Initial setup for NPCs and their pathfinding.

This commit is contained in:
Patrick 2024-12-11 22:23:58 +01:00
parent 0fa362aed4
commit 1ca0a2bdc0
6 changed files with 204 additions and 7 deletions

View file

@ -0,0 +1,64 @@
[preset.0]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../../../home/patrick/Desktop/Hotel Madness.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
application/export_d3d12=0
application/d3d12_agility_sdk_multiarch=true
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"

24
scenes/entities/npc.tscn Normal file
View file

@ -0,0 +1,24 @@
[gd_scene load_steps=5 format=3 uid="uid://cvnjpnvchvakj"]
[ext_resource type="Script" path="res://scripts/entities/npc.gd" id="1_jvyx6"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e5nrh"]
albedo_color = Color(1, 0, 0, 1)
[sub_resource type="CapsuleMesh" id="CapsuleMesh_qcrlh"]
material = SubResource("StandardMaterial3D_e5nrh")
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_am313"]
[node name="Npc" type="CharacterBody3D"]
script = ExtResource("1_jvyx6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh_qcrlh")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("CapsuleShape3D_am313")
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
avoidance_enabled = true
height = 2.0

View file

@ -17,3 +17,7 @@ shape = SubResource("CapsuleShape3D_7frjr")
[node name="Camera3D" type="Camera3D" parent="."] [node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
[node name="Label" type="Label" parent="."]
offset_right = 40.0
offset_bottom = 23.0

View file

@ -1,17 +1,24 @@
[gd_scene load_steps=4 format=3 uid="uid://cbyee7drds7qu"] [gd_scene load_steps=8 format=3 uid="uid://cbyee7drds7qu"]
[ext_resource type="Script" path="res://scripts/maps/map.gd" id="1_4npcs"] [ext_resource type="Script" path="res://scripts/maps/map.gd" id="1_4npcs"]
[ext_resource type="PackedScene" uid="uid://bsghm187n6ykx" path="res://scenes/objects/closet.tscn" id="2_yvpvm"] [ext_resource type="PackedScene" uid="uid://bsghm187n6ykx" path="res://scenes/objects/closet.tscn" id="2_yvpvm"]
[ext_resource type="PackedScene" uid="uid://cvnjpnvchvakj" path="res://scenes/entities/npc.tscn" id="3_x3gyc"]
[sub_resource type="Environment" id="Environment_pq0iv"] [sub_resource type="Environment" id="Environment_pq0iv"]
[sub_resource type="NavigationMesh" id="NavigationMesh_hqhxb"]
vertices = PackedVector3Array(-49.5, 1, -49.5, -49.5, 1, 49.5, 49.5, 1, 49.5, 49.5, 1, -49.5)
polygons = [PackedInt32Array(3, 2, 0), PackedInt32Array(0, 2, 1)]
[sub_resource type="BoxMesh" id="BoxMesh_kw2od"]
size = Vector3(100, 1, 100)
[sub_resource type="BoxShape3D" id="BoxShape3D_rnmx0"]
size = Vector3(100, 1, 100)
[node name="Testmap" type="Node3D"] [node name="Testmap" type="Node3D"]
script = ExtResource("1_4npcs") script = ExtResource("1_4npcs")
[node name="CSGBox3D" type="CSGBox3D" parent="."]
use_collision = true
size = Vector3(50, 1, 50)
[node name="PlayerSpawn" type="Node3D" parent="."] [node name="PlayerSpawn" type="Node3D" parent="."]
[node name="0" type="Node3D" parent="PlayerSpawn"] [node name="0" type="Node3D" parent="PlayerSpawn"]
@ -31,3 +38,51 @@ environment = SubResource("Environment_pq0iv")
[node name="Closet" parent="." instance=ExtResource("2_yvpvm")] [node name="Closet" parent="." instance=ExtResource("2_yvpvm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 10, 2) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 10, 2)
[node name="Npc7" parent="." instance=ExtResource("3_x3gyc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40, 30, 0)
[node name="Npc8" parent="." instance=ExtResource("3_x3gyc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 30, -40)
[node name="Npc9" parent="." instance=ExtResource("3_x3gyc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40, 30, -40)
[node name="Npc10" parent="." instance=ExtResource("3_x3gyc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40, 30, -40)
[node name="Npc11" parent="." instance=ExtResource("3_x3gyc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40, 30, 40)
[node name="Npc12" parent="." instance=ExtResource("3_x3gyc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40, 30, 40)
[node name="Npc6" parent="." instance=ExtResource("3_x3gyc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40, 20, 0)
[node name="Npc5" parent="." instance=ExtResource("3_x3gyc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 20, -40)
[node name="Npc4" parent="." instance=ExtResource("3_x3gyc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40, 20, -40)
[node name="Npc3" parent="." instance=ExtResource("3_x3gyc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40, 20, -40)
[node name="Npc2" parent="." instance=ExtResource("3_x3gyc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -40, 20, 40)
[node name="Npc1" parent="." instance=ExtResource("3_x3gyc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40, 20, 40)
[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
navigation_mesh = SubResource("NavigationMesh_hqhxb")
[node name="StaticBody3D" type="StaticBody3D" parent="NavigationRegion3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="NavigationRegion3D/StaticBody3D"]
mesh = SubResource("BoxMesh_kw2od")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="NavigationRegion3D/StaticBody3D"]
shape = SubResource("BoxShape3D_rnmx0")

44
scripts/entities/npc.gd Normal file
View file

@ -0,0 +1,44 @@
extends CharacterBody3D
var movement_speed: float = 3.0
var target: CharacterBody3D
var movement_target_position: Vector3
var skip: bool = false
@onready var navigation_agent: NavigationAgent3D = $NavigationAgent3D
func _ready() -> void:
first_frame.call_deferred()
func first_frame() -> void:
actor_setup(999999999)
# determines the closest player and navigate.
func actor_setup(lowest_distance: float) -> void:
if !skip:
for child: Node in get_tree().root.get_node("/root/Testmap").get_children():
if child is Node3D:
if child.has_method("playerstub") and position.distance_to((child as Node3D).position) < lowest_distance:
target = child
skip = true
var dist: float = target.position.distance_to(movement_target_position)
if movement_target_position != target.position and (dist > 5 or position.distance_to(target.position) <= 5 or position.distance_to(movement_target_position) <= 5):
movement_target_position = target.position
navigation_agent.set_target_position(movement_target_position)
func _physics_process(_delta: float) -> void:
actor_setup(position.distance_to(target.position))
if navigation_agent.is_navigation_finished():
return
var current_agent_position: Vector3 = global_position
var next_path_position: Vector3 = navigation_agent.get_next_path_position()
velocity = current_agent_position.direction_to(next_path_position) * movement_speed
if move_and_slide():
pass

View file

@ -10,8 +10,7 @@ const JUMP_VELOCITY: float = 4.5
var activated: bool = false var activated: bool = false
var freecam: bool = false var freecam: bool = false
@onready @onready var camera: Camera3D = $Camera3D
var camera: Camera3D = $Camera3D
var camera_rotation: Vector2 = Vector2(0,0) var camera_rotation: Vector2 = Vector2(0,0)
func _ready() -> void: func _ready() -> void:
@ -55,6 +54,9 @@ func _physics_process(delta: float) -> void:
if move_and_slide(): if move_and_slide():
pass pass
var fps_counter: Label = $Label
fps_counter.text = str(Engine.get_frames_per_second())
Networking.player_sync_call(position, rotation) Networking.player_sync_call(position, rotation)
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
@ -70,3 +72,7 @@ func _input(event: InputEvent) -> void:
elif camera.rotation.x <= -1.6: elif camera.rotation.x <= -1.6:
camera.rotation.x = -1.6 camera.rotation.x = -1.6
rotate(Vector3.DOWN, camera_rotation.x) rotate(Vector3.DOWN, camera_rotation.x)
# this way we can check for the player.
func playerstub() -> void:
pass