Guns and Reviving added - Other minor Bugfixes.
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11 changed files with 317 additions and 47 deletions
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@ -25,8 +25,7 @@ func _on_body_entered(body: Node) -> void:
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Networking.pick_up_sync_call(carried_by, self)
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if body is Player and carried:
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Networking.set_down_sync_call(carried_by, self)
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(body as Player).incapacitate()
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Networking.incapacitate_sync_call(body as Player)
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func _physics_process(_delta: float) -> void:
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if Networking.isManager and sleeping and !carried:
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