Guns and Reviving added - Other minor Bugfixes.

This commit is contained in:
Patrick 2024-12-19 17:41:41 +01:00
parent 8c90c4e744
commit 139e9a5134
11 changed files with 317 additions and 47 deletions

View file

@ -25,8 +25,7 @@ func _on_body_entered(body: Node) -> void:
Networking.pick_up_sync_call(carried_by, self)
if body is Player and carried:
Networking.set_down_sync_call(carried_by, self)
(body as Player).incapacitate()
Networking.incapacitate_sync_call(body as Player)
func _physics_process(_delta: float) -> void:
if Networking.isManager and sleeping and !carried: