Initial setup for NPCs and their pathfinding.
This commit is contained in:
parent
0fa362aed4
commit
1ca0a2bdc0
6 changed files with 204 additions and 7 deletions
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[preset.0]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../../../home/patrick/Desktop/Hotel Madness.exe"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=true
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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application/export_angle=0
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application/export_d3d12=0
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application/d3d12_agility_sdk_multiarch=true
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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24
scenes/entities/npc.tscn
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24
scenes/entities/npc.tscn
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[gd_scene load_steps=5 format=3 uid="uid://cvnjpnvchvakj"]
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[ext_resource type="Script" path="res://scripts/entities/npc.gd" id="1_jvyx6"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e5nrh"]
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albedo_color = Color(1, 0, 0, 1)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_qcrlh"]
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material = SubResource("StandardMaterial3D_e5nrh")
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_am313"]
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[node name="Npc" type="CharacterBody3D"]
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script = ExtResource("1_jvyx6")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("CapsuleMesh_qcrlh")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_am313")
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[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
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avoidance_enabled = true
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height = 2.0
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@ -17,3 +17,7 @@ shape = SubResource("CapsuleShape3D_7frjr")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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[node name="Label" type="Label" parent="."]
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offset_right = 40.0
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offset_bottom = 23.0
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[gd_scene load_steps=4 format=3 uid="uid://cbyee7drds7qu"]
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[gd_scene load_steps=8 format=3 uid="uid://cbyee7drds7qu"]
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[ext_resource type="Script" path="res://scripts/maps/map.gd" id="1_4npcs"]
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[ext_resource type="PackedScene" uid="uid://bsghm187n6ykx" path="res://scenes/objects/closet.tscn" id="2_yvpvm"]
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[ext_resource type="PackedScene" uid="uid://cvnjpnvchvakj" path="res://scenes/entities/npc.tscn" id="3_x3gyc"]
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[sub_resource type="Environment" id="Environment_pq0iv"]
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[sub_resource type="NavigationMesh" id="NavigationMesh_hqhxb"]
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vertices = PackedVector3Array(-49.5, 1, -49.5, -49.5, 1, 49.5, 49.5, 1, 49.5, 49.5, 1, -49.5)
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polygons = [PackedInt32Array(3, 2, 0), PackedInt32Array(0, 2, 1)]
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[sub_resource type="BoxMesh" id="BoxMesh_kw2od"]
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size = Vector3(100, 1, 100)
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[sub_resource type="BoxShape3D" id="BoxShape3D_rnmx0"]
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size = Vector3(100, 1, 100)
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[node name="Testmap" type="Node3D"]
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script = ExtResource("1_4npcs")
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[node name="CSGBox3D" type="CSGBox3D" parent="."]
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use_collision = true
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size = Vector3(50, 1, 50)
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[node name="PlayerSpawn" type="Node3D" parent="."]
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[node name="0" type="Node3D" parent="PlayerSpawn"]
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@ -31,3 +38,51 @@ environment = SubResource("Environment_pq0iv")
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[node name="Closet" parent="." instance=ExtResource("2_yvpvm")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 10, 2)
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[node name="Npc7" parent="." instance=ExtResource("3_x3gyc")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40, 30, 0)
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[node name="Npc8" parent="." instance=ExtResource("3_x3gyc")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 30, -40)
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[node name="Npc9" parent="." instance=ExtResource("3_x3gyc")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40, 30, -40)
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[node name="Npc10" parent="." instance=ExtResource("3_x3gyc")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40, 30, -40)
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[node name="Npc11" parent="." instance=ExtResource("3_x3gyc")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40, 30, 40)
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[node name="Npc12" parent="." instance=ExtResource("3_x3gyc")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40, 30, 40)
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[node name="Npc6" parent="." instance=ExtResource("3_x3gyc")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40, 20, 0)
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[node name="Npc5" parent="." instance=ExtResource("3_x3gyc")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 20, -40)
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[node name="Npc4" parent="." instance=ExtResource("3_x3gyc")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40, 20, -40)
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[node name="Npc3" parent="." instance=ExtResource("3_x3gyc")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40, 20, -40)
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[node name="Npc2" parent="." instance=ExtResource("3_x3gyc")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40, 20, 40)
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[node name="Npc1" parent="." instance=ExtResource("3_x3gyc")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40, 20, 40)
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[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
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navigation_mesh = SubResource("NavigationMesh_hqhxb")
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[node name="StaticBody3D" type="StaticBody3D" parent="NavigationRegion3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="NavigationRegion3D/StaticBody3D"]
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mesh = SubResource("BoxMesh_kw2od")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="NavigationRegion3D/StaticBody3D"]
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shape = SubResource("BoxShape3D_rnmx0")
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44
scripts/entities/npc.gd
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scripts/entities/npc.gd
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extends CharacterBody3D
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var movement_speed: float = 3.0
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var target: CharacterBody3D
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var movement_target_position: Vector3
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var skip: bool = false
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@onready var navigation_agent: NavigationAgent3D = $NavigationAgent3D
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func _ready() -> void:
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first_frame.call_deferred()
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func first_frame() -> void:
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actor_setup(999999999)
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# determines the closest player and navigate.
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func actor_setup(lowest_distance: float) -> void:
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if !skip:
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for child: Node in get_tree().root.get_node("/root/Testmap").get_children():
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if child is Node3D:
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if child.has_method("playerstub") and position.distance_to((child as Node3D).position) < lowest_distance:
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target = child
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skip = true
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var dist: float = target.position.distance_to(movement_target_position)
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if movement_target_position != target.position and (dist > 5 or position.distance_to(target.position) <= 5 or position.distance_to(movement_target_position) <= 5):
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movement_target_position = target.position
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navigation_agent.set_target_position(movement_target_position)
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func _physics_process(_delta: float) -> void:
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actor_setup(position.distance_to(target.position))
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if navigation_agent.is_navigation_finished():
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return
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var current_agent_position: Vector3 = global_position
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var next_path_position: Vector3 = navigation_agent.get_next_path_position()
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velocity = current_agent_position.direction_to(next_path_position) * movement_speed
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if move_and_slide():
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pass
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@ -10,8 +10,7 @@ const JUMP_VELOCITY: float = 4.5
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var activated: bool = false
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var freecam: bool = false
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@onready
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var camera: Camera3D = $Camera3D
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@onready var camera: Camera3D = $Camera3D
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var camera_rotation: Vector2 = Vector2(0,0)
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func _ready() -> void:
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if move_and_slide():
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pass
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var fps_counter: Label = $Label
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fps_counter.text = str(Engine.get_frames_per_second())
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Networking.player_sync_call(position, rotation)
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func _input(event: InputEvent) -> void:
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elif camera.rotation.x <= -1.6:
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camera.rotation.x = -1.6
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rotate(Vector3.DOWN, camera_rotation.x)
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# this way we can check for the player.
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func playerstub() -> void:
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pass
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