12-12 15:23:16 +01:00
parent 1ee6f6cc6d
commit 26ee79c57d
6 changed files with 94 additions and 21 deletions

10
scripts/ui/create_room.gd Normal file
View file

@ -0,0 +1,10 @@
extends Control
func _ready() -> void:
if ($VBoxContainer/SendButton as Button).pressed.connect(_on_send_button_pressed):
pass
func _on_send_button_pressed() -> void:
Game.username = ($VBoxContainer/UsernameHBox/LineEdit as LineEdit).text
Game.roomname = ($VBoxContainer/RoomnameHBox/LineEdit as LineEdit).text
Networking.join_room()

View file

@ -6,11 +6,11 @@ extends Control
var label: PackedScene = preload("res://scenes/ui/elements/name_label.tscn")
func _ready() -> void:
if Networking.playerlist_changed.connect(_on_playerlist_changed) != OK:
Log.error("FAILED to connect the playerlist_changed signal to _on_playerlist_changed!", "Internal Error: Failed to connect signal.")
if Networking.playerlist_changed.connect(_on_playerlist_changed):
pass
var start_button: Button = $StartButton
if start_button.pressed.connect(_on_start_button_pressed) != OK:
Log.error("FAILED to connect the pressed signal to _on_start_button_pressed!", "Internal Error: Failed to connect signal.")
if start_button.pressed.connect(_on_start_button_pressed):
pass
_on_playerlist_changed()
func _on_playerlist_changed() -> void: